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On September 4th, the "Cocos Developer Salon Shenzhen Station" hosted by Cocos officially kicked off. More than 200 first-line core developers gathered together to share the hard-core technology dry goods brought by Cocos, Huawei, Tencent, Amazon cloud technology, TradPlus and other industries.

The day of the event was packed, and the enthusiasm of Shenzhen developers could be fully felt from the atmosphere on the spot. As the organizer, Wang Zhe, the founder of Cocos, also came to the scene. Through a humorous speech, he conveyed the initial intention and persistence of Cocos engine in the game industry-"making game development easier", which caused many developers to boo.

Cocosco Wang Zhe

Breaking through technical barriers, Cocos promotes 3D technology.

If we have been talking about Cocos recently, it is the official appearance of Cyberpunk DEMO and CocosCreator3.3 released by Cocos some time ago. At the salon, Panda, technical director of Cocos engine, shared with us "Cocos Native Framework Evolution Empowering 3D Creation". He made an in-depth analysis of the core technology, engine performance and future planning of Cocos3D, which made everyone seem to have followed Cocos for ten years. Through sharing, we can know that Cocos not only further improves the binding level of native engines and greatly enhances the performance of native platforms, but also significantly improves the performance of Web and small game platforms. Small-performance startup performance is improved by 60%, and operation performance is improved by 34%.

Panda, Technical Director of Cocos engine

It is worth mentioning that Cocos' core 3D technology integrates CGKit of Huawei HiSilicon Kirin team, and develops and implements a delayed rendering pipeline. Therefore, in this developer salon, Cocos specially invited Liu Yue, the project leader of Huawei HMSCoreCGKit and Cocos, to explain the performance characteristics of the delayed rendering pipeline.

Combined with Cyberpunk DEMO, we can fully feel the advantages of delayed rendering pipeline for multi-light source calculation in the interlaced picture of light and shadow, understand the functions and advantages of CGKit, and how it helps Cocos engine to build a mobile, landing and high-performance delayed rendering pipeline.

Liu Yue, head of cooperation project between Huawei HMSCoreCGKit and Cocos.

Improve the Cocos ecological chain and explore more technical boundaries.

If the progress in the field of Cocos3D makes everyone see the wild hope of Cocos in the game industry, then based on powerful technology, Cocos' constantly improving ecological chain makes everyone see different forms of technology. Whether it is online education, digital twins, car machines, VR, Cocos is involved. In the face of different fields, Cocos has quite mature solutions.

In the sharing between Tencent Happy Mouse, a terminal development engineer of Tencent Online Education Department, and Ao Xiantang, he said that CocosICE, which Tencent is currently using, is a lightweight interactive courseware making tool, which makes teachers easy to use and even does not need to understand the logic code behind the interactive questions. Just like making PPT, teachers can quickly make courseware with diverse forms, strong interactivity and beautiful pictures in a short time by clicking and selecting, dragging and moving, and changing words. I believe that through the cooperation between the two parties, it can bring some inspiration to the developers of the education industry.

Tencent Happy Mouse, Ao Xianting, Terminal Development Engineer of Tencent Online Ministry of Education.

As we all know, Cocos has always insisted on open source engines and is committed to making game development easier. Therefore, while constantly optimizing its own performance, Cocos is also constantly expanding the CocosServise ecosystem, hoping to minimize the access cost of developers and let developers focus more on content creation. For the majority of small and medium-sized developers, the realization of advertising has always been the most important way for the team to make money. Therefore, Cocos also launched TradPlus service to CocosService, hoping to make more development results create more value.

Zhou Ye, Director of Operations of TradPlus, an advertising aggregation platform _

In this activity, Cocos specially invited Zhou Ye _, the operation director of TradPlus, an advertising aggregation platform, and Wang Zeyao, an advanced solution architect of Amazon cloud technology, as guests, to let more developers know how to make global layout and realize the realization of advertising, so as to maximize revenue and make technology more valuable under the situation of tightening domestic game industry policies.

Wang Zeyao, Senior Solution Architect of Amazon Cloud Technology

Through Wang Zeyao's sharing, we also learned that Amazon Cloud can perfectly solve the above problems through the global backbone network, rich edge sites, global data synchronization scheme and rich resources and flexibility, so that the global deployment of games is no longer a challenge.

Build a more friendly technical environment Cocos for developers and create KOL matrix.

Cocos Developer Salon is an activity of Cocos for technology brand developers. At present, this activity has gone through many cities in China, and has also precipitated a number of technology development gods, becoming Cocos' own KOL matrix. They are not only active in the official technical forum of Cocos, but also come to various brand activities to communicate face to face with developers.

Among them, Baoye, who is well known by most developers, is a senior engineer of Tencent Photonics Studio and Peace Elite Project. Although he is a big technical coffee, he has always modestly called himself a code farmer, a developer who loves games, development, learning and insists on depositing knowledge. He has always had a good relationship with Corcos. In his early years, he wrote "Mastering the Basic Volume of Cocos2d-x Game Development" and "Advanced Volume", won the title of CocosStarWriter, and shared many technical articles related to CocosCreator in the forum.

Bao Ye, senior engineer of Tencent Photonic Studio and Peace Elite Program.

This time, Baoye came to Shenzhen Railway Station to share the problems of anti-delay, frame design, disconnection and reconnection, and consistency of frame synchronization, and introduced to developers how to embody the details of a frame synchronization game on the technical level. As an enthusiastic user of CocosCreator, Baoye also designed an open source status synchronization framework for CocosCreator3.x in his spare time. He introduced the design of this framework and will provide it to the vast number of CocosCreator users in the near future.

With the sharing of guests over, the final interactive communication session also pushed the atmosphere of the salon to a climax. The technical discussion and ideological confrontation between on-site developers and guests made the salon more meaningful. I believe Cocos has always insisted on holding a developer salon.

If the DEMO in Cyberpunk shows you the progress in the field of Cocos3D, then whether it is the cooperation with Tencent's online education department or the deep cooperation with Huawei Hisilicon, people will feel the profound layout of Cocos ecology. Cocos has also changed from an engine company focusing on the game field to an industry benchmark across many fields.