SG, as a casual game, is more suitable for players mainly young people, and street roller skating is an avant-garde sport among young people. Roller skating teaching currently also plays a certain role in campus physical education teaching in primary and secondary schools in China. popularity, so SG is closer to domestic culture and will not have any cultural conflicts with domestic players.
SG is based on a comic theme, so when the characters were first created, there were 4 characters. These four characters are the protagonists of the comic, two men and two women. There is no distinction between professions in SG, because SG itself is not an MMORPG game and does not require the cooperation of various professions. It is a purely competitive game. SG embodies more of the character's personalization, including clothing, appearance and the character's special skills when doing stunts. The character's skills gradually improve as the character's level increases. Some special skills can be purchased through the store and learned. The game interface design is mainly based on comic style, which is beautiful and fashionable. The chat and map interfaces are embedded in the main interface, which is in line with players' habits. The lower left is the chat interface, the upper left in the MMO lobby is the map interface, and the upper right is the character attribute values. During the game, the map is displayed in the upper right corner to assist players. . The map prompts are retractable. In the MMO lobby, the map will indicate the location of each NPC; in competition mode, the shape of the track and the current player's geographical location can be displayed. In addition, the store interface is also the same as the interface style of current mainstream games, and is completely designed in accordance with the habits of current players. The operation method of SG is keyboard plus mouse. The keyboard is used to control the direction and movement skills of the character's roller skating, and the mouse is used to operate the basic operations on the interface. SG's comic style is more suitable for young people. When entering the game, the music is a combination of electronic music and HIHOP, giving people a sense of movement. Entering the MMO lobby, the main theme is slow melody, probably to match the urban leisure feel. The music in the race mode lobby is very good, rich, and in line with the needs of a racing game. SG's chat and dating system is similar to other online games, with the most basic chat and friend-adding functions. And this chat feature is also supported in competition mode. And the system presets 6 fixed sentences, which players can use through keys 1-6 on the keyboard. These 6 sentences include various emotions, such as applause and so on.
The biggest highlight of SG is its MMO lobby, an open platform with city streets as the background. Other racing games only directly enter the competition mode when entering the game, lacking this kind of MMORPG-like platform. A platform for players to communicate. Many special systems, such as the currently developed roller skating theme park, high-altitude downhill long jump, performance stage, high-altitude slide, etc., can be continuously expanded on this large platform. Due to the freedom and scalability of the lobby, it means that players' access to entertainment space and entertainment modes in this open lobby can surpass players' enjoyment in the competitive room. The parts that can currently be completed in the player lobby include the U-shaped hall. Anyone who likes extreme sports will be very familiar with this part. In the U-shaped tube, extreme movements that cannot be completed on flat ground can be completed. Occupying an important position in extreme sports, this will also be an important stage for players of this game to show their skills. In extreme long jump, players can jump from a high platform to complete the long jump. At this time, the system will automatically record and a system announcement will appear in the game. Players can organize such competitions spontaneously.
The SG game itself is very inclusive and can meet the needs of different extreme enthusiasts. Some people like speed, some like fancy moves, and some like competition. In SG, players can all find a stage for their own performance.
SG has also designed a video recording function, which can record and playback players' games. It allows players to summarize their experience in the competition mode, so as to find technical problems, and also facilitates players to record their successful competition videos and put them on video websites to share with other players.
SG’s upgrade at the entry level is mainly based on NPC character teaching, and later upgrades are mainly based on competition rankings. After upgrading, players can purchase corresponding skills, props and equipment, enriching the personalization of the player character as well as gameplay and competitive confrontation.
The design of the SG economic system is quite unique. The gold coins obtained by the characters in the game can be exchanged for commodity purchase coins at a certain ratio. This system can also provide new opportunities for players who do not want to spend money to purchase goods. model.
The competition system is divided into prop competition and racing competition. These two modes are the most basic modes of current racing games. In individual competitions, the experience gained by players after the game is based on the final ranking, but if the player does not complete the game, no experience will be gained. SG's design for picking up gold coins is relatively flexible. It places gold coins on the race track, which has two functions. First, the position of gold coins is generally the best position to prompt players to turn. Second, this makes the gold coin system more flexible. Experience is distributed according to the final game ranking, while the gold coin system is distributed according to the game process, which further stimulates players to enhance their gold coin mentality during the game.
Another unique feature of SG’s competition system is that it will have a unique record of the final player history. Such an ingenious system is set up in the competition system so that players can clearly realize the gap between themselves and the best results, which indirectly promotes the intensity of the competition.
SG is a casual racing, and there is no PK station in the form of killing. It is more of a kind of racing, and it embodies PK in the form of recording. This kind of PK can also be said It is a civilized and technical PK!
To sum up, SG is a game that players are looking forward to.
Game background
Emberton City is the birthplace of world trade, with the Rockwell Group in the city center. In order to attract the attention of the world, the terrorist organization Black Mara caused the Rockwell Tower bombing. But when the bomb was about to explode, Wang Jin held the bomb and jumped into the sea, sacrificing himself and preventing a catastrophe. In order to commemorate Wang Jin's great achievements, the world established "Kim's Park" and held a "Roller Skating Association" celebration to commemorate his last skate.
Now the game continues to operate in China, and the operating company is COD (the operating company of Hot Blood Jianghu)
First closed beta test (2010-07-07)
Second closed beta (2010-08-18)
Ultimate closed beta (2010-11-04)