1. Personnel distribution: Generally, 60% people go to Internet cafes to play games, 30% watch movies and chat, and 10% do other things;
2. From the age analysis: most of them are middle school students, high school students, college students and some social youths aged 16~22;
3. Motivation analysis: Most people play games because they are bored and empty, so they want to kill time by indulging; Chatting is also the reason, but they want to find a comfort or an emotion through chatting; Viewers are usually those who accompany their girlfriends, or those who are bored but don't want to indulge in games; As for lovelorn people, they also want to find comfort or forget their pain through the internet.