(2)(3)
After the game starts, the protagonist will meet some villagers and soldiers in the lighthouse after a generation has crossed the desert. After the soldiers are driven away by the water character, he can leave for the peninsula where there was a shipwreck before, and walk to the left of the lighthouse. On the way, he will meet some villagers to fight with you! After defeating them, you will find that they turned out to be roots (which look very similar), and then you can reach the island through the cave, and then a plot happens! Basically, I found a generation of villains in a coma on the beach. After they woke up, the island separated from the original mainland and floated to the sea, and then encountered a storm! Then the island will be connected with the new continent! After waking up the comatose companion, you can leave for the first village.
(4)(5)
When you leave the village, you can get a Zin デュォォォォォォォォォォォォォォォォォォ Next, enter the southeast カンドラ Temple from the left cave of the temple. The cave is covered with leaves. Just blow it with wind magic. There is nothing difficult in the temple! There is a place where there are two slates and a column that will be washed up by water. Just press the right slate with the column, and the left one will be washed higher! Just stand on the stone slab on the left and wait for the water to lift you up. Then find the abbot (I think so) and he will show you how to use the rope-carrying magic. After you get the instrument, you can use the rope-carrying magic. You can get a water system ZINフォグ here (ZIN likes to run around this time, and we must find a way to stop him from moving forward).
(6)
Next, we will go to the "ラカン" plateau in the east. On the way to the "ラカン" plateau, there is a cave, where we can rescue children and then catch a ZINレスキュ of the wind system. There are mainly three kinds of pillars on the "ラカンン" plateau, one can only be stepped on once, and the other is to be driven into the ground by magic. The third common stone pillar in the previous work has a fire-made ZINカノン, and another instrument can be obtained in the process of catching it, which is used to put the second one into the ground. After coming out from the other end of the plateau, you can find the boat at the end of the previous work.
What's missing! You can pick up an axe in the "ラカンン" plateau, and you have a 3% chance to launch a soil-based magic attack with an attack power of more than 5. When you return to the village, you will meet guys in the water system!
walk to a bridge in the plateau, where there is a fast wood. There are leaves on the wood block. Move the wood block to the place where it should be moved and climb up to get the treasure chest. You can see the elves nearby. When it runs away, you can see the elves fall in another place. When it falls to the place where the elves fall, the protagonist falls nearby, just ignoring the elves, dropping the items and running away. After assembling the items, you force the elves to a place and use the magic of the items you just got to knock down the big stone. Now the elves can't escape and collect them.
(7)~(11)
Don't go in when you see the boat, go left, get the slate 1 in the cave, go left after crossing the bridge, and go down when you meet a place called ZINアイアン,
After receiving him, go right to a village, and see a man in the prison, go out.
After finishing, go to the underground remains at the entrance of the village, and get a new magic after assembly-Dizhen. Go out of the village and cross the bridge to the right. After entering the water boat, there is a sunken ship. After crossing the opposite side of the boat, you get a sword, which is attacked by 3% water.
(12)~(17)
After crossing the water, you enter the desert, where you meet a large group of people. After talking, you walk away, and all the wooden blocks around you can be hit by the magic of "laying down". When you reach a seemingly endless place, you can lay down the wooden block in the middle and climb up. When you walk up, you see a rest walking underground, and you can lay down the wooden block and force it to the end, where you will watch the opportunity. After defeating him, the items that assembled it got the magic of shoveling the ground, and shoveled them toward the middle. They went with the water. Remember the wind ZIN that we saw before. Now we can catch him, but we should pay attention to some wooden blocks that cannot be laid down, otherwise we can't catch them in the past. After catching them, we will return to the place where there are a large group of people. There are four stone heads facing the middle. Then talk to people on the second floor of the INN, then go to see the village chief and go back to the jail. There will be a plot.
(18)~(26)
When you go back to the desert and walk down, you will see a bridge. When you enter, you will see big stones. You will blow away the soil with wind magic there. Many places have to do this. One of them needs to use wind magic twice. When you go to the paper-colored gale, you will find a new way to move forward with wind magic. When you go up, you can see small mouths blowing. In some places, you will go by blowing the protagonist with small mouths. Go out after you get the perspective magic. Go down to a village with the moon. After you see a werewolf in it, use the perspective magic to enter. There is a cave in the upper left corner outside the village to get the slate 2. You can meet elves near the bottom outside the cave.
The "desert maze" below is relatively large, which can be basically divided into two parts:
(1) Outside the "desert maze" until you climb to the top of the mountain
At the beginning outside the "desert maze", just hit those small sand columns with "wind magic" to form a whirlwind of sand stones and hit a new road. Before climbing up the mountain, you can get an attack power of +3. When there is no road on the mountain, you can go back and forth by standing on the route where the small head blows out the wind. When you go up to a foggy place, just use "wind magic" to go to the middle route. After going up, use the wind blown out by the small head to find a new route. When you see two pillars, use "hand magic" to push the left one to the left first, and then use "hand magic" to push the other pillar to the right. The wind blown by the small head can go up to the top of the mountain, and then "wind magic" can enter the inner part of the "desert maze".
(2) The inner part of the "desert maze" enters the inner part, which is basically a single road. When there is gas coming out of the hole and there is no road ahead, you can push the stone pillars in front. There is a place to the right, in which there are 2 circles on the left. In that place, you have to walk on the pillar at least twice. Please try more. The final appearance should be:
MM O MM
M DO O Q M
M= ground O= pushable pillar Q= pushable, holding down the pillar downstairs D= holding down the pillar O= holding down the pillar but not falling
After the pillar is OK, everyone will be there. I can't take it for the time being. Keep going until I get to a place where there is a Da Qiao that can be changed from "wind magic" to horizontal and straight. If you pay attention, you should be able to go to some new places. Keep going. If you see a big head, just use "wind magic" in front of it. Keep going and have another big head! When the two big heads are opened, the small head can let out the wind.
With the wind of the small head, you can go to many new places. If you go back to the place of ZIN's cooperative technology, the pillar on it should be placed in the middle of the intersection, and then you can fly to the bottom with "wind magic"! To get another stone tablet, you will first go to a place where a small head can be pushed for a long time. If you push the small head to the end, you can take the treasure chest, then push it back to the middle of the table, and go straight after being blown away. After passing through many stones in the air, you can enter a room directly above the big head, where you can get the sorcerer's stone tablet-"perspective magic". When you get these two stone tablets, you can get the magic stone tablet.
after that, you can go to ポピーチー village (Wolf Village) first, and use the "perspective magic" to go in and out of the home of the werewolf twice, and you can get the wind ZINゼン.
(27)~(34)
Return to the left mainland. ! ! Dig in front of the puppy! There will be a fountain, just stand on it.
There is a fire-fire Zin in the strait leading to the third continent (コンドワナをむすぶ). (If you count the branches, there should be two places, two fires, three winds and two waters now.) There is a village (ニリリリムース) across the strait. There is a water in the forest below the village. The top cabin is a fortune teller, and there is a crown below! Good attributes! ! ! Go straight north from the upper end of the village and you can reach ミンゲさんゐゃく. There are many natives here, and if they are found, they will be sent back to the entrance, and there is an annoying dog! You should be careful, as long as you hide behind the box, you won't be found. You can also hit people with the box. If you go north after going out, the map will gradually dim. If you continue to go north, you will see "キボンん". ! ! ! The next step is to watch the memorial ceremony. After the memorial ceremony, remove the stone pillars above, and then the guys from the water system will join in, and finally it's all over! (He has two water zin ピコ, シェィド) He will not be afraid in the future! ! ! ! ! Around the back of the idol, there is a ladder on the ground that appears after digging sand. After going down, it is the famous gear maze (the one in the demonstration)
(35)
The gear maze is nothing special, it is a one-way road, and there is a place called ZINキッス. After walking, you will see a mouse. In fact, the mouse is useless, just teaching you to jump on some gears. When you get to the head of the idol, first hit the upper pillar with your fist, and the lower "current route" will bounce up. Then use the upper one to turn the position left and right, and then hit the lower "current route" with your fist. The current * * * has blue 2 roads and red 2 roads, and the rightmost electricity 4 can't be reached, because the board itself has no way. If you do 3 well, the road of 2 will be dead, so you can only make the road of 1 if you remove it. If you do it well, wait a while. If you make a mistake, just hit the post above again! When the eyes on both sides can reach the small stone statue in the middle, the parts of the ship can be obtained after completion! (black ball)
(36)~(38)
After playing the gear maze, return to マドヲの town. After the plot happens in the upper left cabin, you will get something, which is used to blow away the grass on the ground. If you return to the gear maze and use it next to the strange pit on the ground at the bottom of the idol, you will fly down. There is a ground below Zin. Come to the first map to board the boat, and you can enter the boat. After knocking down many small octopus and sea monsters combined with small octopus, you can find a cave. The cave has an altar, and after the story happens, you can start. This boat can run at sea as you wish. In addition, on the way to マドラのミン. Can there be a wind in ZINチリ ブーケンドワナをむすぶガケケケケケケケケケケケケ1 )
in addition, the zin cooperative stone tablet can be obtained in the underground ruins of マドヲの town!
First, go down to the right of the entrance of マドヲののマヲヲヲヲマドヲヲヲヲヲヲヲヲヲヲ1253
(39)(4)
The next step is to go back to the first continent and get rid of the places where the protagonist could not go because of the lack of water system!
Go back to the first village at the beginning of the game, get the "water point" in the house above, and then go to the Poseidon House, which is nothing special.
Before you get to the position where there is a large crystal, use the "water point" and the crystal will rise to another place, and you can get the "Trident Gun Parts" straight ahead!
(41)
Next, we will go to ガィァロック of the island on the right side of the map! At the beginning, don't go into the maze. Go straight on the mountain road outside. When you see some plants hanging in the air, you can use "wind magic" to cross the opposite side. You can find a red "doll" all the way to the top of the mountain! After looking for it, you can go down to the cave at the entrance, and you can go in this time!
after entering the room, put the "doll" on the white bed, and a new road will open. After going down, keep walking. When you see the white bed, put the "doll". When you put it on, a light beam will shoot into the water that green dragon drinks, and keep looking for the bed until you find four beds! There is a spider web in the fourth bed. The bed can be knocked down by "whirlwind magic". When four light beams are assembled, green dragon's ability will weaken! Now, you can go back to where you started and move forward!
Soon after walking forward, there will be two pillars blocking the road. Use "palm magic" to pull the two pillars one by one. The right pillar should be placed in the right position before the left pillar can be pulled. Soon, when you reach the maze, the plants in the center will use "plant magic" to give directions. Keep walking and finally you can see the green dragon!
The attack power of p>green dragon is super strong, and it makes a second attack, with an HP of about 5,. Before hitting it, I think it is best to have a LV of more than 25. (Mine is a 4-player LV24, and I used three ZIN attacks with four winds, and deducted about 9 points each time.)
Alas, it was hard to kill it, and then the stone tablet appeared, and I can get it.
(PS: If you really can't play green dragon, you can play the following ァクァロック and サスァィランドサ first. (It's the wind standing under the current, ZINハイド) There is a beach below the village, so I don't need to say more! After that, there is a single road. The hole is opened with "wind magic", and you can go in. This Z