The following is a small game interaction without props in the collective room that I arranged for you. I hope you like it!
Interactive group indoor props-free games 1. Human knot
Goal: Team member cooperation time: 5- 10 minutes Content:
1. Everybody stand in a circle, close your eyes and put out your hands. When everyone has reached out and grabbed each other's hands, they can open their eyes.
2. If a team member is found holding the hand of the next team member, everyone needs to close their eyes again and reach out.
Don't let go of the whole team's hands during the game. Everyone should try to make the hands of the whole group stop crossing and stand in a circle.
Two. You have two minutes to live!
Objective: Team members get to know each other better (applicable to conflict period) Time: 5- 10 minutes Content:
1. Each player has a piece of paper and a pen. Suppose everyone has only two minutes to live, write a letter quickly.
2. After two minutes, the team leader can invite the team members to read the letter aloud. However, if a team member finds it inconvenient to read, please respect his/her wishes and let him/her read some contents selectively.
3. Advertising Song Competition
Objective: To train teamwork and enhance the sense of belonging. Number of people: 20-50. Time: 30 minutes.
1. The host divides the participants into 3 or 4 groups, and each group chooses a team leader to lead the group to select advertising songs.
2. Each group prepares for 10 minutes before the start of the competition.
3. Each group takes turns to sing advertising songs together, which cannot be repeated, otherwise one point will be deducted.
The game lasts more than ten minutes, and the game can be over by repeating many songs. The team with the least score will win.
Invite friends
Objective: To promote the party atmosphere and encourage participants to invite friends. The number of people exceeds 15.
Time: 10 minute
Content:
1. Let's sit in a circle and add an empty chair. At the beginning of the music, people on both sides of the empty seat should hold hands and go to the front to ask another person to sit in the empty seat; So there was another room, and two people next to it continued to hold hands and invite friends.
When the music stops during the competition, two people next to the empty seats and three people who can't get back to their seats will be punished for singing or performing other performances.
5. Windmill Walk
Objective: To train the cooperation and discipline of the group: 13-4 1. Time: 20 minutes.
Content:
1. Participants are grouped, and one of them is not in the group and is responsible for giving orders. Each group is in a single row, facing the center, and four groups sit opposite each other, shaped like windmill blades.
Ready, the person in charge of issuing orders walked slowly around the windmill, then patted the shoulder of the last person in a group and said, run with me! ? So the whole regiment immediately ran clockwise in circles and returned to the grass to sit down. The last person to arrive will be responsible for ordering next time.
As the man said:? Run! ? Then the whole team will run counterclockwise back to the original place and sit down. 4. The race will continue until each team finishes running for 3-5 times, and then the race can be finished.
Six. ? Barrel squat
Divide the participants into more than four piles, and each pile forms a circle hand in hand, and name each pile with colors or numbers (each team must have a team name and a signature action, especially when you don't tell everyone what to do at first, you must decide the action first, and at this time, some groups' actions are often complicated and bad enough). Assign any pile of radishes to squat in unison, read out the words at the same time, and then assign other radishes to do the same action, with the same goal. This point is illustrated by an example. Red, white, yellow and purple carrots. White radish crouches first. Do you watch it while squatting? White radish squat, white radish squat, white radish squat, carrot squat. ? After reading it, the fingers of the white radish all point to the carrot pile. Carrots will start squatting and muttering, and then you can specify the next one, but not the white radish. This game is more suitable for teamwork, which examines the consistency of goals in cooperation.
Seven. The truth.
The rules are similar to the big adventure, except that the dealer does not specify the program, but the selected person answers a question. As the name implies, the answer must be true. Of course, the more subtle, the more secret and the more interesting the question is, but be careful not to invade other people's privacy.
Eight. whopper
A blindfolded person dressed as a "blind man", and the person sitting to the left of the "blind man" began to point at everyone present. When he pointed to one of them and one of them, he asked the blind man, "Is this ok?" . If the "blind man" says no, keep pointing to the next person. Knowing that the "blind man" agrees, the person who is accused is the person selected by the game. The "blind man" took off his blindfold and guessed who was chosen according to everyone's expression, but the participants could not tell the blind man. Of course, the person chosen may be the "blind man" himself. Blind people have to do a topic or specify a program, which is completed by the selected person. Like adventure, the more absurd and exciting the program, the better. In the next round, the person selected in the last round will be blind.
Nine. Talk to the dragon. Talk to the dragon
The first person says hello, the second person says hello, beautiful and bright, and the third person says hello, beautiful and bright and shiny. The lower the relevance of what everyone says, the more difficult it is. Whoever makes a mistake will lose, and then start a new round of solitaire from him.
Named cards
This game is a variant of talk solitaire, which is very suitable for people who meet for the first time. Everyone forms a circle and introduces themselves. Everyone can say his name and add a content, such as hobbies. The first person said? My name is XXX, and I like playing basketball? The second person must have said,? I am a jealous YY, standing next to XXX who likes playing basketball. The third person must tell the characteristics and names of the first two people, and the last guy will be miserable. He has heard the most about a dozen people, so he can still say it. In this circle, all the names will be remembered, and then you can become more familiar and play more games.