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Why do some people play games so badly?
The quality of the game between China players and foreign players is a topic that has been criticized and argued. Every day, people are lamenting how good the foreign server environment is, how poor the quality of domestic players is, plug-ins, malicious PK, abuse, monster grabbing, body double, shemale, liar ... but that's not what I want to say today. Not all players are villains. Many people have their own touching, happy or sad stories, including your enemies and even the acknowledged villains in the server. ...

★ Abroad: Everyone is a living Lei Feng.

For the comparison of the quality of players at home and abroad, there was once an article written on time and in detail, which caused great repercussions among netizens, that is, this article-"My Days of Internal Testing in North America" (click to view the full text). I have to admit that the foreign game environment described in this paper is really desirable, and there are indeed great differences between domestic and foreign game environments. In Europe and America, players seem to be more involved in their own game roles. Of course, this kind of involvement is different from China players who are desperately upgrading. Instead, he instructed his role to be closer to the background of the game, and even his words and deeds should conform to the role. For example, in the UO era, if you choose a knight on a "role-playing" server, it means that you need to demand yourself with language habits and codes of conduct that conform to the Middle Ages. What you communicate with your companions can only be how to defeat the evil enemies and gain the glory and glory of the kingdom. We can't talk about today's newspaper, and we can't talk about anything else. Even when saying goodbye, "bye-bye" is considered irregular. The correct expression is "farewell" in old English. I think few people choose to be villains in such an environment.

Of course, this kind of "input" can't sum up the reasons for the differences in game environment at home and abroad. Economic development level, education level, game crowd, cultural differences, human environment, legal environment, virtual goods trading methods, game habits and many other reasons are intertwined to cause this difference. It is also biased to simply summarize it with the word "player quality". For example, the phenomenon of "cheater" in online games. The number of online cheaters in China is definitely far greater than that in foreign countries. I don't think anyone will deny this. Many people like to use this example to show that the quality of domestic players is lower than that of foreign players. In fact, it is not that simple. According to a recent survey in China, 63.45438+0% players were cheated or tried to be stolen, and 1 1.75438+0% people said that they had seized other people's virtual goods by abnormal means. Does such a high "crime rate" mean that China players are thieves and robbers? Obviously not. They just cheat in the virtual world. To put it bluntly, they just don't take theft and fraud in the virtual world seriously, which is inseparable from our imperfect laws and regulations on the protection of virtual property. The deceived person thinks that he is unlucky, and the punishment for the liar is almost zero. In this environment, there are more and more "cheaters" in the game. The corresponding laws and regulations abroad are relatively sound, and people's awareness of virtual property is also high. I want to link cheating equipment with real imprisonment, so that not so many people are willing to take risks.

In fact, not all foreign players are living Lei Feng. They also plug in, malicious PK players, and even discriminate against China players. I can cite some such counterevidence. But overall, the overall environment of online games at home and abroad is still very different, at least the proportion of helpful players abroad is higher.

★★★★ Domestic: Noisy and wonderful.

Speaking of the quality of domestic players, there is a game that has to be mentioned. Yes, it is a legend. Legend is not the earliest or the best, but it is the most popular. Nowadays, many online games begin with legends. Although the legend has lost its original surging momentum, and even many players regard cursing the legend as a kind of fun, we still have to admit that countless players' online games started from the legend. However, what does the legendary game mode give us? It's a super-high-intensity monster-fighting upgrade, just to smash others savagely; It's A Qing PK in the hall of the corpse king and the master's room, and it's an item that BOSS explodes for himself. It is to kill, cheat and steal for equipment, because such equipment is too few, too hard to find and too valuable. According to legend, if you want to survive and get ahead, you need constant training, constant competition, constant making friends and making enemies, and working hard day and night (it is no exaggeration to use this idiom), because the conditions given by the game are too harsh. Legend is undoubtedly the most difficult online game to practice, and it is impossible to practice all the time; Legend is undoubtedly the most valuable online game, and a dragon slaying road can be sold to13000; Legend is one of the simplest online games. Apart from playing tricks and making money, PK, there are only a few people who do tasks, so it is extremely easy to get started. It is such an online game that has trained countless leveling fanatics, PK masters and even professional households and professional liars, but so far this game mode still affects many online games and players.

It is such a low-quality online game that is despised by many netizens. Why are so many people crazy about it? Even some of them are still trying to study monsters on the "Mafa continent" until today? Nobody forced them, right? Then there is only one reason. They like it. Yes, they like this virtual environment. They greet each other with "day" when they meet like friends, or cut each other two knives; They just like to be clear when they enter their host's house, and the strong are the first; They just like to occupy a large brush strange area with the word "let" on the head; They are also used to cutting when they see a famous player wearing shiny equipment, and starting to fight when the best equipment comes out, which is too normal for them. They will even answer the victim's question and say: A strong life needs no reason! They just think it's fucking cool to play games like this.

Others think that these are examples of the low quality of China's players. They think these people are too rude. They regard killing as a routine and swearing as a daily language. What is low quality? I don't want to say who is right or wrong. Everyone has his own way of interpreting the game, and everyone has his own ideas. Just like a village woman meets a modern girl. Modern girls say that village women are bumpkins, and village women say that modern girls are foxes. City dwellers will agree with modern girls and villagers will agree with rural women. In order to get the consent of the village women, modern girls can only wait until the countryside becomes a city.

In fact, rude people in the game are not necessarily bad people. They just use this game to express themselves. In fact, he may even be a sentimental person in his bones. If you look at the online game official website's Mood, you will find that everyone seems to have their own stories and reasons to fight. While a small number of others are completely despised, and even they know that they will be despised, so they often dare not show their real names. They are professional liars, professional bitches, plug-ins and thieves ... I think neither village women nor modern girls will say OK to thieves and robbers.

I think there will always be differences in the game environment between regions, which cannot be summarized simply by the quality of players. Game settings, crowds, culture, economy, society and many other factors have created this environment (perhaps the word "online game culture" will be more appropriate). Moreover, different people have different definitions of quality, and everyone plays games in different ways. Think about it from another angle, maybe many phenomena can be understood. And those professional liars and thieves should not be classified as the characteristics of players, because they are no longer "players" who take pleasure in games. Online games are more of a career for them, a life skill that harms others and benefits themselves, which is not much different from thieves in reality.