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World of Warcraft 8.0 Discipline Priest PVP Guide

A large number of professions have been changed in World of Warcraft 8.0 version "Battle for Azeroth". Priest is an extremely powerful profession in spirit. Below, Deep Sky Gaowan brings you the World of Warcraft 8.0 Discipline Priest PVP guide. Players who want to know more about it, come and take a look.

Click to view: World of Warcraft 8.0 Priest Guide

Plug-in List

Plug-in List:

1 Friendly debuff detection-Bigdebuffs< /p>

2 Enemy skill voice prompt-GSA

3 Arena frame-Gladius

4 Name plate cd detection-NamePlateCooldowns

5 Enemy skill CD detection-Omnibar

6 Friendly buff time detection-Omnicc

7 Statistics plug-in-Recount

8 Friendly key skill detection-TellMeWhen

9 Large-scale online dating arena point-dropping artifact - NetEase Collection Stone

PVP positioning treatment characteristics

Among all treatments, the endurance of Discipline Priest is the worst. The offensive ability is the strongest. The damage reduction skills are the most common (unlike the Milk Cavalry, the Discipline Priest will often take the initiative to hand over protective skills to teammates in exchange for their own output time). After the previous changes, 60% of the damage caused by the Discipline Priest (72% with Trinity) will be directly converted into healing for teammates affected by Redemption. This means that priests should use offense instead of defense whenever possible. Punishment, purification of evil, and penance are the three main offensive skills of the priest. Due to the change in the formula of Penance, it should now be used to increase health as much as possible, and only participate in output at critical moments, otherwise it will be easy to lose the health of teammates. Purify Evil is a dot with a very considerable amount of damage (because of the existence of redemption, it can almost be regarded as the commandment version of recovery/rejuvenation). It should cover all enemies and babies as much as possible, and high coverage of the damage and treatment provided by Purify Evil All extremely impressive. The Discipline Priest has a large drive (group dispersal), which is the only skill that can remove the refrigerator, blowing wind and invincibility. The predicted large drive at the critical moment will be a fatal blow to the enemy.

Basic Skills

1 Combined with the Searing Light talent, Penance is the most important health-raising skill for Discipline Priests. Regularly maintaining the blood line should rely on Penance, Smite-cd, A cycle composed of smite-cd, smite-cd, and penance. This is the most economical and mana-saving treatment method, and it can also put a lot of pressure on the opponent's blood line.

2 Shadow Regeneration is just an emergency health-raising skill. After 40% suppression, Shadow Regeneration can only produce about 3000 healing. When 40% suppression, Smite can cause 1700 damage, 750 healing and 1300 damage absorption (***2050 healing amount). (The data impact of mastery is not calculated here, because the healing effects of Shadow Healing and Smite both consume mastery effects, and the coefficients are the same, so there is no difference.) If Shadow Healing reads too much, the balance of victory will tilt towards the enemy.

3 In conjunction with the talent of Bearing Humiliation, Shadow Healing’s treatment of the priest himself will no longer trigger the damage effect, but will instead add a 10% damage-free buff. When being beaten, the priest must maintain the endurance buff for a long time, and the 10% additional damage reduction will effectively help resist damage.

4 The priest is a dual-system healer. After the shadow healing is interrupted, he can use penance and smite. After the penance and smite are interrupted, he can use shadow healing. So you can try to trick the kick by reading Shadow Healing, and then use Penance to heal and punish the output. If Shadow Healing can trick you into kicking, it would be more perfect to retain the dual-system spellcasting ability.

5 The former Shadow Word spell of destruction is now called Omen, which is part of the PVP talent. Its usage is the same as the previous destruction, but there is no need to select the enemy target. It can be cast without a target.

6 Discipline Priest is the only healer among all the healing professions that retains the ability of double defense dispersion. In the pvp talent, you can choose the number of pure spell casts +1. Double dispersion will often help your teammates stick to the opponent's long-range .

At critical moments, you can also pre-read the Great Dispeller as the third dispeller (but you will lose the ability to dispel the invincible blower in the next 45 seconds, and it consumes very mana)

7 For the Discipline Priest pvp talent, you can choose Angel Long, the damage of yourself and the target affected by the redemption effect is increased by 15%, lasting 8 seconds and cd1 minute. You can use this talent with a skilled RMP (thief, magic, animal husbandry), but the cost is quite high, so it is not recommended.

8 The most effective damage-free skill of the Discipline Priest is not suppression, but the Mantra Barrier with the Holy Light Shroud talent. The mantra barrier of the Holy Light Shield top talent will reduce the damage of teammates by 70%. (The priest used a very yellow thing to cover his teammates. As soon as the teammates saw the yellow XX falling from the sky, they immediately became stiff and blind)

9 There is really no need to drag the shortcut keys into the PVP binding undead, there is a lock Tian Gui's effort might as well be to circle it and jam it. And this thing consumes a lot of mana (the priest uses very yellow things to tie the opponent's undead, thereby making the opponent lose the desire to attack)

10 Power Word Barrier is used to deal with the point burst team and the smoke bomb team. The shimmer barrier is used to deal with the AOE team

11 When one's own side has the advantage, mentally controlling the opponent can greatly expand the advantage. The double-layer terrain map can throw the enemy's healer off the terrain through short-term mental control, thus causing a healing vacuum for the opponent for several seconds.

12 If you communicate with your teammates in advance, the flash force field can also play a similar role to 11. This tip can also be used for rated Eye of the Storm.

Positioning Skills

1 Try to keep the farthest distance from the teammate who is being beaten to the current output target of the teammate who is being beaten, or be at the farthest distance from him Next to the pillar, this can not only output, but also make the opponent's control less comfortable.

2 Teammates are like brothers and feet, and pillars are like clothes. If the enemy pursues you too hard, you can push the pillar off the carriage and replace it with another pillar if necessary. You must flexibly adjust your position according to the position of your teammates

3 Discipline Priests should not be too obsessed with running far away to avoid fear. The burst damage of Discipline Priests on the eve of 8.0 is around 1k/sec, with a running speed of 5 In seconds to scare the opponent, the 500 damage would probably kill them.

4 When your teammates are charged, when the opponent turns you, give priority to your teammates, and then rely on your teammates to protect you. At any time, it is more convenient and safer for your teammates to defuse fire than to use your protection skills. The more skills you have on hand, the more cards you can play. For Discipline Priests, more protection skills mean more output opportunities.

5 If the pressure in the pressed position is too bad, before jumping off the terrain in the double-layer map, first consider controlling the opponent's pressure on the person in your position to jump off the terrain. Taking the initiative to jump off the terrain and then run around in a circle is always the worst choice

6 Due to height issues, dwarves and dwarfs... In some pictures, they will lose the vision of teammates and even Ashaman. In the depression of the tomb, the dwarf will fall into the pit and lose the vision of teammates...height is just, friends!

Advanced skills

1 The truth is only within the range of punishment. A large number of punishments are the source of pressure for the opponent. If the opponent has a huge burst on hand but has not activated it (for example, the current version of the Big Ice Spike, which can hit tens of thousands in 2.5 seconds), then the Penance CD has arrived, and teammates with high blood lines should not use Penance to output. In order to avoid eating big ice spikes with your backhand, you need to use Shadow Healing to lift the blood, which is not worth the gain. Long-duration bursts such as Red Man, Wings, and Feud can be supported by infinite shields. There is no need to wait and wait, just use them for output.

2 Sheep deal with things like confession, sorcery, fear, and destruction in completely different ways. Because sheep can flash sheep, they cannot be avoided by just relying on sight avoidance (unless you have predicted in advance that a feathered turtle will come in, then you can avoid the flash sheep with a little detour).

3 Confessions, demons, fears, etc. can all be avoided through visual evasion. When there are pillars, go around the pillars first, because as long as the opponent's confession/demon has not entered the CD, he will always want to use it to control, which will limit his movement range, and in many attempts Takes a lot of extra damage. Once his skills are read, destroyed, and put on CD, he stops thinking and starts outputting, which is not good.

4 Automatic Chapters are very effective in many battles. If you communicate well with your teammates, you should hand in protective skills in advance before being charged in each wave. The automatic stamp that occurs once every minute will cause great trouble to the enemy.

Because when you come to control, you need to use displacement skills. Once you control, it will be more difficult to get rid of your teammates. As long as the skills are well connected, it will make the opponent feel like they have no way to attack, they can't control them, they can't be beaten to death, and every wave they control will have protective skills.

5 In any profession, active skills must be reduced as much as possible. The simpler the skill cycle, the better. The more skill cycles there are, the greater the amount of operations, and the easier it is to fail to take into account the position on the field. Discipline Priests should try their best to choose talents in the talent tree that enhance existing skills, rather than adding a lot of additional shortcut keys to themselves. It makes no sense, like Power Word Wei, Sectarian Dissension, and Flash Field. (The Feather of Heaven is an exception, this must be there).

6 Sheep, 0cd control such as fear, you must first judge the situation on the field before destroying it. Our strengths or weaknesses? If I have an advantage, does the opponent have explosive skills? Will his control use it to defuse my teammates, or will he control me and launch an explosive counterattack? You must consider this issue before destroying it, so as not to sheep teammates, if you destroy yourself and then eat the sheep yourself after dispelling your teammates, it will be very embarrassing, and the situation will be reversed. If you're at a disadvantage, you basically don't have to think about it. You're definitely going to control the priest to kill your teammates.

7. You have to hold on tightly to destroy. When the opponent comes to control you, you first step on the feather and enter the depth of the pillar, then focus on the cast bar, and don't destroy it until the last moment. If Destruction is cheated, it will be very hurtful to the priest (because choosing Destruction means giving up an important talent slot).

8 The Ice Veined Sheep is too fast. It can only be a psychological game. Whether it can be destroyed depends on luck.

9 Correct your mentality. It is normal if it is not destroyed. If it is destroyed, you will make a profit. You can think of Death as an automatic seal with a trigger probability of 20%

10 cover, unlimited shield and other protection amounts. The CD is short and the effect is great. Use it early and turn it around early. Try to use it to defeat the opponent. The starting hand explodes. Suppression should be used more often, because suppression is the priest's last resort to save his life. A priest who is not suppressed and Zhang will be taken away in a wave of anger.

11 Suppression only absorbs 40% of the damage. Sometimes you really can’t handle it. The opponent bursts out and turns you around. The first action is to suppress, and the second is to ask your teammates to help you remove it. Under the explosion of thieves' magic, 3 seconds of choke + 5 seconds of kidney can take away the priest who is suppressed by 80% of the blood. It is too late to suppress the choke, and most of the damage is actually output during this period

12 It is best to cheat and kick, but don’t cheat several times in a row, it will be easy to Defraud yourself.

In 13.22, if we form 2 groups of 1v1, we must maintain the salvation of our teammates.

14 If you fight the AOE team, you will feel repentant. If you fight other teams, you will be punished. Don't give Redemption to a target that is not beaten and is unlikely to be transferred, otherwise it will lose 2% of the damage bonus of all sins.

The 15 960 Fel Shield Generator is a good thing. It does not occupy the gcd and can be used even if the bar is broken. 1 minute CD, 5000 suction, 2500 damage to the opponent, but this thing explodes and breaks control at close range, so be careful.

16 The Heart Destroyer is a good thing, one bite costs 800, who knows who gets bitten. Cooperate with your teammates to release it a few seconds before the explosion, so as not to delay the reading time. It would be wrong to expect this thing to help restore blue. Mu X, Mu XX, the reason why the battle ends is rarely because of empty blue.

17 Mind Destroyer is also a very good tool to keep yourself from leaving the battle after being controlled for 8 seconds.

18 When the 8-second control ends, if there is a thief on the opposite side and comes towards you, kill the first gcd first to avoid being filled.

19 The opponent's thief suddenly breaks away from the battle group and comes towards you. If he reaches 20 yards, he will be destroyed immediately. Kill a blind person, and Han Hong is already on your victory scale. It will be too difficult for the opponent to come back again

20 Killing can kill fear, sheep, repentance, and demon. At three redemptions, the fear of priests and the courage of warriors can be eliminated.

21 A good priest should not have any idle gcd. When standing still, he is dealing with punishment. When moving, there are penance, shield, offensive/defensive dispersion. In short, don't let your gcd idle

22 There is no doubt about the priest's output ability, but he relies on the explosive help of his teammates. Don't have the illusion that "this guy is down, I can kill him if I hand over the seal." If you hand over the attack seal, you will be passive if you don't kill him.

23 When to turn in the attack stamp is a required course for high-end priests, but before you get 22 2600, it is strongly recommended that you maintain the habit of "do not hand over the attack stamp until you die". By the time you hit 2600, you will basically know when to turn in the attack stamp.

24 Although the offensive chapter is a compulsory course for high-end priests, the high-end priests/his teammates who die every year because of the offensive chapter can still be ranked from Stormwind City to Orgrimmar, all with blood and Tears! Cry

25 Anyway, the offensive chapter is handed in. If you kill someone, you are very good. If you can't kill someone and you are overturned, it is stupid.

26 Discipline Priest has a returning skill called Prayer of Despair, don’t forget to use it. However, I often can't think of it myself...

27 If the blood is already dead and you will be pressed to death if you don't get kicked, then you can cheat and kick. If you cheat, you will live and make money.

28 The biggest threats to Discipline Priests are those professions with long-term stun lock skills. Yes, I must find a way to refresh when the Rogue's Kidney Shot CD is about to change. A life of enduring humiliation. Nowadays, orcs are deadlock thieves, and a set of stun lock can suppress them from full health to blood skin (for the thief of Poison Blade, several times I have a set of stun lock, and I can directly hit full health to blood skin...) My 251 equipment Wait, with 960 Fel Shield, if you don't have these, it's not impossible for one set to die.

29 After polishing the blade, don’t rush to lift it. If the blood line is low, throw a protection skill to the thief and then punish him. When there is still 1 second left to finish sharpening the blade, read Shadow Healing and then Penance, and it will basically be lifted up. If a teammate's health line is high, immediately after hearing Sharpen Blade, he will mind-control the warrior (from the moment Sharpen Blade is activated to when it follows the fatal blow, there is a GCD in the middle).

30 Be careful when the other party controls your teammates, get close to them in advance. Your healing is 40 yards. To dispel friendly mind control, you need to attack and dispel it. It only has a 30-yard range. It will be very embarrassing if you are controlled by your mind and cannot get rid of it. It will be even more troublesome if you throw away the topographic map.

31 Taking a leap of faith is a double-edged sword. Pulling your teammates back can avoid the opponent's burst of damage, but it will also cause your own team to be trapped in the pillar, and you must fight back quickly. Otherwise, if you are pressed into the pillar by the opponent and have to change pillars, you will be in a big loss. If it is 22, it will be very difficult for the opponent to directly follow up the pillar and double A for you. If you avoid the explosion, you must immediately press out and counterattack. If the opponent presses you, the priest's movement will be greatly affected.

32 Suppression cannot be given out during the Freeze Trap now. Remember to give it to your teammates in advance.

33 During the civil war between the latent and animal husbandry, the first action after entering the battle is to read Shadow Healing to yourself, thereby triggering the burden of humiliation. Avoid the first wave of burst damage

34 If there is a GCD after entering the battle, strip away the opponent's buffs as soon as possible. On the one hand, it will reduce the opponent's attributes, and on the other hand, it will prevent the wrong buffs from being used at critical moments. When playing Dark Cavalry, if you only need to choose 1 between Elegance of Light and Protection when driving for protection, the probability of success for the first driving is 50%. If you choose 1 out of 4 options: Patience, Wisdom, Protection, and Light Elegance, the odds are pretty good.

35 When playing against a milk druid, when the opponent's hot has not stacked up, 22 suppresses more than 40% and outputs more. 33 has no suppression, so it is dispersed first. When Fang De's body is naked, there is no brain to dispel it, and the life blooming is also dispelled. When the opponent replenishes the flower, he must maintain his human form. The human form cannot be preserved by just relying on a life bloom that is constantly being dispersed.

36 Before teammates break out, communicate well with the priest. The priest will move ahead of time and release the dog. Running position is to run in advance in the direction where the opponent may move, so as to prevent the opponent from being unable to keep up with the concentrated fire after a while. If the opponent is already close to the pillar, then go around half the output field of view of the pillar in advance.

In this way, you can follow the concentrated fire for a longer time

Macro

1 Cancel the green circle of the power word barrier and cast it directly at the current position of the mouse

#showtooltips Power Word : Barrier

/cast Demonic Gladiator's Badge of Dominance

/cancelaura Power Word: Barrier

/cast [@cursor] Power Word: Barrier

p>

2 The target is the enemy, rub him! The target is a friendly party, rub his current target!

#showtooltip Punishment

/cast [harm] [@targettarget,harm] Punishment

Penance attack macro is completed with similar logic, such as Penance It is R, and the offensive penance macro is shift+R

The same applies to other offensive skills, just change the skill name

3 is the same as 2, and there are big dogs to enlarge dogs, and small dogs to enlarge Puppy

#showtooltip Heart-Destroying Demon

/cast [harm] [@targettarget,harm] Heart-Destroying Demon

/cast [harm] [@targettarget ,harm] Shadow Demon

4 Eat Candy + Prayer of Despair

#showtooltips Prayer of Despair

/cast Prayer of Despair

/cast healing stone