First, use similar storylines or the same type of themes to attract players to play games.
It seems that there has been a wave of mobile games with folk culture as the background story since "Exploring the Soul". After all, China is rich in cultural content, and it is also a good double publicity to use it as a game. Unexpectedly, after the end tour "Paper Man" and "Fireworks" became famous (there are many works such as "Hong Kong Mystery Record" ahead, so I won't give an example here), many folk horror games (games that tell stories and solve puzzles, collectively referred to here) emerged.
This was originally a good thing for players, but now there are many puzzle-solving mobile games that also use the theme of ghost marriage. One of the most famous is the paper wedding dress (although the theme of ghost marriage is also used, both games have their own styles and good originality), relying on their own plot, music and painting style to build their own reputation. Later, some works called "House", "Yuan Yinqian" and "Ghost in Two Cities" (some of these works are still in production, only pictures are published) and so on had to be suspected to appear for traffic.
It's not that you can't use the same theme, but because of the mass production of this theme, it's easy for players to have aesthetic fatigue, and it's difficult for game teams to make new things themselves. In addition, many puzzle-solving mobile games made by small teams are full of all kinds of brainless advertisements, which hide many bad endings and disgusting places of the game (you can't see the ending until you read the advertisement, so you can watch the advertisement on purpose). Is this a work of conscience? I think this is mud specially for players to tread on.
Second, use the popular painting style to trick players into the game (common in mobile games related to Chinese style)
I must nominate the game "The Legacy of Chang 'an" here, because several well-known ink puzzle games in the mobile game market are made by big manufacturers, and their reputation is self-evident. However, the small game team has to work very hard to do this, so at the beginning, many players had expectations when promoting Chang 'an's heritage. Later, the degree of disappointment was the same as expected ... No one expected that a semi-finished product stripped people of their scripts and their underwear was stripped clean in their own game forums. I only regret this artist.
However, this is still a bad game that can be seen from the beginning. My recent performance of Mr. Zombie really fooled me. Let's not say that it is similar to the UI design in a paper wedding dress. It is doomed to be a vulgar route to arouse the curiosity of players with Hong Kong zombie film character Uncle Ying. Headless plot, inexplicable settings, touching puzzles, people can't get points. I really want to insert a peach wooden sword into the computer of their game team and sprinkle a bowl of black dog blood.
Third, at the same time of mass production, the quality is unsatisfactory.
This point is specifically discussed because these mass production games have basically committed this problem. First of all, I don't exclude the game from advertising as its own income. After all, the threshold of the mobile game buyout system is still a bit high, and the team has to eat. However, it is disgusting that these advertisements are interspersed in every chapter. Players can't continue until they watch the advertisement. Even the novice guide suggests that players can't go through customs and can only watch advertisements. However, what I fear most is watching advertisements, but the tips I get at last are useless. This is just one of the unscrupulous operations of unscrupulous games.
Secondly, the logic of the plot is unreasonable, and I like mysterious games very much. Simply put, it is the kind of operation that you can guess what is going on with your eyes closed, but you can't find the correct answer in the previous options, so you can only follow the game flow step by step. Let the game team spend a long time perfectly and let the players waste time.
Finally, the puzzle quality of the game is not enough. If there are levels of solving puzzles, solving puzzles and finding differences are bronze levels; Prop assembly, remember what is the order of gold grades; At the diamond level, we should use the scene to combine rational puzzles, and then expand the flexibility of puzzles on this basis. You can't help but sigh that this is how it is played. Unfortunately, many mass-produced puzzle-solving mobile games don't care so much. Even if you find a prop in the game, you can't help wondering why this thing is here. What's more irritating is that some puzzles seem to be deliberately set up to embarrass you, just to make you stuck at this checkpoint for more than half an hour (sunflower puzzle in no hospital), or to let you watch advertisements to help them increase their income.
Generally speaking, the puzzle game is a puzzle and brain-strengthening game, which analyzes and processes the information or plots appearing in the game and explores clues to solve various puzzles. It pays attention to the plot and characterization, and the puzzles are flexible and changeable, which are the characteristics of its independence from other types of games. These are the foundations of puzzle games and the indispensable soul of a good puzzle game. Now mass production of puzzle-solving mobile games is an inevitable trend, but this kind of mass production has not brought more high-quality games to players, but has made many capitals that want to take the opportunity to make money much cheaper. This is not a good thing, because it will drown out the high-quality mobile games in the game catalogue that no one cares about.
Only by playing with your heart will you be the most suitable happiness.