Hyperuniverse first appeared in 1992' s science fiction Avalanche. It comes from the word meta-universe. People can have their own virtual body double in the meta-universe, which is called the hyper-universe.
Speaking of which, have you thought of the game? But the concept of hyperuniverse is not just a simple online game. Simply put, it is the full connection and integration between the real world and the virtual world, and between the virtual world and the virtual world.
For example, the equipment you get from the peace elite can change your skin in the glory of the king. When you win the glory of the king qualifying, you can get a certain number of gold coins. In real life, you can use the gold coins obtained in the game at will; In science fiction movies, there is often a scene where big people from all over the world appear in a meeting through virtual reality, and they can personally feel other people, as if they were there, without a sense of space and distance.
This is the hyperuniverse.
How did the concept of hyperuniverse come from?
Although the metauniverse first appeared in 1992, the concept of metauniverse attracted the attention of the market in mid-March of 20021year when Roblox was listed.
Roblox has written the concept of hyperuniverse into the prospectus. Roblox is a game creation platform. Its brand-new narrative and unique business model set off a science and technology investment circle, and its share price continued to hit a new high. Domestic investment banks have also begun to pay attention to investment opportunities in the universe.
After that, a number of hypercosmic concept companies also completed financing: two hypercosmic concept companies, Gather and Rec Room, received Sequoia investment. Among them, Gather mainly works as a virtual office platform, and Rec Room mainly works as a game platform and VR social games.
Giants have poured in, and the metauniverse has just begun.
In fact, before Roblox went public, Tencent's shadow could be seen in Roblox's investor list. Roblox's official press release reads "Roblox will join hands with Tencent to help the next generation of creators in China release their creativity and imagination".
In the layout of the meta-universe, Tencent is leading in China.
According to public information, in recent years, Tencent has continuously invested in companies and products related to concepts such as Roblox, WaveVR and Avakin Life Metauniverse.
At the end of 2020, Ma, chairman of Tencent's board of directors, wrote in the annual special issue "Three Views": "Now, an exciting opportunity has come. After ten years of development, the mobile Internet is about to usher in the next wave of upgrade. We call it "the real Internet". The door to the virtual world and the real world has been opened. Whether from virtual to reality or from reality to virtual, we are committed to helping users achieve a more realistic experience. "
The game sector benefits most intuitively.
The analyst of U.S. stocks in Zunjia Financial Port said that the emergence of the concept of meta-universe also led to the rapid rise of some stocks.
For example, VR and AR are related. But the most obvious benefit is the game sector.
Tom Cat's share price (300459. SZ) has risen sharply due to the company's renaming.
In the first half of 20021,Tom Cat's main income depended on IP "Talking Tom Cat" for traffic and advertising revenue. In reply to the letter of concern from the Exchange, Tom Fang Mao also said that Hyperuniverse is a very grand and distant vision, and there is a big gap between the company's current game products and the theoretical Hyperuniverse. However, it is still difficult to stop the rise of its share price, which still rose by 65,438+07.45% on September 3, 2003.
According to industry insiders, the game sector was greatly affected by the policy before, and now the new anti-addiction regulations are implemented, and the uncertainty of industry development has been eliminated. This may be the reason why the concept of meta-universe composed of online games, virtual reality, cloud computing and blockchain is sought after by the market.
The US stock analyst of Zunjia Financial Port also said that through the analysis of the trading data of users' Hong Kong stocks and US stocks, it was found that the trading volume of AR, VR and related game stocks increased significantly in the past half month.
The future of the hyperuniverse
On September 13, an organization said in the media that the ultimate metauniverse connecting the physical world and the digital world will become the way of life of human beings in 20 years and reshape the digital economy system.
In the next 3-5 years, the Metauniverse will enter the embryonic exploration period, and the gradual technological breakthroughs and business model innovations in the fields of VR/AR, NFT, AI, cloud, PUGC game platform, digital people and digital twin cities will emerge one after another.
At present, Metauniverse has 2 1 1 related trademarks, of which 193 trademarks were registered on 202 1. International classification covers office supplies, medicines, furniture, financial property management, material processing, advertising sales, etc., and most of them are in the stage of "waiting for substantive examination".
Although the metauniverse is only a concept, it can be predicted that it is a trend and an inevitable event.
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