18-3 1 young consumers prefer immersive experience, accounting for 82.23%. Only 9.82% of consumers have a 3 1 or above, and the number of consumers over 44 years old is even less than 0. 1%.
Scripts kill consumers' demand for scripts in local script entertainment places can be met mostly, but 30.94% of players think it is not enough to meet expectations.
In the game of script killing, there are more consumers living in the first and new lines, accounting for 5 1% of the total, while the total number of script killing consumers in the third, fourth and fifth tier cities only accounts for 26%.
In organizing games, based on the social nature of acquaintances, organizing games with regular friends can better ensure the immersive game experience to a certain extent, so more people will choose acquaintances to repair cars instead of playing wild cars.
Scripts kill 33.67% of consumers, and the consumption frequency reaches more than twice a month; However, most consumers have not formed a completely fixed repurchase habit, and 48.74% consumers said that they have no very fixed consumption frequency.
Relatively large cities prefer emotional books and recent popular books; Small and medium-sized cities pay more attention to happy books, thriller books and classic word-of-mouth books; However, there is little difference in the attention of different levels of cities to the reasoning book, which seems to be inconsistent with our preset. The reason is that many classic boxed works released before 2 1 are reasoning books, and these works still have strong market appeal in small and medium-sized cities.
These are the characteristics of all scripts that kill players.