Current location - Music Encyclopedia - Dating - Interpretation of social system mechanism of ghost valley and eight wastes
Interpretation of social system mechanism of ghost valley and eight wastes
Ghost Valley Eight Wastes has a very multifunctional social system. Faced with various buttons, many new players don't know which ones can effectively improve their goodwill. Please look at the explanation of the social system and mechanism of Ghost Valley and Eight Wastes shared by Cang Nima, hoping to help everyone.

Goodwill is a two-way street. What you see in the npc interface is "NPC's good feelings for itself"; My good impression of NPC is hidden. Only after unlocking personal relationship (friends) can I view "My Good Impression of NPC" in my interpersonal interface.

One-star goodwill is 60 and five-star goodwill is 300. With each additional star, the difficulty of goodwill promotion will increase, and the amount of goodwill promotion will decrease (whether it is reduced by a fixed value or a fixed proportion is still unknown). This means that you should try your best to make a good impression.

Relationships decline every January. It is possible to gradually reduce the number of under-filled stars to zero, and the number of full-filled stars will not drop. This is a personal guess. I guess it also includes negative relationships)

After reaching a two-way star, the two sides automatically become friends. Friendship will decay with time and then dissolve automatically (the specific calculation is unclear). Any closer relationship must have a good friend relationship.

For example, if you give the other person a big gift and the other person has a good impression on you, you still can't ask for the relationship between Taoist couples and mentoring. Imagine that someone meets you and gives you tens of thousands of computers. Of course, you like each other very much, and you may agree to double major with each other, but if the other party wants you to be the object, will you agree?

It must be remembered that there are two values: your own goodwill towards others and others' goodwill towards yourself.

Chatting with strangers: according to the external personality matching and charm value, get the result and increase or decrease the goodwill of both sides. Small talk can't improve the goodwill of more than one star. Because small talk can be the highest star, small talk can make friends.

External personality matching: for example, lovers talk to the opposite sex, and there is a high probability that they will not pass the matching. You can imagine love as love rat love rat in "At large", and decent people certainly don't like it.

Chatting with acquaintances: Get the results according to the charm value and increase the goodwill of both parties. According to my guess, because this step has gone beyond personality matching, chatting must be human feelings anyway.

Chatting with the enemy: reduce the goodwill of both sides. According to my guess, because this step has gone beyond personality matching, chatting must be healthy anyway.

Small talk strategy: according to my guess, after activating a person's good feelings, there will be no personality matching after chatting. Therefore, it is suggested to treat guests in pubs to activate the goodwill of strangers, and avoid more than half a sentence when meeting. If this strategy is wrong, please point it out quickly! )

Talking about the third party who has a good impression on himself: the other party matches the third party (I personally think it is based on the position), and if it agrees, it will increase the two-way good impression of the three parties; If you disagree, reduce your two-way goodwill with the other party and improve your two-way goodwill with the third party.

Slander the third party who hates himself: the other party matches the third party (personally, it is based on the position). If you agree, the other party will reduce the goodwill towards the third party and improve the two-way goodwill with the other party; If you don't agree, you will reduce your two-way goodwill with each other and improve your two-way goodwill with each other and the third party.

Talking about "the friend of the other party": If the other party has a positive view of the third party, it will increase the two-way goodwill of the three parties; If you don't agree, it will reduce the two-way goodwill between you.

Talk about position: match yourself with the other person's position. If you don't know the specific numerical calculation, you can't get the logical relationship between the positive magic value, the position of the sect and the internal personality of the individual. It is not recommended to talk to people with unclear positions.

Talking about sects: the other party's views on their own sects. Whether the opponent's sect position is consistent with his own sect position is not the decisive factor, so it is not necessarily appropriate for allies to talk about sects. It is not recommended to talk about this option.

Conversation strategy: Try to just chat. For those who want to get a higher level of relationship, you can find a tool person (such as husband and wife) who is easy to satisfy, and make sure that the tool person is consistent with the goal, and then continue to talk with the tool person about the goal. Therefore, you will always increase your two-way goodwill with the goal and avoid disconnection.

After the quality inspection is qualified, the result is obtained according to the weight of the basic price of the commodity and the degree of demand. Because it is more difficult to increase goodwill, you should send high-value gifts directly to Samsung as soon as possible, instead of sending low-value gifts over and over again. In the current version, giving one as a gift has the same effect as giving one more. According to non-strict statistics, the conversion between selling price and goodwill is about 8: 1.

Quality inspection: For example, white quality products are probably not accepted by NPC. Of course, one reason is that the prices of low-quality goods are also low.

Basic price of goods: subject to the basic "selling price" marked in the game.

Demands: You can check the availability of characters' experience for this goal, and you may need clan mission materials, achievement methods higher than the current equipment state, life-saving drugs and so on. The items that the other party needs can get nearly twice the favor.

Gift-giving strategy: 1 If you have a lot of money, choose an expensive one and buy a ring or something. Generally, the gift of 5000+ Lingshi is almost the same. If you have many secrets, you can collect some. When you want to give it away, look at the other person's experience first to find the cheats. Generally, not all NPCs have skills that match the current state, so just give a high-level skill, and the quality is almost acceptable. Even if the price is not high, as long as you give it what you like, you can get a lot of points.

According to the value of goods, it is opposite to giving gifts. According to the basic price and demand, if it is too high, the other party will refuse. After success, increase the "good impression on the target" and reduce the "good impression on the target". This is a way to quickly improve your "goodwill towards the target". Similar to giving gifts, in the current version, asking for one more is the same effect. This is the core of begging.

Judging from the difference in mentality, the greater the difference, the easier it is to succeed. According to the charm value, the greater the charm, the harder it is to hide. After the failure of hiding, make a comprehensive judgment according to the value and strength gap of the item. If the value of the item is high, the other party will almost certainly attack. Thieves should pay attention to keep their charm not too high. They can take off their mounts before stealing.

The following interactions require each other to think of themselves as at least one star.

From the perspective of goodwill and charm. Success will enhance the goodwill, self-cultivation and experience of both sides, which will be improved a little, but it is still a good choice. Failure has no effect.

According to the strength difference and goodwill. Discuss after success, gain some experience if you win, and get half if you lose. It is not recommended to consume too much energy and gain too little experience. Unless you are pressed for time.

As long as you have a good impression, you will basically not fail. Parameter options should conform to each other's internal characteristics. The more correct your answer is, the more you will learn. You can gain the most experience by talking to a goal higher than your own realm. Below is a simple answer sheet.

Note: In the egg paradox, the upright person chooses "Mr. Egg" and the villain chooses "Mr. Egg". The mark X indicates that there are no error options.

The following interactions all require a friend level (you can't interact, but you must fail):

Marrying a Taoist couple: judging by goodwill and charm. Failure shows the other side's good feelings for themselves.

Apprenticeship: according to goodwill, charm, age difference and so on.

Conclusion: According to goodwill, charm and age difference. School goodwill: it is the weighted sum of goodwill towards all school members.

The ratio of the goodwill of the disciples outside the door to that of the clan is 10: 1.

The ratio of the inner disciples' goodwill towards the sect is 5: 1.

The ratio of true disciple's goodwill to clan's goodwill is 2.5: 1.

The ratio of elders' goodwill to clans' goodwill is 2: 1.

The ratio of elder's goodwill to clan's goodwill is 1.5: 1.

The ratio of the goodwill of the patriarch to that of the clan is 1. : 1.

Patriarchal goodwill strategy

The target goodwill is up to 500, but each person can only have a goodwill of up to 300. Calculated by true disciples and above, assuming a ratio of 2, a total goodwill of 1000 is needed, assuming that all of them rely on gifts, it will cost about 8008 thousand. Even the lowest sect, one qualification is120 *10 *100 =120000120000.

Intimacy 0, price 10 times: total price of goods 120000, total price of gifts 0.

Intimacy 10, the price is 7.5 times: the total price of goods is 90000, and the total price of gifts is 160, saving 29840.

Intimacy is 30, and the price is 6 times: the total price of goods is 72,000, the total price of gifts is 480, saving 47,520.

Intimacy 60, price 4 times: total price of goods 48,000, total price of gifts 960, saving 7 1040.

Intimacy 100, the price is 3 times: the total price of goods is 36,000, and the total price of gifts is 1600, saving 82,400.

Intimacy is 200, and the price is twice: the total price of goods is 24,000, and the total price of gifts is 3,200, saving 92,800.

Intimacy 300, price 1.5 times: total price of goods 18000, total price of gifts 4800, saving 97200.

Intimacy 500, price 1 time: total price of goods 12000, total price of gifts 8000, saving 100000.

It can be seen from this trend that the more you give, the more you earn, and the more you give, the more you save money. Is this human society? I like it.

Intimacy 0, price 10 times: total price of goods 120000, total price of gifts 0.

Intimacy 10, the price is 7.5 times: the total price of goods is 90000, and the total price of gifts is 800, saving 29200.

Intimacy is 30, and the price is 6 times: the total price of goods is 72,000, and the total price of gifts is 2,400, saving 45,600.

Intimacy is 60, and the price is 4 times: the total price of goods is 48,000, and the total price of gifts is 48,000, saving 67,200.

Intimacy 100, the price is 3 times: the total price of goods is 36,000, and the total price of gifts is 8,000, saving 76,000.

Intimacy is 200, and the price is twice: the total price of goods is 24,000, and the total price of gifts is 16000, saving 80,000.

Intimacy 300, price 1.5 times: total price of goods 18000, total price of gifts 24000, saving 78000.

Intimacy 500, price 1 time: total price of goods 12000, total price of gifts 40000, saving 68000.

Even if you only give gifts to disciples outside the door, it takes a total of 5,000 goodwill to send 500 relatives to Zongmen. The total gift price is 40,000, which can save 68,000. However, the most economical way to send an apprentice out is to send 200 yuan, which is the most economical.

According to the above two sets of data, we can draw a simple conclusion: Zongmen 200 doesn't need to consider the status before it likes it, and it doesn't need to consider the members with low status after it likes it. If you consider the energy cost, you don't need to talk too much with outsiders, just talk to senior members.

Internal basic character: divided by the golden mean, the same faction is more likely to like each other, and different factions hate each other. Evil factions are more easily hated. If there are two evil factions, although they are both evil factions, they will dislike each other less; If one is right and the other is evil, it must be mutual hatred.

External personality: there are conflicts, but not necessarily a one-to-one relationship. Some external personalities are more easily hated by most people, while others are more easily liked by most people. For example, if NPC thinks you are easy virtue, the opposite sex will hate you more easily.

If you are chatting, you should choose a better personality or a personality that you don't like easily to avoid a bad personality. For example: moderation and kindness; Loyalty, love for home, loyalty and affection (for reference only).

Just as a player looks at an NPC looking at a panel, an NPC also looks at the player. As long as the player is loyal on the panel, NPC thinks that the player is loyal and a good character, whether your behavior is really consistent or not.

NPC will adjust its behavior logic according to its own personality. The most typical loyalty, once married, will reject any double cultivation and Taoist couple.

Behavior logic of NPC

NPC will take the initiative to chat, and the result is the same as that of the player. Players have higher charm, better personality and more charm.

NPC will defend its position, just like a player, and vilify people related to that person (friends, Taoist couples, etc.). ) and have a different position from NPC in front of someone. In other words, a decent NPC will not vilify a strange and evil faction that the player does not know in front of the player, but will only vilify the evil faction related to the player. If NPC denigrates in front of players, if players agree, they will lose "players' goodwill towards the defamed target".

NPC will solve the old feud (I don't know whether the player can do it for the time being) and talk with friends about friends' enemies, that is, NPC's friends. In other words, if two friends of NPC become enemies, it will talk with one of them about the other and try to settle the old feud. Then most of them failed (laughs). I also lost the dual feelings of NPC and the person I was talking about. It is speculated that once this behavior continues, NPC will definitely break with one of them.

If there is no Taoist partner, NPC will find someone and take the initiative to double-study with friends. In other words, if players want to wait for NPC delivery, they must make friends.

If NPC already has a partner, it will find a partner to practice both (and is often rejected, laughing to death). If the player wants to wait for the NPC to come to the door, he must find someone who has no object, or make himself the only object.

If NPC gets married, it won't take the initiative to find Taoist couples. If NPC is loyal, it will reject any other double cultivation and Taoist couple. If a player wants to double major with a married and loyal NPC, he must divorce the NPC.

NPC doesn't talk to players.

NPC will give gifts to people who are related.

NPC will write letters to players. Players can't.

NPC will release the task. Players can't.

NPC will accept clan tasks, but often the task of collecting materials can't be completed, so they can only be beaten. Damn it, you've taken over the task, and you can't finish it yet.

NPC will give friends Amway Sect if they like their Sect very much. If NPC gives Amway to the player, say yes.

NPC will participate in the auction. After the auction, everything belongs to you. Because this game won't start until the NPC on the moon, so

NPC wants to improve itself if its achievement level is lower than its own. Probably can't find it, it's the player's turn to send it.

NPC wants to improve himself, and then look for the elixir. Then I went to the store and bought the worst six-needle Dan. Brother, why don't I send you some?

NPC will save lives and then find life-saving drugs. It's hard for you to find it. If you send one now,

NPC will improve the qualifications of its sects, and will also prefer its own martial arts with high qualifications. Therefore, generally speaking, for NPC with patriarchal clan system, it is necessary to have corresponding skills.

The benefits of making friends are obvious. NPC will take the initiative to double major, learn from each other and give gifts. These activities will not take the initiative to spend the player's time and energy. As long as you spend the month in a crowded place as much as possible, you will have a lot of experience and experience to deliver to your door. Therefore, it is necessary to choose a personality that is easier to make friends from the beginning. For example: moderation and kindness; Loyalty, love for home, loyalty and affection (for reference only).

Another advantage is that it improves the goodwill of Zongmen, so it can reduce the cost of buying qualifications. This is of little use. For experienced and purposeful players, eating all the qualifications is not an important goal. But in any case, this is also a collateral effect.

According to the effect of the requested action, the cost of requesting a group is the same as that of requesting a group. In other words, you can send things or chat, and then ask for a lot of items. The unit price of these items is not high, but they are in large quantities and can be exchanged for money. If you have a high degree of affection, you can try to ask for high-value items such as skills that the other party doesn't need.

The relative strength of the player is also a part of the player's strength, and NPC will use it to judge the player's behavior. Having a strong intimate relationship will make it more difficult for others to take negative actions against players. Finding a strong thigh, chatting more and choosing intimate relationship according to personality can make players feel at ease.

When stealing, we should pay attention to two points: high reading ability ensures the success rate and low charm ensures the escape rate. Of course, there are other ways. The most important period of stealing is auction. Enter the auction, find the target you want and remember who bought it. After leaving the auction, it will take a month for NPC to update its position, so all the lots will stay in the main city at this time, and only then will they start stealing.

Q: Why don't NPC accept gifts?

A: You can see if the other person is full first. If it is full, you can take it or steal it.

Q: Why doesn't NPC agree with intimacy when it is obvious that the other party likes five stars?

A: It is useless for the other party to have a five-star goodwill. Both sides need to have a good impression on a star, that is, to enter a good friend relationship.

Q: How to improve players' goodwill towards others?

A: According to the above, the options are: chatting (up to one star), talking about things, double major, talking about Tao, and asking for many blessings. Among them, asking for gifts is similar to giving gifts. The more expensive you want, the more discounts you get.

Q: Is it impossible for a married and loyal NPC person to marry again?

A: Just try to get a divorce. Make the player hate his partner. At this time, NPC went to slander his partner. If successful, this will increase the double goodwill of the player and NPC, and NPC will reduce the goodwill of his partners. Repeat this process until the NPC's feelings for its partner are empty and the intimate relationship disappears. At present, it is not clear about the tripartite algorithm of defaming the system. If we want to improve the success rate, we can make NPC partners have a good impression on the players, and let NPC and players have a good impression. It is possible to make others like players, and it is also possible to make players hate others, because as long as someone keeps slandering me, it will be like this, and vice versa. You can try to achieve this goal on your own initiative: give it expensive gifts, improve the other party's goodwill towards the players, and then steal it back and be found. The opponent will attack the player according to the value of the item, and the player will reduce his goodwill at this time.

Q: Is it impossible for a loyal NPC who is married but his partner is dead to marry him again?

A: At present, we can't talk about the dead, so we can't reduce the goodwill of NPC to its partners. You can wait for the basic goodwill to decay year by year, and wait for the other person's goodwill to run out. At present, there is no experiment to prove that this method is effective.

Q: Why do a loyal Taoist couple double-study with others?

A: Loyalty only works for couples, but not for couples.

Ghost Valley Eight Wastes Game Production: Ghost Valley Studio Game Release: Ghost Valley Studio, Lightning Game Platform: PC Time to Market: 202 1-0 1-27 Game Label: Role Playing.