The rules of the game are as follows:
The game is divided into two camps, the blue side and the red side. Both sides will complete 5 rounds of tasks at the same time and complete the goals of their respective camps during the tasks. .
When Avalon starts, there will be a small map on the field. The function of this small map is to clearly display the number of starts, as well as the number of successful or failed starts. In each round, a car will be sent out, and everyone in the game will vote and the maximum number of people on the map will be selected to complete the task. If there are bad people among the selected people, the car start will most likely fail.
There are five starting missions on this map. If you succeed three times, the righteous side will win. If you fail three times, the evil side will win. The evil side also has a choice to reverse the situation.
Avalon identity card:
1. Prophet (Merlin)
The leader of the blue side can see the camps of everyone except the false king . The prophet must hide his identity and reveal information to the knight appropriately. If the message is conveyed too obviously, the red team will choose to assassinate it. If the prophet is assassinated, the red team wins.
2. Knight (Persiville)
You can see 2 special marks: one is our prophet, and the other is the enemy witch. But the knight cannot directly see the two camps. The knight needs to use his own judgment and protect the real prophet.
3. Loyalists
You cannot see anyone’s identity, and you need to use other people’s speeches and voting clues to identify who is yours. It is recommended to follow the knight or other leading players first. If you analyze too much, you may be shot out of the mouth by the red team and unable to block the sword for the prophet.