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Plants vs Zombie AIDS v3. 1PAK file, please send it to 1483477027@qq.com. Thank you.
The preparation of the game package is as follows:

A. A modifier that can be used to unpack the main material package of the game.

Single use: unpacking and packaging main.pak

Of course, if you have other software that can view and modify pak files, you can skip this step.

B It is suggested to use Photoshop or Fireworks as graphics processing software, which can edit and generate transparent png files.

Students who really insist on using the drawing program that comes with windows. having self-respect ..

C. enthusiasm

This is very important if you are not interested in one thing at all.

Even if you can barely finish it, you can't have fun in the process.

First, we need to extract materials.

Open Plants vs Zombie Aids Version 3.0.

Select "unpacking mode"

Click "Browse" on the right side of "PAK file" and select your own game storage directory (for example, e: \ games \ plants vs games \ main.pak).

Click "Browse" on the right side of "PAK Directory" and select the location to unpack (any location such as desktop).

Click "Execute" after confirmation.

After a while, the whole material package owner. PAK will be unzipped to the location you just selected in Pak Directory.

The principle of "packaging mode" is the same as above, which is the reverse process of repackaging the PAK directory back to the complete main.pak The specific operation is the same as above (remember to check "packaging mode" first).

After unpacking, a pak folder will be generated in the directory you just selected.

After opening the pak folder,

There are several subfolders as follows.

All visual elements of the whole game of PVZ are determined by the image files in these folders.

Image files are distributed in three folders: reanim, particles and images.

The reanim folder covers 100% of plant materials and almost all zombie materials. The image folder covers all the scene background materials, dialog/title/menu/card materials, while the image folder and particle folder cover all the remaining local effect and light and shadow effect materials.

The modification of PAK is actually based on the individual modification of each part.

This is a huge and challenging process.