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Game evaluation until dawn
The third-person puzzle adventure game "Until Dawn" jointly launched by Amazon and WayForward has a distinctive and interesting style, but the combat system of the game is not meaningful, which makes the whole process seem a bit slow. As a puzzle game, this is a fatal problem. Of course, whether to inject a large proportion of battles into the puzzle game is a matter of opinion. Perhaps this is a proposition worthy of discussion, but what I want to tell you more is that if the game studio established by Amazon has this persistent ability and is determined to continue to do it, it may not take long to become a leader in the mobile game industry.

Until Dawn is a typical adventure puzzle game. Before this, Nintendo's "Louis Haunted House" series has shown us how to make this type of game interesting. We can see a lot of inspiration from Louis Haunted House in Until Dawn. Of course, this is not plagiarism, but WayForward's own idea. There are many clever ideas from game practitioners in Europe and America. They can create a puzzle and do it very interesting, but they are a little inexperienced in integrating all the puzzles into a great process. Zelda is still the best in this field and one of my favorites. Nintendo still has an unparalleled right to speak in this respect, and I am glad to see that other game companies are slowly catching up in this respect. Amazon's games are all written in Chinese, which will undoubtedly make mainland players feel that they are conscience. Although the plot of this type of adventure puzzle game is not the key point, I can draw a conclusion from the quality and font of translation, which can really be called doing Chinese seriously. At the beginning of Until Dawn, it was said that 1 girl was cheated by two other good Ji You, although there was no malice. However, the quality of sharing weal and woe is not presented to the other two sisters. When the protagonist knocked on the door and asked her to go out, I couldn't help thinking that the joke had gone too far. As the saying goes, careless friends just reflect this plot. The poor heroine just started her reluctant adventure with a flashlight.

Let's put aside the disturbing element of the protracted battle mentioned at the beginning and look at the whole picture of the haunted house described by the developer first. As a 3D game that is not perfunctory and has spent a lot of effort, Until Dawn is not only pleasing to the eye as a whole, but also can withstand scrutiny in details. Of course, it is still impossible to expect the picture of the game to achieve shocking image quality. This is not a game that is good at pictures. On the contrary, proper colors and furniture full of the imagination of game makers make us more obviously stay in a real haunted house, instead of being invited to a mansion to enjoy a feast. Of course, all this is not a lonely eyeball baptism, and the background music full of strange tunes will make this sense of substitution stronger. It is undoubtedly great to feel the combination of the two carefully.

A mild atmosphere of terror is undoubtedly suitable for timid players. Bathing in such an atmosphere makes me want to take a walk in this haunted house. Of course, before playing this game, I have prepared myself psychologically. The game will not easily let us solve all kinds of puzzles hidden in the haunted house. In fact, the puzzle is not naked in front of us. Players need to find puzzles through investigation, which is the most important first step. For us who are getting lazy now, the initial novice tutorial has undoubtedly helped us a lot. By clicking on the interactive items, we can get some superficial hints. To some extent, this hint is not much different from no hint, but the art of language and human perception are undoubtedly sending a signal to our brain, which is the key clue.

At first, I wandered aimlessly and got stuck in the first puzzle of the game. As a passer-by in the puzzle game, this is not something that can calm me down. There is no doubt that the help tips of the game will help players like me who are at a loss to integrate into the game slowly. I didn't really know what I was going to do until I spent a certain amount of money to open the prompt. I also successfully found the key items and cracked the mechanism. I am very grateful for these tips. But I may not use it again, for the simple reason. With the increase of tipping times, more and more money will be spent, which may be better spent in the store (although I haven't been to the store yet). If you write too much, it may not play much role. After all, it's easy to get lost in three-dimensional space, so my suggestion is to investigate everything carefully.

In fact, the description on the prompt is not detailed, which is undoubtedly worse for players who have fainted.

Generally speaking, the process until dawn is to find key clues > trigger puzzles > find items > solve puzzles in this cycle. Of course, the process of the game is not so boring. Every scene is full of unknown explorations, and every room is closely related. The scene where the puzzle appears may not get information at the current position. You need to go back where you couldn't go before, open every door and step into a new world, which is also an indicator of the difficulty of the game. It is understood that many players are not suitable for solving puzzles across regions. If you can overcome this, I believe you can solve the puzzle. The above puzzles are my sincere appreciation of this game. However, the fighting part of the game poured cold water on me. In fact, when the game first brought me into contact with the battle, the excellent sense of shock and the touch like a music game did not make me feel uncomfortable. Moreover, as long as there is no mistake in the process of touching, the enemy will never have a chance to make a move, and with the different types of subsequent enemies, the way of touching will also change.

Oh, maybe it's right to do RPG. Why do I need to be forced to cut into the battle scene during the exploration? Why do I still need to fight some meaningless enemies? I can accept that if I defeat these enemies, I will drop key props, but most of the time I just fight for the sake of fighting. Frequent battles make me feel bored. How I wish I could cancel the setting of recovering blood from food, so there may be no chance to face monsters. I'd rather play games full of dangerous organs.

Maybe I'm just not satisfied with the fighting experience of the game, because I hate that external factors will disturb me when I concentrate on a puzzle. Developers may just want to add more playability and playability to the game, but I just want to solve puzzles and find out the truth, and I have been greatly satisfied in this respect until dawn, so this is the motivation for me to finally hold my breath and continue playing.

Let's go back to the beginning of the movie A little girl was forced to explore the haunted house by two other bad friends. This little girl has no super power and no responsibility for world peace, but because of such a forced script setting, she participated in this absurd farce. I also want to follow this practice and force Amway into the world of Until Dawn for a simple reason: in the end, you won't hate me.