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Food vs mice introduction
Heaven, earth, 3 waves.

Mouse types: digging holes, civilians, throwing stones, ninjas, holding flowers, ladders, fans, iron pots.

Dropped items: water pipe formula, cork formula. . . All kinds of materials. . . (Elite: melon peel formula, 123 grade spice).

Because it is difficult to play boss, it is suggested to improve the card carrying ability (PS: 9 slots for tasks, at most 15).

Here are two examples of this bear card:

Luxury (as shown):

Stove, 1 layer steamed stuffed bun (basic card)

Large furnace: increasing the speed of flame generation plays a great role in the later construction.

Cork plug: If there is flame, plug the hole in time to reduce the pressure.

Double steamed stuffed bun: the mainstream weapon to improve attack power

Machine gun: the king's attack weapon. When the star rating is high enough, it can be decided that the boss can't shoot.

Fishbone: one of the commonly used anti-drilling weapons.

Brazier: Rising steamed stuffed bun, three-line attack

Guapi: Set a brazier to avoid a sudden attack by rats who make holes in front of the brazier. Bread is not needed because it takes up space and is easy to throw away.

Flour, coke, wine bottle, hamburger, coffee powder and kettle: the main weapons to save and kill boss.

Family style (no pictures):

Stove, cork, 1 building, 2nd floor, fishbone, brazier, flour, wine bottle, melon skin, rat trap, two-way water pipe, kettle, coffee powder, hamburger,

Ice bucket: Because the attack of this configuration is relatively low, it can be alleviated if necessary. It can be placed in advance before use and activated with coffee powder.

begin ...

First wave

For the beauty of the overall formation, consider the overall position when placing weapons.

PS: This bear formation is ultimately: fishbone, big stove, 2nd floor, 2nd floor, 2nd floor, machine gun, brazier, empty, empty.

Generally, the main body of this bear stands in the fourth row for easy reference.

When there is a little flame left, walk out of the big stove and put it behind the main body first to prevent irresistible events from happening and losing it.

At the beginning, it is good to attack enough, build a stove crazily, and make extra flame machine guns in the corresponding position. At this time, rat holes begin to appear, so it is necessary to keep the flame around 100 and block the holes at any time.

After the basic forming of ordinary grade, the main reason is that the flame is enough, and the cooling time is effectively used with the construction.

Second wave

The elite war, the weapons have been built, and the flames are still there. You can make fishbones at any time, because bombs were used to deal with gophers before, and at this time, there will be frequent ground drilling, and only fishbones will be used (some people use rat traps, but I think fishbones can resist the second attack of boss2, which is easier to use and consumables are better to use).

Before the end of the elite battle, the final formation was completed, leaving enough flames and completely cooled bombs (because it is a daytime checkpoint, the kettle bomb will not detonate immediately, so it can be cooled in advance) to prepare for the mage boss.

third wave

Boss (mage) level

Boss are all the same in advanced maps, and the style of play is the same.

1. Master boss released fireballs or ice hockey when he first shot (I really didn't pay attention to whether it must be the first one, anyway, it was the first one).

Just when the boss was brushed out, put the coke in front of the boss in the first row. The purpose is to clean up the mobs around, and then put the hamburger (the hamburger will bite hard, and the blood dropped by the boss is similar to that of a bomb). Then immediately blow up the boss in the second row with a wine bottle and dig out the hamburger.

2. When the boss hits the second shot, if there is a mob in front, your weapon will hit the front first, so the boss has a chance to hit a shot. If your weapon attacks strongly, it will hit the boss just to raise its hand and put it down. After many repetitions, he will change his position.

In this process, you can use flour first, and then make hamburgers (hamburgers cool quickly).

3. During the process of 1 2, the purpose of the bomb can be changed at any time. If the boss is near the kettle you put in advance, detonate the kettle first.

If the attack is not enough, it doesn't matter. There are some tips.

1, boss is a ranged attack when he doesn't put fireballs. Hit the last row first (that's why the machine guns are in front, and all the effective assault weapons are left). You can put some cards in the lost position for boss to play at will, so that the main attack weapon in front can be kept.

Don't worry, when the boss and the mafia kill all your cards. It takes time difference to kill boss with insurance.

PS: The time difference is that just after losing a row of cards, the boss disappears, and it may change lines and put fireballs in the same trade. Then don't rush to put weapons against Du Yuesheng, but first hit boss with bombs and bleed blood, or put defensive cards like melon skin to control the speed of Du Yuesheng.

Wait for an opportunity ...

(This opportunity needs to be grasped several times. ) when the underworld stimulates insurance, can the cat run to the front and meet the boss? If there is, it is basically dead, and more than half of the blood is given at a time. If you don't die, you should discharge the attack weapon at the last place, put everything in front of you (find the one that needs less flame, and the flame is still reserved for dropping bombs), slow down Du Yuesheng's progress and carry out effective attacks on other routes. At this time, all the bombs basically cooled down. Repeat the previous method with the flame you saved, and blow it up! ! ! .

Collect prizes through customs.

Summary:

1, there is enough flame (according to your number of bullets).

2. Keep an eye on the blood of the boss, control the overall rhythm, and use the bomb effectively. If you can't hold on any longer, as long as you resist two or three rounds, the bomb will cool down and the boss will die.