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Ask for a detailed explanation of World of Warcraft macros
1, what is a macro:

Macros are a set of commands that can complete a relatively complex operation, such as issuing commands in a battle. Typing is certainly not troublesome, but it is fatal in a battle, wasting time and life. A simple macro can do all this with one click. For example,

/s Don't hit the freezing trap!

/cast a frozen trap (level 1)

That is, in a battle, before setting traps, inform teammates and set traps immediately. Pressing a key (the shortcut key of a macro) can accomplish two functions. If the mage becomes a sheep, it can be explained or informed in a similar way.

2. How to set a macro:

Enter first, then press/macro. Do you see it? A window with New (new macro command) and Finish (complete macro command) buttons will pop up. Click New, and a window will pop up. WOW, colorful, including almost all the skill icons of WOW. Pick any one you like! It is the icon of the macro command you set. Give it a name! It's easy to find at your convenience. Then go back to the first window, which has an input menu (don't tell me I can't find it ... which accounts for more than half of this window ...), enter the specific content in it, and then click Finish. The next thing you have to do is drag this icon representing your macro command to the shortcut bar with the left mouse button, and then you can use it at will …

I believe many people know the slash "/"and expression command in WOW. Macros can concatenate these commands according to their own conditions. For example/kneeling is the action that makes you kneel/is the most basic dialogue action.

We now use a macro to string them together:

The first line says: "/kneel down"

The second line reads: "/Say that if you don't marry me, I'll never get up …"

So your characters will kneel and say, "If you don't marry me, I'll never get up …"

Macros can apply all slash "/"and expression commands defined in WOW. What's more, macros can even apply the magic and skills of characters.

You only need to apply the "/cast" command in the process of macro definition. Here are some common commands:

/Assist this is an order to assist in the attack. When your team is facing several enemies at the same time, just click on your teammates (usually soldiers in the team) and then use this command, and your target will become the target chosen by the soldiers. Everybody focus on fire and destroy one. Get up!

/Cast This is a command to use skills. When you enter the /Cast skill name (skill level) in the macro command or just hold down Shift, click the skill icon you want to enter with the mouse. For example, when you are a soldier and want to make a macro that uses battle roar, you can type/cast battle roar (level 1) or hold down Shift and click on the icon of battle roar. Of course, you can enter several skills in different lines of a macro, so that when you use this macro, several skills will be released together, so you don't have to press several keys at the same time like an octopus.

The symbol %t may often appear in macro commands. This is a code that represents the name of the person you are currently selecting. For example, you write this sentence in a macro. (Note: Put a space after it. ) "/g %t, it's a beautiful day. Are you interested in picking mushrooms up the mountain with me ... "

If you click a player named Benben, then when you press this macro, you will say, "Benben, the weather is really good today. Are you interested in picking mushrooms with me ... "

3. How to use the macro I gave?

Just copy the macro code I gave you in the macro content editing window. Of course, you can also name yourself with a grand plan. Or, let the WOW window run, open the macro editing window, and directly copy the code content on the webpage. It's simple, right?

I strongly urge the landlord to make a grammar introduction of WOW macro instructions and a dictionary of common command functions. I will be the first to buy a brochure!

A: All functions are available. Please read the address below.

/World of Warcraft API

========

1. Select the target and place the marker.

Macro 0:

Intelligent target selection

Function: If no target is selected, select the nearest enemy; If teammates (pets or players) exist, select.

Their target is the current target;

If there is a teammate, the current target of the teammate is automatically selected; If you don't have teammates or the current target you choose,

Automatically select the nearest target; If a teammate doesn't choose a goal, he doesn't choose a goal himself. Choose the last time.

The selected target is the current target. This macro can enhance the function of TAB key and set the macro shortcut of TAB.

You will find it very useful, hehe.

Description:

Teammates can BB. If the teammate is BB, it is the code name I gave below, and the name is pet;

If the teammate is a player, change the pet to the strangest teammate's number, party 1 or party2 or party3 or

Party4, where party 1 is the first teammate from top to bottom, 2 is the second, and so on, to party4.

Stop;

Pet is a numbered name and belongs to UnitId type. As long as it is this type of number, it can be used universally here.

Code:

/script if unit exists(" pet ")then assist unit(" pet "); End; If (not UnitExists("target ")) and then targetneerestenemy (); end

/script if(not unit exists(" target "))then targetlastomenemy()end

Macro 1:

Laguai

Function: drag and drop marks in groups to display information such as the name of the selected target.

Note: You must choose an enemy first.

Suggestion: combined with macro 0, it is very convenient and has excellent performance! ! It is suggested to use it directly to replace the eagle guard skill of the system.

button

/script if UnitExists("target "), and then send chatmessage(" & gt;; > ... company name ("target") ... "[lat] ... company level ("target ") ..."] < & lt ","Say "); end

/Cast Hunter's Seal (1 level)

Macro 2:

Choose the weird version of Mark SOLO+ Team Universal Edition, which is highly recommended!

Function:

If there is a teammate, the current target of the teammate is automatically selected and marked; Without teammates, there is no choice.

Automatically select and mark the nearest target before the target; If a teammate doesn't choose a goal and he doesn't choose a goal, choose.

Select the last selected target as the current target and mark it; If you have no teammates, but you choose one.

Target, then mark the selected target. This macro can enhance the function of TAB key and set the shortcut key of this macro.

TAB, you will find it very useful, hehe.

Description:

Teammates can BB. If the teammate is BB, it is the code name I gave below, and the name is pet;

If the teammate is a player, change the pet to the strangest teammate's number, party 1 or party2 or party3 or

Party4, where party 1 is the first teammate from top to bottom, 2 is the second, and so on, to party4.

Stop;

Pet is a numbered name and belongs to UnitId type. As long as it is this type of number, it can be used universally here. about

What is UnitId type? It has been given in previous technical documents. Please refer to it yourself.

Thank you:

Area 2 Moonlight Woodland Elf Hunter: Angel Wind Blade. He helped me test this macro, so thank you.

Code:

/script if unit exists(" pet ")then assist unit(" pet "); End; If (not UnitExists("target ")) and then targetneerestenemy (); End;

/script if(not unit exists(" target "))then targetlastomenemy(); End;

/script CastSpellByName ("Hunter's Seal (1 level)")

Macro 3:

Put the tag intelligently, and the pet will rush to attack.

Function: If the first DEBUFF on the target is not a tag, such as a poisonous snake, or there is no DEBUFF, put a tag.

, otherwise don't let go, BB after the dash, attack.

Note: It is recommended to cooperate with the auxiliary macro, and the copy should be used with caution; Note that 4 refers to the first one on the left of the four pet skills.

Well, I usually put "dash";

Code:

/scriptif (unitdebuff ("target ",1)) thenif (not (string.find (unitdebuff ("target ",1)," sniper)))then castspellbyname ("hunter's mark (rank/kloc-0)). End; Elsecastespellbyname ("Hunter's Seal (grade1)"); End;

/script PetAttack()

/script castpe action(4)

Macro 4:

Smart tag macros (tags will not be placed on the same object repeatedly)

Function:

If the first DEBUFF of the target exists but is not marked, such as a poisonous snake, or there is no DEBUFF on the target, will the hunter mark be put?

Then don't put it down, and then the monster name will be displayed.

Description:

Please select a target first; Applicable to the case that there is a hunter in the team who is higher than you and has been marked;

Suggestion: When combined with macro 0, the target information is slightly less than that of macro 1 (only the target name is displayed, not the rank), but it is not.

Will repeat the tag. It is recommended to directly change the Eagle Guard skill button of the system.

Code:

/scriptif (unitdebuff ("target ",1)) thenif (not (string.find (unitdebuff ("target ",1)," sniper)))then castspellbyname ("hunter's mark (rank/kloc-0)). End; Elsecastespellbyname ("Hunter's Seal (grade1)"); End; SendChatMessage(" aim > & gt;" .. UnitName ("target", "say").

Macro 5:

Copy that. Patrol's here.

Note: First point the mouse at the monster in the field of vision and press the shortcut key of this macro.

/script p="mouseover "

/script if unitexist ("target") then if (unitisenomy ("player", p)) then send a chat message ("patrol >;; > ... company name ("target") ... "[lat] ... company level ("target ") ..."] < & lt is coming ","Say "); End end

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2, suspended animation:

Description: The current target will not disappear after suspended animation, but it will be cleared at the moment of suspended animation to improve the success rate. because

In order to find out in use that if the current target disappears after suspended animation, it is not convenient to re-select the target after getting up, so

Pretend this improvement

Code:

/script PetPassiveMode()

/script ClearTarget()

/Play suspended animation

/script targetlastmenemy()

Q&A:

The first line takes back BB. In general, BB is already being beaten or playing tricks. What's the use of taking it back?

A: This suspended animation is to set traps manually. BB attack the enemy, you can't set traps. This is the rule of the game. Let it go.

Traps must be in a non-combat state. If you don't accept it, BB will be set to passive mode, you will be beaten and scolded, and there is nothing you can do. If you accept

Back, chasing BB is very strange. BB runs fast, so he is beaten less. When BB ran back to him, in a short time, 8S almost passed.

All right, let the ice sink, then treat BB, or wrap it up.

3. Dispel shooting:

After the pet is dispersed, the automatic attack state is cancelled, but the current target becomes ice. Because in use, pets are often scattered after they are scattered.

I did, but I immediately gave my enemy another attack and woke him up. It was inconvenient, so I pretended to make this improvement.

/script PetFollow()

/throw a scattered shot

/s confused 4S! beat back

/script ClearTarget()

/script targetlastmenemy()

The problem is that the baby used it back, but he didn't have the skills to use it.

Can you help solve it? Thank you very much ! ! !

A: My writing is the most commonly used dispersed macro. When using dispel, the target is confused as 4S without being attacked, if

If attacked, it will be disarmed. I used to disperse, mainly to confuse the enemy for 4S, to distance myself or treat BB, or to eat, drink or stretch.

Belt. So before using this macro, don't use poison arrows, and don't let your teammates use something like pain. If you want to continue.

Add skills, it is very simple to achieve. Just add the following:/Cast Agkistrodon (1 level).

5, smart bandage

Function:

The selected friendly units will use bandages for them; No target is selected, or the target is the enemy, and the enemy bandages himself 8 yards away.

; If the selected target is the enemy and within 8 yards, put a bandage on BB.

Description:

Please put the bandage on the second bag from left to right and count the first box from left to right in the first row.

Please count the skill button bar in the lower left corner of the screen from left to right (generally, the default is the bar with shift+ 1 shortcut key).

2 put ranged attack skills, such as poisonous snakes.

/script UseContainerItem(3, 1)

/script if(IsActionInRange(2)= = 1)then SpellTargetUnit(" player ")else SpellTargetUnit(" pet ")end

12, put a frozen trap by playing dead.

Due to the time requirement, it is generally impossible to succeed at one time. So you don't usually do such a macro, and it is recommended not to use such a macro.

Macro. If you must do it, then do it. Keep pressing the button until the ice chute is released.

Use Benhong's advice: keep your distance from monsters, spoil the top and shoot yourself. Press the macro if necessary. Generally speaking,

If you do this, you can succeed.

/script PetFollow()

/script ClearTarget()

/Play suspended animation

/Ice casting trap (grade 1)

You can't fake your death when you hit someone, and you can only set a trap when you click it when you are not fighting. There was no suspended animation.

foolish ...

A: First of all, this macro will succeed as long as you can manually release suspended animation and traps.

Secondly, I want to explain your question. If you have a holiday, you will die. If you don't resist and don't have to pretend to be dead.

Defeated enemy skills, whether you are in battle or not, can be successful by feigning death. In this case, with my macro,

At least we can successfully fake death. If the fake death is successful, there will definitely be 8 people who will not be attacked and will not attack others (including pets).

Strike), to set traps, generally speaking, this time will certainly be successful in setting traps.

. If you use macros, you can also implement. Why didn't it work? Reason: If the pet is not set to passive mode during the battle.

Type, it will not succeed. If the pet is attacked but not attacked, whether it will affect the trap after suspended animation, I am not sure; After ...

Come on, it's just a trap, not a suspended animation. I guess your suspended animation cooling time is not over yet.

In short, this macro can be used as long as you can release the trap with your hand kinetic energy.

13, trip macro:

Through the comparison of the use effect, it is found that the following writing method is efficient and the action is much more handsome.

/casting distance (1 level)

/Script Jump ()

/script ToggleAutoRun()

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(4) keeping pets

Macro 1:

Please put the pet food in the second bag from left to right, and the first line is in the second box from left to right.

The five backpacks are numbered as follows according to the arrangement position:

[4][3][2][ 1][0]]

6 The grid number of grid package is as follows:

_____[ 1][2]

[3][4][5][6]

The grid number of the 16 grid package is as follows:

[ 1][ 2][ 3][ 4]

[ 5][ 6][ 7][ 8]

[ 9][ 10][ 1 1][ 12]

[ 13][ 14][ 15][ 16]

Function:

If the food is fed automatically in a non-combat state, if the food has been eaten, the corresponding backpack will be automatically opened. In combat,

Even if the food is empty, the backpack will not open.

Description:

The food is in packages 3 and 2.

In the previous improved version, it was not easy to open the backpack if the food was empty during the battle.

Code:

/script if (not unitaffectingcombat ("player")) thenif (not getcontainitemlink (3,2)) thenopenbag (3); Else CastSpellByName ("feeding pets"); pickeupcontaineritem(3,2); End end

Is there something missing from the macro for feeding pets? Before I use this macro, I must also use the skills of feeding pets, otherwise it will make

Hold the item directly in your hand with a macro.

A: This macro will definitely work. I've been using it. All the macros I uploaded were released after the experiment was successful. about

The problem you said may be because you used this macro in the battle, or there is no food that pets are willing to eat in the corresponding box.

Things. I have encountered the same problem myself. Just drag the macro icon from /m to the action bar again, and it can be restored.

Often. Please feel free to use. Note that if the macro is normal, the icon with English characters is the name of the macro. If the icon becomes

An ordinary food icon is displayed, but there is a problem and it needs to be dragged again.

(7) Dissolve/summon pets

You can save the action fields.

/release dissolved pets

/cast summon pets

(9) Pet attack/pursuit

Note that 4 refers to the first one on the left of the four pet skills. I usually put "dash" and click to use it once.

skill

/script PetAttack()

/script castpe action(4)

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17, freezing trap:

Recommended for teams.

/cast a frozen trap (level 1)

/s ice trap! Don't freeze it, it can freeze 10!

18, frost trap:

It is recommended that people who have added trapping talent use it when copying teams.

/cast a frost trap

/s frost trap! Please blame the trap and do it 2S after the cloth starts fighting!

Step 6 help

Macro 2 (recommended! )

Thank you: Little D in Moonlight Woodland in Area 2: Girl in the Wind. With its help, I completed the Ben Hong test near Garkison.

attempt

Function: automatically assist the first teammate, which is more convenient than the previous version. If you want to help the fourth teammate, please

"Party A 1" must be "Party A 4". Generally speaking, I set soldiers as the target of assistance.

/script assist unit(" party 1 ")

/Cast Hunter's Seal (1 level)

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(14) Report your own coordinates:

It can replace the coordinate display function of plug-in to some extent, which is convenient for those friends who don't need plug-in. Now they can make do.

Looking for something with specific coordinates. Usage: Put the mouse anywhere in the field of vision and press the macro key.

/script x,y = GetPlayerMapPosition(" player ");

/script x = x * 100; y = y * 100;

/script Msg="(x,y):("..string.format("%d ",x).." ,"..string.format("%d ",y).." )"

/script SendChatMessage(Msg," say ")

(15) Find the elite BB quickly.

When wandering around the refresh point, first change the name of "Broken Tooth" to BB, and click this macro from time to time. If BB is here.

If the player refreshes in a circular area with a radius of at least 4 1 yard (verified, it should feel larger), a BB header will appear.

Now the top left of the screen shows the player's head pointing to the right, and the player will jump up. I didn't ride a horse in the experiment, and it succeeded. if

Riding a horse feels feasible. Because I like to recruit BB, I often spend a few days recruiting a favorite BB, and I feel like I am.

It's inconvenient to wander around looking for a target. So I came up with such a move, so that! Hey hey! This move is in a barren land.

It was the fifth day when I recruited barnabas, a JY red wolf of level 38, and I thought of it. I hereby commemorate it, hehe. dislike

What hunter can only keep three pets! ! Pain! !

/Target broken tooth

/scriptif (string.find (unitname ("target"), "broken tooth") ~ = nil) and then jump () else clear target () end.

(20) Switch between full screen mode and window mode.

/script SetCVar("gxWindow ", 1 - GetCVar("gxWindow "))

/console gxRestart

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16, Eagle Guard/Leopard Guard Switch

/script for I = 1, 16, 1 do if (unitbuff ("player ",I) ~ = nil) then if (string.find (unitbuff ("player ",I)," tiger of the jungle)) ~ = Break; End end if (I = =16) castspellbyname ("Cheetah Guardian"); End end

10, Eagle Guard/Monkey Guard Switch

/script for I = 1, 16, 1 do if (unitbuff ("player ",I)~ = nil)then if(string . find(unit buff(" player ",I," mon") ~ = nil) then。 Break; End end if (I = = 16) and then castspellbyname ("Monkey Guardian"); End end

19, weapon switch:

Function: Use slow weapon when aiming, then use aiming automatically, and then switch to it automatically when fighting monsters.

Fast weapon

Description:

(1) High-attack low-speed gun bow is placed in (3, 4)

(2) Weapon switching has lost its meaning in 1.7. At this time, the weapon must have a cooling time, such as a long time.

Sword, it seems that it will take 1.5S to use after switching.

(3) Some friends insist on such a macro, so I will give the following code, which should be feasible by experience, but this macro has not been verified.

Person verified successfully, hereby declare. Because I only have a broken car, 555.

/script PickupInventoryItem( 18); pickeupcontaineritem(3,4)

/Cast aiming shot (level 1)

/script PickupInventoryItem( 18); pickeupcontaineritem(3,4)

2 1, the so-called arrow uses 8 yards, and the line uses 5 yards.

In fact, it is to use remote and close-range tripping within the effective range. It doesn't mean much. But if a friend really wants it, send one.

All right. I did an experiment with a poisonous snake and put it in the skill column 1 from left to right. If you want to use electric shock,

Ok, you can put it in the third grid and change the 2 in the macro below to 3, and that's it.

/scriptif (unitname ("target") ~ = niland (isactioninrange (2) = =1)) and then castspellbyname ("viper sting (grade1)"); elsecastespellbyname(" trip(level 1)"); end

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(22) Destroy the totem

The following macros passed the test in ZR. Note: Please check the end of the line after copying. No spaces. If yes, please delete it.

Destroy totem 1

Function: Use the remote totem, and then switch back to the target of the last attack.

Note: it can be used safely in ZR, provided that the enemy releases at least one of the following two, otherwise it is possible.

An error will be reported. If you want to play another totem, please modify the totem name yourself.

/target lava jet ring

/Target Powerful Healing Enchantment

/Script Jump ()

/Cast Arcane Shooting (level 1)

/script targetlastmenemy()

Destroy totem 2

Function: Use the remote totem, and then switch back to the target of the last attack.

Description: You can use it safely in ZR and knock out the totem of the corresponding name. However, this macro can only play one totem. such as

If you want to play another totem, please modify the totem name yourself. Or, make more macros and change them to different totem names.

All right.

/Target Powerful Healing Enchantment

/scriptif (string.find (unitname ("target"), "enchantment") ~=nil) and then jump (); CastSpellByName ("Arcane Shooting (level1)"); Else ClearTarget () ends.

/script targetlastmenemy()

Destroy totem 3

Macro Name: Totem Hongdongquan Hot Spring Edition

Function: To deal with a totem master who quickly casts one or three totems, destroy the totems remotely, and then switch back to the original target.

Background: The previous ZR version can be used, which is highly passed in ZR. But when I went to Dongquan Hot Spring, I found that I couldn't.

. Therefore, it has been improved and debugged, and passed the test on the totem master of Dongquan Hot Spring.

Description:

1, this is a special edition for hunters. The default is that BB is responsible. Finally, change back to BB's weird top.

1. If there is only one totem, no problem. Just click the macro. If necessary, click the macro again to switch.

Return to the original goal;

2. If there are two totems at the same time, > = 2, press the macro button several times more. Note that when the second or third totem is played,

You may be stabbed by poisonous snakes or poisonous snakes. At this time, an "invalid target" message will be reported. Don't worry. Please note that this

Wait for a while, then press the macro button again to switch back after the subsequent automatic shooting destroys the selected totem.

The original goal.

4. If you are in a team, you can change the pet in the macro to PARTY 1, and the first teammate in the team is.

Tank, if the fourth teammate in the team is a tank, change it to PARTY4. In this way, the ultimate main goal is

The tank took responsibility.

5. If you want to type another totem, please replace the corresponding totem name in the macro, only the first three Chinese characters of the totem name are needed.

For example, to play "Flame Nova Totem", you only need to change the moon flame into a new one.

Code:

/Target Ground Binding Diagram

/Target Moon Flame

/Script Jump ()

/Cast Arcane Shooting (level 1)

/Cast viper sting (level 1)

/Cast Agkistrodon (level 1)

/script if unitis dead(" target ")then assist unit(" pet ")end

[This post was edited by minsoul on 2005-12-1717: 33]

Dwarf Hunters in Moonlight Woodland: Hunting the Wind of the Sky.

The game is to play, to experience, to make friends, which is the first.

Welcome those who agree to add me as friends.

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Eagle guard/leopard guard switch (computer test successful! )

/script for I = 1, 16, 1 do if (unitbuff ("player ",I) ~ = nil) then if (string.find (unitbuff ("player ",I)," tiger of the jungle)) ~ = Break; End end if (I = =16) castspellbyname ("Cheetah Guardian"); End end

Freeze trap:

/cast a frozen trap (level 1)

/s ice trap! Don't freeze it, it can freeze 10!

Frost trap:

/cast a frost trap

/s frost trap! Please blame the trap and do it 2S after the cloth starts fighting!

Feign death: (The current target will not disappear after feign death, but the current target has been cleared at the moment of feign death to improve the success rate. Because in use, it is found that if the current target disappears after suspended animation, it is not convenient to re-select the target after waking up, so this improvement is fake)

/script PetFollow()

/script ClearTarget()

/Play suspended animation

/script targetlastmenemy()

Dispelling shooting: (After the pet is dispelled, the automatic attack status is cancelled, but the current target is frozen. Because in use, pets are often taken away after being dispersed, but I immediately gave the enemy an attack and woke him up, which was inconvenient, so I pretended to improve it. )

/script PetFollow()

/throw a scattered shot

/s confused 4S! beat back

/script ClearTarget()

/script targetlastmenemy()

Yuhaiyou 86 February 0, 2006117: 38

Destroy totem

The following macros passed the test in ZR. Note: Please check the end of the line after copying. No spaces. If yes, please delete it.

Destroy totem 1

Function: Use the remote totem, and then switch back to the target of the last attack.

Note: If it can be used safely in ZR, it must be done when the enemy releases at least one of the following two, otherwise it may give an error. If you want to play another totem, please modify the totem name yourself.

/target lava jet ring

/Target Powerful Healing Enchantment

/Script Jump ()

/Cast Arcane Shooting (level 1)

/script targetlastmenemy()

Destroy totem 2

Function: Use the remote totem, and then switch back to the target of the last attack.

Description: You can use it safely in ZR and knock out the totem of the corresponding name. However, this macro can only play one totem. If you want to play another totem, please modify the totem name yourself. Or, make more macros and change them to different totem names.

/Target Powerful Healing Enchantment

/scriptif (string.find (unitname ("target"), "enchantment") ~=nil) and then jump (); CastSpellByName ("Arcane Shooting (level1)"); Else ClearTarget () ends.

/script targetlastmenemy()

Destroy totem 3

Macro Name: Totem Hongdongquan Hot Spring Edition

Function: To deal with a totem master who quickly casts one or three totems, destroy the totems remotely, and then switch back to the original target.

Background: The previous ZR version can be used, which is highly passed in ZR. But when I went to Dongquan Hot Spring, I found that I couldn't. Therefore, it has been improved and debugged, and passed the test on the totem master of Dongquan Hot Spring.

Description:

1, this is a special edition for hunters. The default is that BB is responsible. Finally, change back to BB's weird top.

1. If there is only one totem, no problem. Just click the macro. If necessary, click the macro again to switch back to the original attack target;

2. If there are two totems at the same time, > = 2, press the macro button several times. Note that poisonous snakes or vipers may be used to stab the second or third totem. At this time, an "invalid target" message will be reported. Don't worry. Pay attention. At this point, wait for a period of time, and then press the macro key to switch after the selected totem is knocked down by automatic shooting.

4. If you are in a team, you can replace the pets in the macro with PARTY 1, in which the first teammate in the team is TANK, and if the fourth teammate in the team is TANK, it will be changed to PARTY4. In this way, the ultimate goal is the monster held by the tank.

5. If you want to type another totem, please replace the corresponding totem name in the macro, only the first three Chinese characters of the totem name are needed. For example, to play "Flame Nova Totem", you only need to change the moon flame into a new one.

Code:

/Target Ground Binding Diagram

/Target Moon Flame

/Script Jump ()

/Cast Arcane Shooting (level 1)

/Cast viper sting (level 1)

/Cast Agkistrodon (level 1)

/script if unitis dead(" target ")then assist unit(" pet ")end