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How to create animations that follow the rhythm of music in AE? How to do it?

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How to create animations that beat with the rhythm of music in AE: 1. First open our AE2, create a new composition, 1280*720px, duration 5 seconds, black canvas 3. Import our music into AE, Drag it into the timeline and create a new solid color layer, name it BG. Search for gradient in the effect bar and drag it into the BG layer. Change the color to dark red and gradient to black. Change the gradient shape to a radial gradient. Move the starting point of the gradient to the right. In the lower corner, move the gradient end point to the upper left corner. 4. Create a new solid color layer and name it Element. Search for the Element effect in the effect bar, drag it into the element layer and click SceneSetup to model. In CREATE, select sphere modeling and click GroupFolderCopy- SphereModel-Default, then in Emit change the BasicSettings and DiffuseColor to red. Change the Reflectivity and Color to light red and Intensity to 30. Click GroupFolderCopy. We copy it twice and change the subsequent serial numbers to 1 and 2. 3 Then click OK and return to the main composition. In Group2, move the PositionXY X axis to 1000. In Group3, move the PositionXY X axis to 2505. In Group1, check 1.Enable; ParticleReplicator-Rotation-YRotation, Timeline Move to 0 seconds and add keyframes, move the timeline to the last frame, change YRotation to 360 in Group1, change ParticleLook-ParticleSize to 10, change ForceOpacity to 100, check Deform-Enable, check Noise-Enable, and change Scale is 500, change Advanced-XInte to 120 in Group2, check 1.Enable; ParticleReplicator-Rotation-XRotation, move the timeline to 0 seconds and add keyframes, move the timeline to the last frame, change XRotation to 360 in Group2 In, change ParticleLook-ParticleSize to 10, change ForceOpacity to 100, check Deform-Enable, check Noise-Enable, change Scale to 200, change Advanced-YInte to 320. In Group3, check 1.Enable; ParticleReplicator- Rotation-XRotation, move the timeline to 0 seconds and add keyframes, move the timeline to the last frame, change XRotation to -360 in Group3, change ParticleLook-ParticleSize to 10, change ForceOpacity to 100, check Deform-Enable, and Noise -Enable is checked, Scale is changed to 200, Advanced-XInte is changed to 77, YInte is changed to -80, ZInte is changed to -1006. In the RenderSettings option, change the PhysicalEnviornment, Exposure to 1.5, Gamma to 1.5, LightingInfluence Change RotateEnviornment-YRotateEnviornment to 100. In Lighting, check UseCompLights, change AddLighting to Dramatic, and change AdditionalLighting-Rotation-X/Y/Z to 40, 100, 40 respectively. In AmbientOcclusion, check EnableAO, and change SSAO-SSAOQualityPreset. For Medium, change SSAOIntensity to 10, SSAOSamples to 16, SSAOMultisampling to 2, and SSAORradius to 0,77. Create a new solid color layer, name it Sound, search for the SoundKeys effect in the effect bar, drag it into the Sound layer, and place it in Range1, In Range2 and Range3, select Active. Place three green rectangular boxes on the canvas to roughly select our three spheres. Then click Apply in the effect control. The system will automatically add keyframes. Click on the element layer. We are Find the Group1-ParticleLook-Deform-Noise-Intensity in the effect, open the expression, and then associate it with the other two balls on Output2 of the sound layer using the same method. 8. Hide the Sound layer and create a new 50mm camera layer, click Unify the camera tool. We adjust the position to what we like. Click on the camera layer. In the camera options, change the focal length to 1800, the aperture to 30, and the blur level to 1000. Import our particle background material into ae and drag in the time. Line, change the mode to Add, search for curves in the effect bar, and drag the CCToner effect into the material layer. Reduce the dark part of the curve and increase the brightness. Change the Midtones in CCToner to red 9. In this way, our animation is ready

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