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Hearthstone legend, kobolds and adventures in the underground world
Hearthstone legend Kobold has a special adventure mode in the underground world version. This adventure mode also requires players to experience all nine occupations, and the difficulty will become higher and higher. Many players are stuck. Today, Bian Xiao brings you the adventures of Hearthstone legend, Kobold and the underground world, and introduces the customs clearance skills of nine professions.

Kobayashi and the adventures of the underground world

The serpent jumped into the liver for one night and ventured in the underground city of the kobold. All the last nine occupations are cleared. The following is his adventure. Although this kind of adventure strategy is not fixed, some ideas can still be referenced.

Screenshot of customs clearance and back of reward card:

I have to say that the new copy of the Kobayashi version of the dungeon is very playable and really feels like a Rogliak game. As it happens, I have been typing since I got off work last weekend. At four o'clock in the morning, I finally got through all the boss, and the total number was almost 150. I'm so worried that I doubt my life. I saw that Lao Tie had posted some cards on the forum, but I still wanted to write some tricks to make a fool of myself when I wanted to play so much ~

Some professions, such as mage, warlock and shaman, are all completed at one time, but I have played more than 30 levels for priests and druids (I chose the mage for the first time and then completed it at one time, which once gave me the illusion that this adventure mode was so simple. Later, when playing honesty, I found that the girl died once and had to start all over again. Fortunately, I didn't encounter egg pain when I played last night.

First, the choice of Jianbao:

First, simply evaluate the treasures that can be selected (or talent points? The best are full-court permanent stealth, full-follower figure plus one, double initial health, double battle roar and so on. (too many kinds to remember); What's even worse is that the dead language is doubled (just a personal feeling, the effect is too slow, not a bug), the mystery is hung at the beginning (if it is triggered at the same time, the mystery is usually very funny), the spell mana is reduced by one (not very strong), and the initial crystal is increased by one (feeling weak, not selected, I don't know if there is a big hand to hit the face); Medium talents include imposing three (as if only suitable for shamans and wizards), strengthening the mana and skills of the opponent's entourage, and touching two more cards at the beginning. These moderate talents will be stronger under certain conditions. For example, after the practical skills are strengthened, the two journalists will be more powerful, but some professions are relatively poor. At first, touching more cards is suitable for Xiaode's jumping routine, so that the crystal consumption of the opponent's followers will increase by one point and one level, and there will be quality after two levels. Then, it is particularly important to note that after you choose a talent, your subsequent card selection needs to be tailored to your talent as much as possible. For example, the sapphire system that doubles the battle roar is very powerful, but this copy is really eye-catching, and sometimes the cards you choose are really pit.

There are some common routines:

Double the battle roar, add a (or stealth) matching sapphire system, double the battle roar and reduce the mana of big creatures (to five) matching C 'Thun system, and so on. This will be talked about later when it comes to professionalism.

Second, the difficulty BOSS:

At present, in the checkpoint boss, in addition to the ultimate boss, there are several small leaders in front who are also quite powerful, and they will be miserable if they are not careful.

1, fire ear, charge boss, if you meet him in the first three or four grades, it will be easy, and your biology and skills are still relatively weak. If you meet him in the next few levels, it will be difficult. All kinds of charge creatures are also dead, which is very difficult to deal with. If you choose the whole stealth talent, it will be even harder to play. There is not even a monster who ridicules and protects his face, so it is easy to be directly washed to death.

2. Road builders and civil engineering (seems to be this name? ), the one who doesn't take away the fried puppy's head, is just like the fire beard, and the first few levels are completely different from the back. His heroic skills and crazy bombers can easily clean up your scene, so it is more appropriate to deal with the possible death of this leader.

3, black bear monster, I found that the boss mentioned above belongs to the type of headache in the early stage of weakness and late stage. In the later period, this boss can turn creatures into creatures with mana plus three, and it is easy to jump up and occupy the territory with Panther Knight and 433. To deal with this leader, I can only pray for my good luck and clean up the scene from the beginning.

4, trap room, I played twice. Although both of them have passed, I feel that it is actually quite difficult. Fortunately, the card I chose at that time was relatively bug before I passed the risk (the hidden armor of the mage and the hidden king of the warlock)

In addition to these difficult leaders, other leaders are basically relaxed and enjoyable. When meeting Hozoin, Akai and Double Knight are more stable when they hang up.

Third, the final BOSS:

Then there is Guandi's ultimate boss. There is currently a devourer Azar (? Haha, there should be no Chelsea fans), Yuan (or Treasure Box Dragon), Dark King, Radiator, and Kobold King. In terms of difficulty, I think it is the king of Yuan, the king of darkness, the radiant monster, the devourer and the kobold (from high to low difficulty). Yuan Keneng thinks I really can't play. It is difficult to assemble a parade shop. The knight plays all kinds of boss in front. What you give can hardly make up for the loss. Boss keeps sending buff, blue dragon people add attack power and so on. It's hard to understand. This boss thinks it will be easier to fight with the strange flow.

The dark Lord is well-behaved It seems that he was exhausted several times. It is very useful to hide the whole scene and touch this boss. If there are no more than three boss, you will not use aoe to clear the field. Radiation monster can try to control his hand with his abandoned dog. Abandoning an empty door is easy to play. Several kinds of radiation will be broadcast in the previous round, and confusing radiation is the most disgusting. The best way to play this boss is either to hide the whole scene and add a stream, or to use the spells that my mage has used to hit the stream, so it is difficult to hit big creatures.

The devourer and the kobold king are funnier. * * * The same thing is that the attack is weak, which basically won't give you too much pressure. If you also choose to double your health, it is even more worthwhile. However, these two have a strong ability to fight continuously, so you should strive to kill them as soon as possible during your dominant period. C 'Thun's roar doubled steadily, but the missing point was the quality of the devourer.

Finally, think about the customs clearance ideas of various occupations. In fact, Blizzard has given some fairly clear guidelines.

Professional experience

Warlock:

Try to follow the cosmic devil away, and you can hide in the second king, which is basically stable. The second king can live without the cosmic stream (it's disgusting that the three options that pop up after you have chosen the cosmic idea for a long time are each very heavy with your card set)

Master:

If the fighting continues, everyone will know. Hide the armored flow. But you can also hit = = and hurt your face. Anyway, that's how I thanked Boss Lei.

Shaman:

Double sapphire battle roar, element flow is ok, not as powerful as sapphire in the later period.

Warrior:

I have forgotten how my soldiers live. The first attempt was a pirate war, which was questioned by boss. Later, it seems that I went to fight with a mission.

Thief:

Double the war roar, this routine is really fun. This round used a card with a follower's mana of 0, directly bombed the boss's library for four rounds, and bet on a dream, but it was really cool to play.

Druid:

Jade or big brother can jump into the stream (it's hard to fight, I feel that Xiaode is still the core monument hero in my life).

Pastor:

The language of death should be added to the audience or hidden. Don't play Long Mu as weak as death, or go to the universe to eat grass. Anyway, my pastor fought many battles before he passed the customs, and finally he met the weak chicken and the king of kobolds and barely passed the customs.

Knight:

If you can choose to strengthen your skills, you must choose. You'll chop melons and vegetables all the way to Guandi boss. The official boss is also very easy to fight, as long as he doesn't meet that pervert Yuan. Parade riding feels that I have played so many times and the strength is the highest. Talent is best to add one to the audience.

Hunter:

The talent of increasing fees on the other side is basically stable if you can choose twice. You can rob the opposite leader all the way. I took the dirty hands party route for my deck.

Summary:

I feel like I said a lot of nonsense. Haha, in short, the dungeon copy is really the most sincere one among so many adventures, but it really takes luck. Sometimes the routine I imagine is that I don't get the right card or get the key card. Once you lose, you can really blow people up from the beginning. Try to do this copy with peace of mind. I wish you a card back soon ~! !