Special nouns
Monsters
The monsters produced by the maze. Produced from the walls of the labyrinth, their types and levels are fixed.
Floor Master
Powerful and huge unique monsters will only appear on specific floors of the dungeon. The rebirth cycle can range from a few weeks to a few months. Officially known as The Lone King of the Labyrinth. The strength is estimated to be the monster level on that floor plus two levels. The strength of the giant monster "Goliath" on the seventeenth floor is estimated to be LV.4.
Adventurer
A person who explores the maze. High-level adventurers have titles given by gods.
Lower level adventurer: Lv.1 adventurer. There is a high wall known as the gap between the average level of half of the adventurers in Orario and Level 2 adventurers, and one must have sufficient qualifications to cross it.
Advanced Adventurer: Adventurer Lv. 2 or above. Those who have the strength of a nugget or above have acquired development abilities based on their ability values, and their combat effectiveness will increase as their levels rise. Upper-level adventurers are further subdivided into third-level adventurers - Lv.2, second-level adventurers - Lv.3~4, and first-level adventurers - Lv.5 and above. [6]
Supporter
A non-combatant who enters the maze with the adventurer. Responsible for luggage, spare weapons, prop support and magic stone recovery, it is a very important help in the team. Some new adventurers will serve as supporters for senior adventurers of their own clan, and there are also full-time supporters who are employed by the team. The latter often no longer serve as adventurers for various reasons, and are looked down upon by adventurers and treated ruthlessly. [7]
Place Name
Underground City
Located in Orario.
In the dungeon, the environment is complex and changeable, and monsters are constantly born; the lower the layers, the more terrifying and unpredictable the monsters are.
Hestia and Hermes secretly entered the dungeon, triggering changes in the dungeon. On the 18th floor, a safe floor where monsters should not be, a class leader Goliath who was close to LV5 appeared. Hermes speculated that there might be some connection between the dungeon and the gods.
In Volume 3, in order to obtain the right to use the "Mirror of God" during non-celebration periods, the beauty goddess Freya made a vow that included "a part of the underground city", which made people feel that the underground The city had a specific connection with the gods.
Labyrinth City Orario
Orario is said to be a huge city built on an underground labyrinth. With the manager "guild" as the center, they live a life in which all races, including humans, prosper. The city where the dungeon is located, where the gods gather. Here, various races live together. With the blessings of many gods, they join different families, make friends, and engage in adventure, trade, entertainment, battles, etc. [8]
Others
Title
A title granted by God to adventurers above Lv.2. The title is decided by majority vote after discussion at the Assembly of Gods. Each time the level is upgraded, there is an opportunity to change the name again, or to maintain the status quo.
God's Meeting
A gathering of the gods that takes place once every three months to share the latest information or exchange opinions. A meeting to name the title of "level-up" adventurers and plan a city-scale project.
Familia
A faction composed of gods and those from the lower world. God's favor is given to those in the lower realms and is built up through labor and money. Its scale and nature are various, and things on a national scale can only be called a dependent clan if there are members and gods of the dependent clan, otherwise it will be disbanded. Dependents need to apply to the trade union for establishment, and they can make a symbol to symbolize their dependents. The levels are divided into ten levels from S to I, and the levels reflect the comprehensive factors of the dependent family. Taxes need to be paid to the guild according to level. [6]
War Game
A large-scale "game" witnessed by the gods in which the dependents apply to the guild and both parties set their own rules.
[8]
Magic Sword
A sword with magical abilities. You can use the magic attached to the sword without chanting, but the number of times it can be used is limited, usually only in single digits. [8]
Ability
Ability value
A numerical value generated by systematically parameterizing God's favor. It includes basic abilities, development abilities, magic, and skills, and the level represents the overall strength.
The information related to ability values ??is the result of long-term verification and analysis over the thousands of years since the advent of God. Therefore, there are still possibilities in adventurers that even God cannot understand.
Basically, adventurers’ abilities are personal and family secrets, and there is no obligation to disclose them to the public. The guild will only release some information such as the adventurer's level and dungeon activity records as a growth model to the extent that it does not affect the family. God's favor can be locked and hidden.
Level
The level of adventurers in the novel is represented by lv, such as lv1 and lv2. The higher the number, the higher the level and the stronger the corresponding ability. Currently, Labyrinth City Orario The highest level adventurer is Otta (lv7). The level of an adventurer is mainly composed of two parts, one is "basic ability" and the other is "great deeds". "Basic abilities" are divided into 5 aspects, similar to proficiency, while "great deeds" are very abstract and similar to experience. value. [8]
"Basic abilities"
They are strength, endurance, dexterity, agility and magic power, and the numerical range of each dimension of basic abilities is 0~999, represented by letters Divided into I~S, each *** has 10 levels (I: 0~99,..., A: 800~899, S: 900~999). The experience gained through training or actual combat will increase proficiency. The more frequently you practice this item, the more prominent your proficiency and evaluation will naturally be. Generally speaking, the upper limit of basic abilities is 999, which is S. Bell has surpassed that number.
"Great Deeds"
can be simply understood as experience points. The accumulation of great deeds is related to the strength of the opponent and the difficulty of the situation. The stronger the opponent you defeat or the greater the difficulty you overcome. , the more great achievements can be accumulated. At the same time, great achievements will also be distributed among the team according to certain rules.
"Upgrade"
When the adventurer obtains enough great achievements, he can upgrade. After each upgrade, all basic abilities will be reset to zero, and new skills can be obtained. Upgrade Although the basic abilities are returned to zero, the basic abilities of the previous level have not disappeared, but are retained as hidden abilities. Although invisible on the surface, they do exist, and after upgrading, the adventurer's weapons will be sublimated, so Although the basic ability displayed after the upgrade is 0, the actual ability will be stronger than before the upgrade (it can be understood that the ability after the upgrade is increased by , through the analysis of the novel, the higher the level, the slower the improvement of basic abilities, but there is no clearer evidence to prove this for the time being;
The new skills obtained after upgrading appear randomly, and for the time being there are roughly Hunter, forging, poison resistance, magic, healing, mystery, etc. The skills that appear are related to the situations the adventurer encounters before upgrading. For example, before upgrading, they encounter many poisonous plants or monsters that release toxic substances. When upgrading, they may Poison-resistant skills appear. According to the novel's explanation, the conditions for obtaining temporary skills are not yet completely clear, including the protagonist's luck and mystery and other rare skills.
Skills
Bring special effects or strengthen one's own abilities under certain conditions. The most common point with magic is that in addition to experience value, the inspiration of skills is also related to essence or interest, but the difference is that there is no acquisition limit for the quantity field of skills.
Among the skills possessed by many adventurers, there are many *passes or similar effects. A single race is more homogeneous. For example, elves have auxiliary magic skills, while dwarves have enhanced strength. Skills that are low in repetition and scarce in quantity are called rare skills.
[8]
Magic
The power that causes supernatural phenomena is a very powerful force in general perception. Generally speaking, to activate magic, you need to chant and consume the corresponding mental power Mind. The longer the chanting time, the greater the power. There are also spells that do not require chanting. It is divided into innate magic and acquired magic inspired by the grace of the gods.
Innate magic involves racial bloodline and personal qualifications and has fixed attributes. Magical races can acquire it through their own potential and practice.
Acquired magic is related to the interest and identification with things, and is inspired by the grace of God.
Under the favor of God, the amount of magic held by each person is fixed, with at least one field and a maximum of three fields. But the discovery of magic is rare, and many people never learn magic in their entire lives. If you read the magic book, you can be forced to enlighten and learn magic. Activating magic will apply to the magic items in the basic abilities. Developing the ability "Magic" can enhance the user's magical power, effect range, and mental energy consumption, which is proof of a high-level magician.
Race Introduction
God
A transcendent being who descended from heaven a thousand years ago and bestowed upon the inhabitants of the lower world the grace of God. An existence beyond human intelligence. Because life in the heaven is boring, he started to interfere in the lower world with a playful attitude. Gods are prohibited from using their divine power in the lower realm and must live like humans. At the same time, gods are also prohibited from entering the dungeon, otherwise they will be punished. Prioritize your own entertainment and experience everything in the lower world, food, hobbies, friends, art, and even illness. Enjoy every moment and never tire of it, just like playing a game.
Gods in the lower world are not allowed to use "god power" except under special circumstances. If the god is found to be using "God's power" in the lower realm, he will be sent back to the upper realm. The only exception allowed is the annual "Celebration" of the "Ganesha Familia". The "God's Power" that is allowed to be used is the "God's Mirror", a mirror with a similar effect to "clairvoyance". [8]
Fairies
Together with elves, they are called a representative magical race. They are also called nymphs, surlings, elements, and demons. Compared with other races, they are small in number and very mysterious. Including gnomes, water elves, wind elves, thunder elves, light elves, etc. Among them, gnomes who are good at processing metal gems and have the appearance of an old man are the best to blend in with the crowd.
It is recognized as the race closest to God, so it is also called "the most beloved child of God" and "the clone of God". Their potential abilities exceed those of other races, and they have the ability to control wind and rain and make gold and silver jewelry.
In ancient times before the advent of gods, beings who were guided by the will of gods to eliminate monsters and guide humans, as heroes, have the same meaning as the favor of gods today. Nowadays, the lower world is full of blessings from gods, and the help brought by fairy spirits is not as good as before.
The equipment made by fairy spirits through injecting magic power has excellent performance. Although it cannot achieve comprehensive versatility in terms of attributes, even the works of high-level blacksmiths cannot match it in terms of single attributes.
Elves
Together with fairies, they are called the most representative magical race and live in the elves’ country in the forest. She has outstanding appearance and extremely high self-esteem, and will only let people she identifies with touch her. [8]
Half-elf
A mixture of elves and humans, they are half-Asian and have the same characteristics of pointed ears as elves.
The Elf Royal Family
The royal family with noble bloodline among the elves are noble existences to the elves and receive great respect among their fellow elves.
Dark Elves
Humans
The mainstream race among the residents of the Nether. Nether races other than humans are called demihumans.
Demi-humans include five races: elves, orcs, little humans, dwarves, and Amazons. [8]
Orcs
A demi-human with some beastly characteristics. A person's natural keen senses are far better than the adventurer's five senses that have been strengthened through favors.
Cat People
Cat tribe orcs, with cat ears and Xichang tail. Some cat people seem to have a lot of "meow" accents in their speech.
Dogman
Dog orcs have a very sensitive sense of smell. It has animal ears and a tail, which will swing from side to side when excited.
Werewolf
A wolf orc with a very keen sense of smell. It has animal ears and tail, and its fur is relatively sharp. Werewolves among orcs have a solitary character.
Pigman
The boar orc has a pair of boar ears on its head.
Tiger
Tiger orcs with animal ears.
Foxmen
Fox orcs, with fox ears and thick fox tails, are a minority race that appear in specific areas in the far east. The only magical race among the orcs, the types of magic they are good at are different from the elves who represent the magical race, and they can even use rarer special magic. In the Far East, they are not called magicians, but sorcerers and sorcerers.
Mini-human (Palum)
A very short demi-human. Almost all are over 100 centimeters tall. [8]
Dwarves
A race that is short but broad in stature and wins with strength, dwarves are recognized as strong warriors. Has a loud voice. [8]
Semi-dwarf
A mixture of dwarves and humans, they are half-Asian. [5]
Amazon
A very militant female fighting race, very bold and coolly dressed. The body has the structure closest to that of humans. The offspring of Amazons will only be Amazons, and there will be no semi-Asian humans. They must rely on men of other races to reproduce, so they have the habit of preying on men.