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List of plug-in functions supported by Xia Zhidao Mod

What plug-in functions does the Xia Zhi Dao mod support? Some players may not be sure. Let’s take a look at the list of plug-in functions supported by Xia Zhi Dao Mod.

List of plug-in functions supported by Xia Zhidao Mod

List of Mod support and extension modules

· Mod support

——Core functions, Allow the game to support external resources (natively supports text and images)

——Mod supports incremental mode. The author does not need to replace the entire data table, but can make it through db addition, deletion, check and modification, thus Official updates no longer affect mods. After being updated in the third year, mods such as Sword Strike Jianghu can be used normally without any modification

——Extended support for music sound effects, and the original music can be added and replaced

—— Expanded support for resource packs imported from other games, including models, special effects, and animations (similar to Eighteen Palms of the Dragon)

——Players can dub their favorite characters’ battle avatars and plot dialogues

·Mod Expansion

——A bunch of new buffs and callbacks, similar to fighting between left and right, the protection of the senior brother in the prequel (many of them were later converted to regular posts)

——Prop-type cheats (eating books), props dropped by monsters with probability, random battlefield layout, etc.

——Weapon and equipment sorting function

· Mod debugging

——Read and export json format scripts, including 3 types: plot script, battle script, and Buff function (the battle script was officially adopted in the third year, with slight differences)

——json script The format is redefined and compatible so that humans can understand it (of course there is no node editor to use, but it can still do things)

——Mod debugging function makes it easy to display its ID in the game interface

·Multiple jewelry slots

——When adjusted to greater than 0, multiple jewelry can be equipped, and the game needs to be restarted to take effect

·Recasting system

——Press R in the blacksmith shop to switch to equipment recasting mode and generate equipment with many special functions. Note that the archive format will be changed. If the plug-in is removed, the reforged equipment will disappear

· Team personnel adjustment

——This is a function specially made for Mod Tower Climbing. Pass it in the teammate list in the main menu. F5/F6 is used to add or delete teammates in the team, and the number of supported people can be adjusted

- It can also be used to adjust the plot team, but the number of people in the official main plot is fixed in the script, with a maximum of 4 people, and mod characters can be added It's easy to have problems when you come in

· Use moves to gain experience in battle

——Jinqun's classic function, practicing boxing depends on fighting. The coefficient can be set as a multiplier for the experience gained from normal half-day training.

——You can set the level 10 limit for breaking through moves, but the experience points required will increase exponentially

· Competition system

——Use with Mod [Duel] , replace the travel command with a battle, and you will get complementary attributes

·English translation

——Use it with the English translation mod made by foreigners, the font will be changed, no additional installation is required Special plug-in for foreigners (conflict in reading)

——Generally speaking, do not check it

List of auxiliary modules of the game body (with * functions added for Xunyu)

·General practical adjustment function

——The overall speed value setting of the game, F2 is turned on, and it will continue to be effective during the battle

——Quick action setting, improve the rhythm problem ( Combat delay removal, damage jump-out timing is advanced)

——Real-time adjustment of difficulty value

* Movement speed

——When the game speed is not changed, the protagonist’s Movement speed adjustment

· Random event control

——Plan A (Small Chance): A small chance event must occur. This value is the threshold for judging small chance. Generally, set it to 50. (Select this by default, the probability of good things is usually very small)

——Option B (Fixed RandomValue): fixed random number, fixed at this value when rolling, you need to know how to write the script

——*Mod plan: Use a random100percent mod and achieve it by changing the plot script. The effect is the most stable, but the official new script will be invalid

· Protagonist setting

——*Modify the protagonist’s model, avatar, name, etc.

——Fix the issue where unsupported models are half-displayed in the UI and will be replaced by their first set of Idle actions by default

——Modified the size of the protagonist model

·New game settings

——Added additional attributes and characteristic points, and changed the random function of attribute points

· Combat mode switching

——The overall battle can be switched to semi-real-time combat, which is equivalent to Jin Yong's Heroes. Everyone takes actions according to the dexterity value and can wait. There will be a trajectory-like timing slot on the left (the most difficult function to do, but no one seems to use it)

——Automatic combat can be set

·Displays the four dimensions required for full training

——The practice menu will display the number of times to complete the exercise, and the four-dimensional threshold required for the next number of times (such as 2-1)

* Display the favorability level

——The friendship page displays the specific value of the current favorability, and the gift props will display the specific increase of the gift given to someone

· Turn on/off the F3 display of the person's name during battle

——Previously it was mainly The five elements show that the third year update has been taken over by the official, so only the names of people are left

* Hidden buffs can be displayed during battle

——As the name suggests, the best Use it with Mod [fixed buff] to fix some problems in the buff script

· Character posture can be switched to F7/F8 during battle

- a small function, adjusting the posture is of no great use

·Camera function

——Switch free perspective (normal/combat)

——Set the camera following mode during battle.

The original version only follows the attacker. The plug-in can be set to follow the victim, or switch to follow when an attack occurs (default)

——*Adjust the free view speed

· Miscellaneous bug fixes

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——Taking medicine will immediately show attribute improvement

——The development menu will not cause problems such as crashing and being unable to practice due to the new martial arts mod

——Tasks The selection menu is poorly written, many low-level bugs have been fixed

* Adjustment of the number of archives

——The number of archives can be adjusted to 99, breaking the limit of 20 files to prevent too few files. Can’t save

* Modifier function

——Lock day and night time

——Kill with one hit, ignore plot buff

* Free course selection

——You can choose courses freely in the first year

* Item filtering and sorting

——Items can be sorted by type and level

* Martial Arts Expansion

——Medical skills can be used when not in combat

——Five elements switching can be used during non-combat

——Can be used during combat Switch internal strength and mental methods