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What ability can you improve by playing a game like Red Alert? I like to play with my friends. Do I have to take winning or losing seriously? Why?
Give you some rules

Whether surfing the Internet or abusing electricity, keep a good attitude at any time. If you win, you win. If you lose, you lose. No big deal.

Don't play the unofficial version until you fully understand the game.

This battle is very useful. If you have nothing to do, go through the battle, even if it is a simple level. Because you won't get up in campaign mode, you will be given all units, which will help you understand the purpose of each unit.

Forget the words "no war within XX minutes" as cleanly as possible.

Don't just play with the same opponent, a person's level is limited. You have to compete with different people to see more strategies and tactics to improve your level.

Attach importance to the role of infantry, even if it is a cheap mobilization soldier.

Even the Geneva Convention doesn't stipulate that you can't attack logistics units, and you shouldn't regard your opponent's attack on your harvesters as despicable behavior.

Always pay attention to your opponent's every move, that is, pay attention to intelligence.

Tanks with smooth edges can find hidden submarines by forcibly attacking the water surface; Yuri x can easily get rid of the remote control tank by releasing telepathic waves; V3 rockets can attract fire that would otherwise be directed at airships. This is just an example, and we should pay attention to exploring the potential use of any weapon.

Nothing is unbreakable, only fast is unbreakable. If you don't understand, you can think of the scene where the submarine can't catch up with the dolphins.

The main battle is to be able to control the battlefield situation. Therefore, don't treat apocalypse tanks as Soviet main battle tanks, rhinoceros tanks are.

It is a waste for the army to stay in place for a long time (except for defense), and it is a sin for the plane to stay at the airport for a long time.

The plane can't just fly in a straight line and ignore it after clicking on the target, which is undoubtedly increasing the opponent's record.

If possible, destroy your opponent in the fastest way. For example, tanks can crush infantry faster than shooting. What is impossible? For example, if you crush an infantry, it will be within the range of the giant gun.

If you are afraid of a unit, the best way is to keep it out of the battlefield. For example, if you are afraid of smooth tanks, the best way is to beat your opponent to build smooth tanks.

Don't panic in case of emergency, calm down and find a solution quickly. A small group of rhinoceros tanks are coming towards you, and a nerve assault vehicle can save you.

If you hoard more than 10 tanks, you should consider attacking. If you are sure, fight to the death with your opponent. If you are not sure, make a tentative attack. If you are really not sure, you can attack your opponent's harvesters.

If your strategies fail, stop using them immediately! Don't spend too much time on the same tactics, lest you give your opponent a chance to fight back. Try to make your opponent guess that your tactics are the way to win.

Even if you think the defense is perfect, prepare a geomagnetic storm coil/prism tower/mind control tower and put it where it is most needed when it is most needed.

Don't pile paratroopers at home, but throw them where their opponents may appear. But it's best not to be a place where your opponent can send anti-aircraft reptiles to wait for you at any time.

Air defense crawler is the uncrowned king of the Soviet Union. If you surround it with a large number of tanks/infantry, it may be full of terrorists; If you attack it with apocalypse tanks/light-edged tanks, it may be full of Yuri; If you ignore it, it may be full of engineers. So what do you do? Very simple, always pay attention to your opponent's every move.

Soldiers are expensive but not expensive, so cherish the upgraded unit. If they have to sacrifice, they must die a fair death.

Airships can win by surprise, but 10 airships often let opponents win. The higher the cost, the less the better.

The Soviets are tough, the allies are frivolous, and Yuri is weird. If the Soviet tactics are aimed at the allies, it is to die.

Learn to calculate costs, especially at the beginning. The more active an opponent's attack is, the more empty his defense is. Don't be intimidated by superficial phenomena.

Did you know that elite soldiers can fight grizzly tanks? Do you know that air defense tracked vehicles do great harm to infantry? Did you know that nerve assault vehicles can make opponents' tanks kill each other? If you don't know, it's good to be familiar with the characteristics of various arms when you are alone, and you can play better then.

The occupation of buildings by infantry is only a temporary measure. Your infantry should not stay in the building for a long time unless it is strategic.

Assembling troops before the attack will not affect efficiency. Just to save a few seconds, let the troops form a long snake array and be broken one by one.

Always go home and have a look, even if the front line is busy, you should always prevent the backyard from catching fire.

Respect every opponent, whether novice or expert. Don't forget to say GG even if you win. If it's hard to win, such as VGG.