In fact, MUD has gone beyond the scope of the game. It creates a virtual real world, saying it is virtual because it doesn't actually exist, and saying it is real because it has everything in the real world. You can get feelings similar to those in the real world: joy, anger, sadness and joy. You can make intimate friends, make enemies, be betrayed by friends, and become attached to enemies. Because every character in the game has a real soul at the other end of the network. The character embodied in the game is also the player's own character or a manifestation of his subconscious character. Maybe someone has begun to say that this is just a game! I haven't played a game that hasn't exploded in my hand ... wait a minute, let's talk about the particularity of mud games. There are some so-called experiences of playing other games, which must not be brought into MUD games.
The first is to save and retrieve files. This may be one of the magic weapons for many players to blow up their mobile phones. Save a lot of files, once the process is not good, quit immediately, take out the original file and continue. But not in the mud. Because MUD only stores files, it doesn't take files (or, it's up to the player to decide not to take files). Everything is unforgivable, and what should have happened has happened. Save occurs in three situations: first, you enter the save command yourself; Second, the system saves files for you every once in a while; Third, when you quit the game. Once saved, all your data will be read into the hard disk, and each save will overwrite the previous record. Only when you enter it again next time will the data you saved last time be read in. You can't regret what you just did;
The second is to modify the data. From the earliest PCTOOL to today's Kingsoft Ranger, from unlimited money to unlimited life, when you play PC games, no one will complain about you no matter how you modify it. On the contrary, if you don't do something to get through a game, some people will suspect that you are a little masochistic. But not in MUD, because most players in the game are real players like you, and anyone who cheats will be unfair to others. Therefore, MUD's first rule for the only wizard who has the right to modify China's game is: No data can be modified for the player without proper reasons and the consent of the superior. Or the great god will kill the wizard. As a player, in addition to colluding with wizards, we must also find program loopholes through hacking. However, is it worth hacking for a game? If you really can't stand the idea of modifying data in MUD, I suggest that you might as well download a stand-alone version yourself and go home and modify it thoroughly, openly and painfully.
Third, never crash in the mud. Even if you learn all the martial arts you can learn and beat all the opponents you can beat, there are still feelings, love and hatred, and new stories are developing day by day. Even if you see through everything and live in seclusion, new people will enter the Jianghu every day, new heroes and demons will be born every day, and the story will never end ~ ~ ~. So please respect your role. No matter whether your role is strong or weak, righteous or evil, successful or unsuccessful, don't be suicidal, because you can't be suicidal easily because of any setbacks in real life. You should also respect the people around you.
Fourth, the most important thing to play with mud is to make friends. You can learn martial arts again after you lose it. Gold can be earned again if it is lost. If there is something wrong with the system, you can change it again. If you can't practice well, you can practice new ones, but the people around you and your friends are really unique. They are not robots when we play PC games, but they are also human beings with emotions and reactions, as real as you. Communicate with others more, pay attention to your manners, pay attention to your role characteristics, so that we can get along more harmoniously, explore the essence of your subconscious as much as possible, and make it rich and sweet for you to recall this time even after you leave here.
Another problem, which is also the easiest to commit, is "striving for strength and winning". Playing PC RPG, you can explode, I can explode, and I can't be better than anyone else. However, you can just play with mud. On the message board in MUD, you will often see such messages: "What is the ranking of a new list in XX hours", "I only need a few tricks for PK XXX", "I can kill XXX independently" and "I can kill XXXX at several levels". There are fewer and fewer conceptual discussions on Mud's message board. Once the following situations occur:
(1) A sect is not strong enough. It is suggested to strengthen new martial arts.
(4) The intensity of this new martial art is not enough, so it needs to be strengthened. As long as these two kinds of martial arts appear, the discussion will be very heated. Wouldn't it be boring to digitize the whole game?
Also, mud brings you not only happiness, but also pain and frustration. Some people will ask: since it is painful, why play? In fact, this is a major particularity of MUD games. It actually provides us with an emotional catharsis in the virtual world. This kind of catharsis has both joy and pain. In addition, in PC games, no matter how you cook, you will always win the final victory and become the strongest player in the game. MUD has the most fundamental nature of online games, so you can't ignore the opponents at the other end of the network. Perhaps, you will never have a glorious day in this world, just like you are unknown in reality. Of course, you may be different from inaction in reality and become an all-powerful figure in the game world. Only such success will naturally be accompanied by many setbacks and tempering.
Furthermore, don't think that there is an antagonistic relationship between wizards and players: this tendency can be seen in many places. For example. Once the system is modified by a wizard, you can often see players posting immediately. The implication is that "wizards don't want to see players too strong" and "wizards don't like us" In fact, before venting a lot of things, calm down and put yourself in other's shoes, and maybe you won't be so excited. Maybe we can understand the wizard's behavior or setting. Some NPCs will be adjusted, which may be "enhanced" for players, but from another perspective, it may just be more reasonable (it should be said that the original NPCs are unreasonable). Almost every MUD, wizard and player will have one or two conflicts. Take a step back and think about each other. The guide sitting behind the terminal may even be younger than you, and the work may not be as smooth as you, but give them some opportunities to grow and correct their mistakes. It can't be said that only a BUG that will endanger the rights and interests of players will require the wizard to correct it immediately; However, when some bugs or loopholes can make them profitable, players will think that it is an old system that wizards can't move. When you touch it, it will be "this mud is hopeless!" "The wizard is hopeless!" .. things are hard to do. What we can predict today is that if one player finds an available BUG without telling the mage, so will another player. As long as there are ten such hidden bugs, this MUD will crash about 100 times a day. If you are a real law-abiding player, how do you feel when you see other people's martial arts experience "advance by leaps and bounds" because of these things? Therefore, probably every mud has the obligation to report bugs. Whoever fights with whom will even give some rewards from time to time to express his meaning.
Also, since most wizards come from experienced players, if you are lucky, you will have a friend who is a wizard. At this time, I think, since you are a friend, you should first be happy to have such a capable or even "great" friend, and then don't embarrass your friend. Many wizards in the mud make mistakes, and most of them are planted in the matter of friends. Ask wizard friends for some secrets! Let him change one or two seemingly irrelevant data! Give me a hand at the critical moment! Just think about it, if this person is not you, but someone else, what would you think if you knew? So, whether you have a friendship with a wizard or not, don't try to use divine power. What MUD needs most is benign interaction, whether it is player to player or manager to player. However, this is also an unattainable ideal. In theory, players and wizards should have some formal communication channels to minimize private transactions. In other words, wizards should try to minimize their involvement in the life or growth process of players. Players also try not to bring up things beyond the scope of the wizard's work.
Finally, mud should be solved with mud. We play one or more different roles in MUD. Theoretically, these characters should have independent and different social circles and friends. Then, as soon as we leave MUD, we will faithfully play our role in real life. I don't want to convince anyone to regard that role as their truest, but the role in real life is always much more important than the sum of all the roles in MUD. So, don't let the characters in MUD affect your real life. Once you leave that world, you should immediately return to your normal self. Even if you are PK, stolen, sold, played and humiliated in that world, don't vent that emotion to other places; Usually, the most likely place to vent is the MUD message board. However, MUD's affairs should be solved in MUD, and venting verbal violence on BBS in real life can satisfy for a while, but it is not helpful to solve things. At the same time, some people will think that since the other party killed me, I will scold him with mud. Will swearing be more serious than killing? What we want to analyze here is that MUD's killing reaction to the real world is that some parameters of the characters in your computer have changed, which of course means that you have paid some moods and Internet access fees in vain. But it's far from real murder or death. Moreover, PK is an extreme competitive way in most official games provided by mud. Although it is not completely moral, it is part of the rules in the game, but swearing is different. There is not much difference between swearing online and swearing in reality. Moreover, if you are in an open channel, although everyone can tolerate the occasional use of emotional words, you have no right to let all players accept your verbal garbage. In view of these situations, the wizard will kick the offenders out of the game as appropriate, and those who refuse to mend their ways will even kill the files directly. In addition, I heard in the newspaper that there was a mud player in Jinhua. Because he was PK in the game, he rushed to the Internet cafe in a rage, found each other and met each other. And in the game, I often hear someone shouting, I want to inquire about the real information of so-and-so and have a real PK. This situation may be emotional development. In fact, if one day, everyone meets offline: it feels good to "smile and forget the enmity". Or never meet again. Isn't it ideal to settle grievances online?