It's just that buying magazines in the living room is the same as buying sofas or something.
Extended data:
Everything in the game begins with the role of citizen. The player must set the gender and basic appearance for him, just like the character creation process in many games. At the same time, they must decide many personality characteristics of citizens, such as cleanliness, expenditure, activities, sense of humor and how kind they are. Don't forget to help citizens find a comfortable home. This is the real beginning of the game.
You may not have a lot of money at first, but the basic appearance and equipment at home, such as doors, windows, floors and walls, will soon be available with a simple operation interface.
If players want to decorate more beautifully, then work hard and save more money. But the basic quality of life should be maintained, such as dazzling sound and beautiful aquarium. Although these are not necessities of life, they may affect the character development of citizens, because all the equipment in the game is designed to influence the mood and behavior of citizens.
The most successful thing about The Sims is that it successfully combines the life of citizens with the interaction between friends and neighbors. For example, if you buy a lot of entertainment equipment, it may attract your neighbors or friends.
From an ideal point of view, if you can maintain good interpersonal relationships with everyone and have good influence, it may be related to your future career foundation. Good social relations can get you a better career. Of course, if you can influence your friends' thoughts, this goal will be easier to achieve. Of course, the life event "marriage" can also find its goal here.
As for the process of finding an object, it is by no means looking for an object. Press the OK key to indicate completion. From acquaintance, acquaintance, love to pity, there must be a process of courtship, such as polite visit at the beginning and timely praise.
A touching date until you walk down the aisle. Inevitably, once you get married, you will be directly controlled and influenced by your spouse, and then start a family. If it goes well, it may develop into a big family of eight.
Another perceptual design of the Sims is that the screen capture tool is built into the game. This tool will record many memorable or topical images in citizens' lives in time, such as quarrels, promotions, the death of pets or friends, etc. In a small web page, and then put them on the internet for people to share these family stories.
If your neighbors also put their own family stories on the Internet, it means that Sims can cross the boundaries of personal games, and players can directly transfer other people's life stories into their own games through downloading, so that they can interact with other families in the game.
Raising, educating children and running a family is a serious and sacred thing. For these people, most people only have the right to choose once in their lives. You can't hold the attitude of "Dance Academy". Now, the life country created by "imitating life" not only gives you the opportunity to create a "creative" life, but also allows you to think from another angle and reflect it with your real life. Maybe you will have more understanding.
Baidu Encyclopedia: The Sims