Analysis on the Economic Source of Wood Elves in Warhammer Total War 2 1. 10 Edition
The first is the picture, which seems to be unknown to many people. Post-legendary city (Duncan Hoff, Herzog, etc. ) captured by Mu Jing, there will be 10% of the total construction income, which is quite a powerful source of income.
Then the port. The basic income of the port city 100, if the technology doubles, it will be 200.
Then there are resources. Small towns with resources can build resource buildings after occupation, providing 20 resources and 50 incomes (gold is pure 100 gold coins, which is a bit boastful).
Take wine as an example. If a building provides 20 servings, you can get a fixed income from 300 yuan and a basic income from 50 yuan, at least 350 yuan. (Different resources have different returns, but the minimum is 250. )
It can be seen that trade plays a great role in wood elves. Therefore, for those factions that can make good friends and have nothing precious (or geography is not easy to defend), it is suggested to continue trading and dump most of the goods, which is a very huge income (for the wood elves)
Moreover, the trade itself has tariffs, and each port provides 5% tariffs, which is also a lot of money.
Some landmarks will pay extra money, so you can pay attention to them.
Another key point, the colony. Must bring a port, can be upgraded (up to three), three grids, allowing the recruitment of giant eagle and eagle riding. The basic income itself is very good, and it comes with the overall port income bonus, which is very important. In detail, as the main city and as a small town colony, the effect will be slightly different (figure 1 main city, figure 2 small town, all three levels)
Finally, regular income.
The whole picture is all trees, which is the main source of income.
Burning down the city is a remedy for the poor economy of the wood elves. By burning the city (especially the later Gaoben city), you can get huge income. In the face of big cities that burn a lot of money, you can even burn them with the help of high-level personnel, and even small broken cities with nothing can burn them.
Everyone knows the regular income and port income, and I mainly mean the others. With these, the economy of wood essence can be effectively boosted. At least you can guarantee a regular game experience.
At present, many people's dissatisfaction is actually "inadaptability". I hope my post can help you understand the economy of woodworking.
If you still don't like it, you can play mod. It was sent by someone in the bar, which called back the basic income, power stack music and range stack music of the outpost.
Finally, I want to say the most important strategy:
1 Do more diplomacy, make more friends, sign more trade, and don't fight around.
If it is difficult to raise income, then reduce expenses. Don't just start a new army (especially legendary players). If diplomacy is done well, there will not be so many enemies, so we can fight slowly.