In the list, artificial intelligence engineers and technicians, Internet of Things engineers and technicians, Internet of Things installation and debugging technicians, big data engineers and technicians, cloud computing engineers and technicians, digital managers, building information model technicians, e-sports athletes, e-sports operators, drone drivers, agricultural managers, industrial robot system operators, industrial robot system operators. The two professions of "e-sports" and "e-sports" have attracted much attention. ?
Briefly explain the status quo of some e-sports industries. According to the statistics of Gamma Data, the exclusive producer of China Game Industry Report by the State Administration of Radio, Film and Television, the scale of domestic e-sports industry has exceeded 91200 million yuan last year, and the scale of e-sports users has reached 428 million. But in stark contrast, it is the number of e-sports practitioners. Last year, there were only 443,000 people in the e-sports industry. As for salary, the report said that the average salary of employees is basically the same as that of the game industry. Last year's average salary was 1 1 124.8 yuan. According to statistics, there are only 50,000 professional e-sports players in China, and the job vacancy has reached 260,000. It is estimated that by 2020, the gap will be expanded to 500,000.
Up to now, there have been 20 undergraduate colleges and more than 200 junior colleges in China offering e-sports majors. Playing the role of player, coach and commentator has become a daily training course for students of this major. In addition, iG won the League of Legends S8 championship last year, which further enhanced the popularity of League of Legends and its related events, which may also help to enhance the attractiveness of the e-sports industry to talents.