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Multi-player game activity planning scheme
Multi-player game activity planning scheme (6 general remarks)

In order to ensure the high quality and level of activities, it is usually necessary to make an activity plan in advance. The content and form of the activity plan should focus on the theme of the activity, and finally achieve the purpose or significance of the activity. What are the characteristics of an excellent activity plan? The following is my multiplayer game activity plan (6 general remarks), I hope it will help you.

Multi-player game activity planning scheme 1 In order to enhance the work enthusiasm of students' union members, make them happy in the activities, relieve the work pressure of students' union, and at the same time, in order to enhance the unity of members of various departments, enhance mutual communication and understanding, and better complete the future work, in the spring of March, the College Youth League Committee held a series of interesting activities for students' union members.

Active object:

All members of the student union should participate, and each department should be a group.

Activity time:

On the morning of March 27th, in case of weather, the time will be notified separately.

Location:

Hedong track and field

Activity form:

The student union has *** 1 1 departments, and the competition is conducted according to the scoring system. If a department wins the first place in a competition, it will be recorded as 1 1 minute, the second place will be recorded as1minute, the third place will be recorded as 9 points, and so on. In the end, the final result of each game is the final result of the department, and the department with achievements wins and gives certain rewards. There are ranking awards, encouragement awards and successful entry awards in the competition.

Activity content

(1) Happy through train

This activity is divided into four small activities, including four people and five feet (that is, four people tied their feet), shooting, chemical quiz and 50-meter dash.

Rule: Four people stand in a row, numbered 1, 2, 3 and 4 in turn, and tie another person's right foot with a rope for a certain distance. After reaching the end of foot binding, the next one 1 ran to the free throw line of the basketball court to shoot, the second one picked up the ball and threw three balls, and the third one immediately went to the chemistry quiz table to answer questions. If two consecutive questions are answered incorrectly, a breakthrough is declared.

(2) Jumping long rope

Rule: Take the department as a unit, two people wave the rope, and the rest pass through the waved long rope in turn (members can cross it repeatedly), and the team with the largest number of people wins within two minutes.

(3) Playing "bowling"

Rules: Within a certain distance, put 10 mineral water bottles with about 1/4 water, use basketball as bowling ball and roll to the mineral water bottles (you can't smash them, you must overturn them). Each department has three chances, and the department that knocks down the bottles three times wins.

(4) Tug of war

Rules:

In order to increase the challenge, the tug-of-war team consists of two departments, plus the presidium, each team has 12 people, 6 men and 6 women (determined by drawing lots for the combination of departments), and the competition adopts the elimination system, and the team to play is decided by drawing lots. In the first round of elimination, the winner is decided. The three winning teams directly enter the semi-finals and the other team is produced in the first round of elimination. The semi-finals and finals adopt the best of three sets system.

Multi-player game activity planning scheme 2 game 1: my energy-saving life

The game is introduced:

In the game, share a low-carbon and environmentally-friendly smart life.

In sports, collect smart tips on energy saving and emission reduction.

Rules of the game:

1. Participants can jump rope, tell 1 0 tips on energy saving and emission reduction within1minute, and then pass the test.

2. The staff will affix a "smart seal" to the "smart visa" of the customs clearance participants.

At the same time, we also set up a trade-in area, and we can get a practical small gift by using only four waste batteries.

Join us now!

Unlimited environmental protection fun, all in healthy life!

Game 2: My Fresh Life

The game is introduced:

To build a clean city, let's throw away the non-environmental lifestyle together!

Create a fresh life and let us get rid of unhealthy living habits in Qixin!

Rules of the game:

1. Ask participants to throw sandbags into an environmentally unfriendly lifestyle in the exhibition board;

2. Each player has five chances. If he hits twice or more, he can pass.

3. Participants who failed to take enough shots or mistakenly put sandbags into an environmentally friendly lifestyle were eliminated;

4. The staff will affix a "smart seal" on the "smart visa" for customs clearance.

Game 3: My Peasant Life

The game is introduced:

My peasant life began from this moment!

Let's forget our troubles, feel everything and experience country life.

Rules of the game:

1. Divide the players into groups with 2-3 people in each group;

2. Each person answers 3 questions for ***3 rounds, and each person answers 1 question per round;

3. The staff will show the title board first, and three kinds of fruits or vegetables will appear on it. Participants will answer the growing environment of fruits or vegetables in the form of quick answers and point them out in the exhibition board.

4. Those who answer first have the priority to answer;

5. After three rounds, the fastest answer is in each round, and those who answer all correctly can pass;

6. The staff will stamp the "smart visa" for the participants who pass the customs.

Let's act quickly!

Let's unveil the mystery of nature together.

Game 4: My City Life

The game is introduced:

The colorful and polluted elements of city life have added a lot of trouble to us.

Reject urban pollution and cherish our common home.

Rules of the game:

1. Participants please use their darts to pierce the balloons representing urban pollution elements on the exhibition board.

2, 6 darts per person, puncture more than 3 to get through customs.

3. The staff will stamp the "smart visa" for the participants who pass the customs.

Come on, let's go!

Please worry about pollution and share a healthy life.

Scene 5: My Sports Life

The game is introduced:

Life lies in exercise, and life lies in going forward bravely.

Move, let the weather of the Spring Festival shine on us!

Run and let the green life lead us forward.

Let's join hands and enjoy the healthy and intelligent life brought by spring.

Rules of the game:

1. Divide the contestants into groups, with 3 people in each group, and compete in multiple groups at the same time;

2. Members of each group should relay badminton with badminton rackets;

3. Members of each group are not allowed to touch the ball directly during transportation;

4. In the process of dribbling, if the ball lands, it should be rotated twice in the same place where it lands, so that the ball can continue to play;

The team that finishes the competition first is the winner, and the staff will stamp the wisdom seal on the members of the winning team.

Come and join our team!

The horn of victory has sounded.

Game 6: My Natural Life

The game is introduced:

You ask me and answer me, and enjoy the natural life.

The wheel of fortune brings endless joy.

Do you want to know what will happen next?

Follow our footsteps and find out!

Rules of the game:

1. Participants turn the wheel first. According to the question number pointed by the pointer in the roulette wheel, participants will answer the questions corresponding to the question number. Those who answer correctly can pass the test.

2. Participants transferred to the lucky box can pass the customs without answering questions.

3. The staff will stamp the "smart visa" for the participants who pass the customs.

Scene 7: My Traffic Life

The game is introduced:

It is time to challenge wisdom.

Today, let's give it a try and see who is the "line pass", you and me.

Rules of the game:

1, give each game participant a hand card;

2. First, the staff asked about the route between the starting point and the end point, and the participants quickly wrote the answers on the cards in their hands and handed them to the staff;

3. Those who answer correctly first pass, and those who answer correctly pass at the same time;

4. Participants who answer incorrectly or hand in cards slowly will be eliminated;

5. If the eliminated can write more than 5 subway transfer stations, they can get small gifts.

6. The staff will stamp the "smart visa" for the participants who pass the customs.

Dare to challenge, you come

Scene 8: My Jumping Life

The game is introduced:

The spring breeze broke out and everything revived.

Happy molecules, constantly beating.

You and I relive childhood and share the fun of childhood.

Feel the importance of the earth home to us.

Let's join hands to defend our home.

Rules of the game:

1. Participants throw the remaining mineral water bottles into the designated grid, jump near the grid with their feet off the ground, and pick up the bottles again. There are two recyclable and non-recyclable trash cans in front, so choose the right one and throw it in, so as to pass the customs.

2. If you don't throw the water bottle into the designated position, if you land with your feet when jumping the grid, if you don't throw the bottle into the correct trash can, it will be regarded as a game failure;

3. Everything that is completed can pass the customs;

Participants who pass the customs will get a wisdom seal.

Multi-player game activity planning scheme 3 beautiful and pleasant June has quietly arrived. In this day of flowers and laughter, we have ushered in the annual Children's Day. In order to let children live a relaxed, happy and free Children's Day, our garden decided to hold a parent-child garden activity with the theme of "holding hands with big hands". The whole garden activities are mainly carried out in the form of games, from which not only children's talents can be displayed, but also parents' wisdom can be used to make friends through competitions, so as to close the relationship with parents and grandparents, cultivate mutual feelings, enhance the awareness of mutual unity, and let parents and children hold hands and have a happy, unforgettable and meaningful Children's Day.

I. Theme of the event:

Big hands hold small hands, everyone is happy.

Second, the activity time:

Xx, XX, xx: 9 a.m.

Three. Activity objectives:

1. Enrich children's lives, harmonize the relationship between teachers and students, and enhance family interaction.

2. Cultivate children's sense of competition, cooperation and participation, so that children's various skills can be exercised.

Let the children have a happy and meaningful Children's Day.

Fourth, activity preparation:

Curtains, all kinds of interesting games, music, sounds, programs, gifts.

Verb (abbreviation of verb) activity flow:

1, play the opening music, and let the children feel the cheerful atmosphere of June 1st.

2. The host appeared.

3. Leadership speech

4. Statements by parents' representatives

5. The host read out the objectives of the activity.

6. Cultural performances

7. Explain the precautions in the game

8. Garden activities.

Six, garden activities game content:

(1) Balloon Blasting Competition

Venue: in front of the small class classroom

Activity class: Class xx, Grade One

Person in charge:

Material: balloon

Rule: 1. Parents sit in chairs at designated places, and children go to designated places to take balloons to the finish line for parents to sit and explode.

Whoever explodes more balloons in the specified time will win.

(2) Bean Competition

Location: Next to the slide

Activity class: Class xx, Grade Two

Person in charge:

Materials: chopsticks, balls

Rule: Use chopsticks to clamp the ball from one plate to another, and see who can clamp the ball more in the specified time to win.

(3) Game Name: Guide

Game preparation: obstacles made of blindfolded cloth and mineral water.

Participants: parents and students

Game play: Parents cover their eyes with cloth. When the whistle sounds, students will lead parents through obstacles as a guide.

After reaching the finish line, the team that gets the little red flag first wins.

Rule: If you cross an obstacle on the way, you must go back to the starting point and start again.

Location: in front of the kitchen

Activity class: Class xx, Grade Three

Person in charge:

(4) Bowling competition

Preparation: some balls, some small boxes.

Participants: children and parents (4 families as a group)

Game play: students stand at the starting point, parents stand at the end, the whistle blows, and students begin to move into the small box in their parents' hands.

Throwing, according to the number of balls in the box, is limited to 2 minutes, and whichever team scores the most goals wins.

Rules of the game: the result of the game is calculated by the number of balls in the box.

Venue: in front of the stage

Person in charge: xxx

Seven. Location:

In the school

Eight, personnel arrangement:

1. Principal: xxx

2. Program host: xxx

3. Personnel to maintain order in the meeting place: xxx

4. Sound engineer: xxx

5. Security personnel at the venue: doorman

6. Awarder: the leader of each activity group.

Nine, matters needing attention:

1. Guide students and parents to maintain order and discipline in activities.

2. Pay attention to the safety of students during the competition.

3, pay attention to keep the activity place clean.

Multi-player game activity planning scheme 4 I. Design intention

In the process of interacting with peers, children not only learn how to get along with others, but also learn how to treat themselves and others, and constantly develop their ability to adapt to social life. Modern families are mostly children. Some children are overbearing, self-centered and not good at friendly communication and cooperation. We can improve and improve children's communicative competence through a series of activities, so that they can better adapt to social life.

Second, the activity objectives

1, likes playing games with children and has good friends.

2. Willing and taking the initiative to participate in group activities.

3, feel the meaning of the rules, and can abide by the rules of the game.

Third, the competition preparation

Children's songs, songs, music and related games

Fourth, playfulness and guidance.

Suitable age: 4-6 years old

Name of the game: making new friends.

Game goal:

1. Actively join the game.

2. Learn simple communication skills.

Playground:

Activity room fence, activity room scattered seats, outdoor fence

Rules of the game:

Children's songs can be said by children and teachers together, but if you introduce yourself, you must say it generously.

Game play:

1. Children participating in the game form a semicircle or circle. A child stands in a semicircle or circle and walks up to a child to prepare a game.

2, the teacher or all the children say nursery rhymes, according to the content of the song "You (pointing to the children) I (pointing to yourself), you (pointing to the children) I (pointing to yourself)", along a certain direction, "We are good friends", stop in front of a child, "shake hands, turn around and nod", and shake hands with the children.

3. "My name is xxx. Nice to meet you." Introduce yourself to the children, exchange places with each other, and the new children continue to play.

Attached to the children's song: you ah me, you ah me, we are a pair of good friends, shake hands, turn around and nod! I'm so happy. My name is x, nice to meet you!

Multi-player game activity planning scheme 5 I. Activity theme

Unity, friendship, cooperation and efforts

Second, the purpose and significance of the activity

In order to enrich the students' spare time, show the unique charm of our club, experience the green tourism in our state, walk into nature and get close to you and me. To temper will, cultivate sentiment, improve personality and refine team, and cultivate participants with perseverance to overcome difficulties, healthy psychological quality, positive attitude towards life, courage to dare to challenge their own limits and team consciousness of sincere cooperation; The purpose is to strengthen the communication and teamwork spirit between new and old cadres and members.

Third, the organizational unit of the activity.

Organizer; Qiandongnan nationalities vocational and technical college yuan youth league Committee

Planning and career unit; Qiandongnan nation vocational and technical college travel association

Four. Time and place of activity

Activity time: xx years 165438+ 10/9 (Saturday)

Venue: Orchard Farm, Development Zone (Orange Garden)

Verb (abbreviation of verb) personnel and number of participants

Members of the Tourism Association, teachers of the Youth League Committee, representatives of various societies.

The estimated number is four.

Activity flow of intransitive verbs

1. Introduce activities and rules.

2. The host announced the start of the activity.

3. End of the activity

4, organize personnel to clean up the scene

5, counting personnel return

Seven. activity

The activity organizes members to play team games outdoors, and completes the game through cooperation among members, regardless of language communication or physical contact, so that members realize that each person's strength is greater than the individual's strength to complete a job; Collective interests are higher than individual interests. The activities are as follows

Activity name

active program

Stage attribute

warm up

1, the organizer announced the confidentiality rules and precautions of group psychological games.

2. All members keep changing queues according to the organizer's password. If arranged by month and time, by height.

3. All members line up and group according to the number of members.

4. Two groups of members, step forward according to the password. Students who make mistakes perform programs. For example, please ask students with glasses to take a step forward; Ask the boys to step forward; Please step forward 18 and so on.

The blind and the lame

1. Choose twelve players, six men and six women.

2. Boys carry girls, boys are blind, blindfolded with scarves, and girls are lame.

The lame lead the way for the blind, bypass the barricade and reach the finish line. The first person to arrive wins.

4, roadblocks set up branches, need to bypass; Balloons need to be broken; The flowers must be picked and handed to the girls.

5, the distance is set to 3 meters, and the team that takes the least time wins. And record the time.

Scarves, balloons,

fresh flower

be stuck in a traffic jam

1. Draw a straight square on the ground with one more square than each team, and the size of each square is subject to one person standing.

2. Divide the students in each team into two groups. A group starts with the last square on the left, and everyone stands in a square in turn. There is a square between the two groups, and the two groups stand opposite each other.

3. The team exchanged the members of the left and right groups with the least steps and the shortest time. The requirements are as follows:

(1) Only one person can be moved at a time.

(2) People can only move forward but not backward.

(3) people can't leave the box.

(4) Only one person can bypass each other, not more than two people.

(5) There can only be one person in a box. Write down the completion time of each group.

Members cooperated in pairs to form a powerful network. Each member stood tall, straightened up, clasped his hands, leaned back, and the net firmly grasped him. Before leaning back, every classmate declared that I was so-and-so and I wanted to lean back. I believe that you will support me no matter what difficulties I meet. I was ready for this. Are you ready?

Divide all members into six groups, each group 1 person. Two people in charge need time. Within the specified time, see which group picks more oranges without destroying citrus reticulata, and give appropriate rewards.

Multi-player Game Activity Planning Scheme 6 In order to implement the Guide for Learning and Development of Children Aged 3-6, fully mobilize the enthusiasm of kindergarten teachers to creatively carry out outdoor games for children, comprehensively improve the quality of outdoor games in kindergartens, and promote the harmonious development of children's physical and mental health, after research, a kindergarten outdoor game creation competition is scheduled to be held on September 25, 20xx. The relevant matters are hereby notified as follows:

I. Participants:

All teachers

Second, the content of the competition

(1) Competition plan (20 points): paper version, and submit electronic draft.

(2) Game organization (80 points): Organize game activities for 20-30 minutes.

Third, the requirements of participation.

Please write the game plan carefully, and submit the electronic draft of the game plan to the director's office on September 17, and the kindergarten will organize personnel to review and select excellent games.

Four, kindergarten outdoor game plan scoring rules

1, with clear objectives, strong pertinence and coexistence of activity value and educational value. (5 points)

2. The content is novel, interesting and creative. (5 points)

3. The design is scientific, applicable and safe, which conforms to the age characteristics of children. (5 points)

4. The scheme has clear framework, clear and accurate expression and strong operability. (5 points)

Scoring Rules for Outdoor Game Activities in Kindergarten Game Preparation (10)

1. Make effective use of outdoor venues and create a game environment according to local conditions; (5 points)

2. The game material is appropriate, rich and economical. (5 points)

Game content (20 points)

1. The content of the game is novel and interesting, which conforms to the age characteristics of children; (10)

2. Game activities can enrich children's experiences, stimulate happy emotions, and cultivate autonomy, self-confidence, rule awareness and cooperation ability. (10)

Teacher guidance (20 points)

1. Respect children's willingness to play, pay attention to children's participation performance and needs, and give active and effective guidance; (10)

2. Enrich children's experience in various ways and promote the deepening of the game. (10)

Children's performance (30 points)

1. Actively participate in the game; (10)

2. Willing to cooperate with peers; (10)

3. Actively share the game experience. (10)

Verb (short for verb) review group

Team leader: Zhao Shuxiang, deputy team leader: Zhu Bo.

Members: Sun Lifu, Zhang, Chen,.

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