Excerpt from Technician Emperor After playing Xian 5, I spent two weeks! Two weeks! Two whole weeks! Only then did he finally calm down. What a piece of cake. Well...it seems like I haven't completely calmed down yet, but it's time to write something normal. If I were asked to rate...of course it would be quite harsh. I would use my own ability as the standard: if the full score is 10, and what I can achieve is 5, then the ancient sword would be about 3 - if not Due to inaccurate publicity in the early stage and bugs later, this score could be higher. What about Xianwu? I decided to give Xianwu a score of 0, which is not a spoof. The details are as follows: Picture: 1 point. It should have been 2 points. After all, there is still a certain improvement compared with Xian4. I have always attached great importance to progress. But when I saw a video in which the production staff proudly boasted about the "global light", "volumetric light" and other special effects of Xian 5, and then compared them with the actual effects in the game - MD people don't know the reality of these concepts at all. The meaning is simply telling lies, boasting, and being self-righteous - so I was immediately disgusted. Then they said, "The model of the vegetation system is generated by a program and does not require artist modeling." MD, am I living in the 1970s now? What's there to promote about using code to generate a few flat models? Crytek was not so smug when it introduced Light Propagation Volumes. MD. Even in the 1970s, without modeling tools, Martin Newell had already made the famous Melitta teapot model purely by relying on numbers and calculations. What's more, Xian 5 doesn't have any outstanding features in terms of models and characters, and it has been criticized for a lot of problems. The attitude of the producer made my anus tighten. They used some insignificant things to hype up and try their best to put gold on their own faces. If they did well, it was because of BeiSoft's superior technical strength. If they did poorly, it was because of the engine. Limitations, but Beisoft has squeezed out all the performance of the engine - who are you kidding? Do you think I am Shaobing? Just continue to work behind closed doors and comfort yourself. In addition, the textures are also good and bad. In most cases, they are quite sloppy. The seams and pulls of UVs can be seen almost everywhere. The viewing angle is locked and the flaws cannot be hidden. I don’t know how to explain it. Also, post-processing can actually affect the masking. Oh my god, this isn’t carelessness, it’s just a lack of care. And the messy composition and camera movement are simply a disaster. This has been mentioned in the previous complaint thread, so I don’t want to make any more comments... It should have been 2 points, but due to the above "attitude" issue, I have to Deduct another 1 point. Sound: 3 points. The music of Xian 5 is not bad, but it is just average. The overall feeling is that it can neither be tightened nor released. It is not "relaxed and unrestrained", but "without ups and downs". The biggest failure is that its music hardly plays a role in enhancing the atmosphere - that is to say, the music is always led by the scene and plot, and it is difficult to leave an impression on people. Therefore, the so-called "background music" is in a low level from beginning to end. "Background" position. The game uses some classic music. To put it nicely, it allows old players to regain their good memories. To put it badly, it just ruins the good memories of old players. Although the previous Immortal 2 was not highly rated, at least it had Water Dragon Yin. What did Immortal 5 have? The sound effects were even more bland. The sound of footsteps was actually louder than an ancient sword, which made me feel startled. Gameplay: 1 point After all, Gu Jian still has some hodgepodge "systems". Although they are all failures, at least it has them. What about Xian 5? All that's left is to fight mobs, get medicinal materials, and fight bosses. Speaking of the battle in Xian 5, it is so childish, I seem to have returned to my childhood. Let me reiterate, I don't hate turn-based systems, but turn-based systems without strategy are a waste of players' time, and the so-called "fun" is no longer possible. When playing Immortal 5, my experience is: pay attention to carrying enough medicine with you. When fighting a boss, if the opponent uses a big move, quickly replenish blood. Otherwise, seize the opportunity to attack, and sooner or later the opponent will be killed. Therefore, the entire battle process is no different from tossing a coin - taking medicine on the front and making moves on the back. As long as you have enough medicine, you don't have to act rashly, and as long as you are cautious enough, you will never lose. Halfway through the game, I already had enough strength to defeat the Demon Cult, because my whole body was covered in medicine. There are many interesting turn-based games in this world, but our producers will never learn, never refer to, and never use their brains. Xian 5 copies Ancient Sword, Ancient Sword copies Xian 4, and Xian 4 copies Xian 1... …The result is never progress. The whole game process, well~~ is like watching a soap opera, it does not require any thinking, and the game does not test the player's operations and reactions. For the few mini-games, the only challenge is that the game doesn't tell you the rules clearly. But once you know the rules and purpose, they are extremely retarded. Back to Xian 1, at least the mazes at that time were very BT. If you had masochistic tendencies, you might still be able to find some "challenges". The mazes in Xian 5 were just for running around and killing time. In short, I don’t know what the fun of Xian 5 is. Um, oh, yes, Xian 5 contains some bad taste. If the bad taste is done well, it is called black humor. If it is not done well, it is nondescript. Originally, this item should be given a score of 0. Since Xian 5 provides functions such as ESC to skip move animations, players do not have to endure its garbage. Well~~ it still has the reputation of being self-aware, so I will give it a score of 1 to encourage it. .
Plot: -1 point (The following contains spoilers) What? Can I still give a negative score? Yes, in my standard, -1 point = bad as hell. I don't care who wrote the script, it's so bad that it fails to meet the most basic criteria for scoring. Does Xian 5 have a plot? This is a problem. Someone on 3DM said, "I have come down from Shushan, and I still don't understand where the main line is." That's right, the whole story has no context, no foreshadowing, no attractive suspense, no emotional accumulation, no unexpected episodes, no subtle foreshadowing... How should I describe it? For example, the screenwriter dug a hole, and then he didn't even know it was a hole, and then...he forgot about it, and then...then he regarded the place that was not a hole as a hole, and finally... .Finally he fell into a pit and buried himself. Humph, I really don’t know whether this screenwriter is a genius or a fool. Anyway, I am very sure that this script has no logic at all. It is a mess from beginning to end. The story of Xian 5 is like a collection of plots from various martial arts novels and romance novels. The problem is that there is no one point that it can do well, and it ends up being different. The description of the characters is pale and weak, the emotions of the characters are superficial, and each one has no connotation or personality. The essence of the plot lies in the characters, and shaping the characters is the primary purpose, but Xian 5 is completely reversed. The characters' actions and decisions are completely in service of the story and do not seem to come from the heart. It's so cunning and superficial, why should it move players? In the game, the plot arrangement lacks structure and seems to be improvised by the creative staff - everything is written and written... Oh! Suddenly I thought of Lin Weiyang and wrote a few words about Lin Weiyang; I wrote and wrote... Oh! Suddenly I got the inspiration of Yu Shang again, and I wrote a few more strokes of Yu Shang; I wrote and wrote... Oh! Suddenly it feels like it should be over, but I find that there is no suitable reason to murder the protagonist. What should I do? Uh... Let the male protagonist choose between the female protagonist and the father... But it seems to be too boring, what should I do? Uh... let's just choose two out of three between the male protagonist, the female protagonist and the father... Oh my god! Is human life so worthless? Let you play with applause? The screenwriter's outlook on life and values ??will definitely teach bad things to children. As a result, the female protagonist voluntarily gave up her life, resulting in the male protagonist losing all his skills. Then, before the male protagonist had time to face the difficulties, he became a super master in the blink of an eye. No one knows why... Okay, you want to play God, you play your own God, I would rather do something more meaningful, such as playing the flute, growing flowers, playing with birds, etc. Playing this game is like watching a runaway horse, just watch it, don’t join in blindly, otherwise after passing the level, you will still be able to ask countless "whys" - nonsense, people do whatever they want, What other reasonable explanation can we ask for for what the pen has left behind? Seriously you will lose. I have made an imperfect statistics, and the conclusion is: at least 90% of literature (and other arts including literature) works have the "growth" of characters as the theme (or main line). Even if there is no "growth", at least there will be There are "changes". For example, in the classic "Terminator 2", John Connor went from being cynical at the beginning to gradually gaining independence and responsibility during the battle. He was even able to advise his mother to "make constructive suggestions" when she lost control of her emotions. ", this is "growth"; conversely, looking at the Terminator played by the governor, from a simple machine to finally understanding human emotions, this is "change". As for the protagonist group of Xian 5, almost all of them have not changed at all from their debut to the ending animation. The first male and the female first fell in love with each other when they first met, the second male and the second female fell in love with each other the first time they met, the master and the male first recognized each other when they first met, the first male and his father fell out when they first met... these relationships There is no change from beginning to end, and the final boss even revealed his "identity" when he first appeared. Everything is within the audience's expectation and everything is step-by-step. What's the point? Even the "misunderstanding", a sensational tactic that has been abused for a long time, has disappeared in Xian 5. More bland than boiled water - this is my evaluation of the script of Xian 5. I know some fairy fans will think -1 point is too much, but for an RPG whose main selling point is plot, the script is written like this, and giving it 0 points seems too lenient. At this point, some students didn't understand: "Oh, brother Aze, did you make a mistake in your calculations? On average, the above items... it seems... at least 1 point, right?" Okay, Well, I haven't been playing the game for a long time, but I waited for sixteen years for Yang Guo to find Xiao Longnu, and finally he got this crappy thing. Just imagine how Yang Guo would feel if he waited for 16 years for Ruhua. So the remaining 1 point has been washed away by the torrent of time... washed away... If I have to explain, let me put it this way, I had some expectations for the ancient sword, but the ancient sword disappointed me. . I didn't have any expectations for Xian 5, but it still disappointed me very much. It's really... so fucking awesome. I don’t understand, I don’t understand why these people would make Fairy Sword so shabby, I don’t understand why someone has the nerve to say “sell 1.5 million sets”, and I don’t understand why some players still sing praises and take the initiative to brainstorm To prove the "excellence" of Xian 5. Therefore, I will keep this 1 point in my hand. If one day, I think through this problem, I will return this 1 point to Xian 5, but if I never figure it out, then Xian 5 will always be 0 points in my eyes. In other words, Mrs. Shangguan gave birth to a straw bag and raised it as a baby. Now Beiruan gave birth to a straw bag and the players raised it as a baby. This is the real sadness.
The poster will be familiar with Brother Ze’s comments, so please be careful if there are any minor spoilers (but I guess the poster has already been spoiled a lot)