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Shenyang illustrator recruitment information-how much does it cost to draw illustrations in a month?

I want to be a part-time illustrator. Is it important? Part-time workers generally buy and sell more with one hammer, and have no monthly salary. If you have a long-term cooperation intention, you can sign a labor contract. Where can I find the recruitment information for the original painting/illustration of the game?

First, the mother-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel-camel- If you learn, you can give priority to learning the original painting.

which is more difficult, the second original painting or illustration?

from the perspective of difficulty, the original painting and illustration are almost the same. Although the original painting is relatively casual, now with the increasing demand for exquisiteness in the game industry, the original painter needs to make more exquisite pictures. If it is not done well, it will make the later model partners more entangled. From this perspective, the original painting is a little more difficult than illustration, but the salary of the original painting is very high.

third: it is meaningless to know only the original paintings and illustrations, but knowing is the last word.

In fact, no matter what the difference between the original painting and illustration is in the employment prospect or the difficulty of learning, it is important and unimportant, because it is meaningless and valuable to stay at an understanding level. What is really useful is to be able to engage in one of these two industries and really improve our ability, instead of just being a bystander. There are many promising industries in the world, and if we are just a spectator, we can only be a spectator.

If you want to improve your original painting and illustration ability, you can listen to the original painting and illustration course that my master broadcasts live on the Internet every night, as well as related software and tutorials, which are available every day at no cost to you. Only by learning from the master can we become masters. If you want to learn, you can learn from his original painting and illustration skirt: the number at the beginning is: 239, and the number in the middle is: 89. It's nothing to understand only from the text level. You can first look at how masters play with original paintings and illustrations, how they create works, how they think, and how they express beauty incisively and vividly. All these things need to be obtained through experience, but what they get on paper is shallow, and they never know that this matter needs to be put into practice.

fourth _ tailoring

in recent years, with the development of computers, more and more work is done by computers, and the development speed of animation specialty is getting faster and faster. In recent years, more and more people are engaged in original painting and illustration. Although more and more people are engaged in this field, many people still can't figure out the difference between original painting and illustration. So what are the differences between the original painting and the illustration?

(1) The design content is different.

The original artist of the game needs to design the art scheme of the whole game according to the planned copy, so as to provide standards and basis for the later production of game art (models, special effects, etc.). Illustration, on the other hand, mainly deals with the setting of game characters and the design of art scenes built into the game.

(2) the composition is different.

The original game painting includes two types: conceptual original painting design and production original painting design. Conceptual original painting design mainly includes style, atmosphere, setting of main characters and scenes, and so on. The original painting design is more specific, including the design of all props, characters, monsters, scenes and game interfaces in the game. The game illustration includes three kinds: game propaganda illustration, game character setting and scene setting.

(3) Different applications.

The original painting of the game serves the research and development of the game. It is necessary to maintain the unity of the whole game and ensure the production of modelers and other art links.

Illustration, a well-known form, is a picture interspersed with words. Today's illustrations have more applications in business, such as film and television posters, books with pictures, advertisements, cartoons and so on. Its picture is more complete and detailed. Many people will pay attention to such beautiful pictures when they first come into contact with painting.

Original painting is an important independent work for the convenience of industrial production of animation games. Take the game industry as an example, the original painting is mainly for the construction of 3d modelers. To put it simply, the original painter is biased towards design, and the costumes and accessories of the characters must be clear, so as to make the team work more smoothly.

There are also great differences in the content of work and the stability of work. The original painter's job is relatively fixed. If he belongs to a company, he will always have a relatively stable income. Illustration, usually in the form of contract, is paid according to the frame and difficulty.

So personally, the original painter is more stable, but it also depends on whether the company undertakes more projects and the illustrator is more free and the nature of his work is more flexible.

The biggest difference between the original game painting and the illustration is that the original game painting emphasizes the sense of design, while the illustration emphasizes the sense of beauty. The job of the original game painting is to draw the concept map of the characters or scenes for the game project. The concept map is not used for propaganda, but for the reference of modelers. Illustration is mainly for beauty promotion, that is, external publicity. The game posters we usually see are drawn by illustrators. One is internal and the other is external. Therefore, the original painting of the game doesn't require high details. You just need to design the characters with characteristics. Illustration is to draw in a beautiful and attractive direction.

Because of the need for strong design ability, the original artist of the game should have a certain understanding of various cultural elements, and be familiar with common elements such as Chinese style, Japanese and Korean style and European and American style, so that the designed characters are unique. Illustrators demand high expressive force of color and composition, and the illustrations drawn should leave a deep impression on those who have seen them.

On the basis of painting, illustrations and original paintings of games are basically connected. Illustration and game original painting are both a kind of art painting, so they are basically the same on the basis of art. Both illustration and game original painting should master the sketch basis, color matching, composition, light and shadow, etc., which is equivalent to two branches growing from a tree. Therefore, the basis of painting must be mastered.

In a word, game original painting and illustration are both a kind of painting. They have enriched the types of painting industry and expanded the painting industry to meet different commercial needs.

Fifthly, how to apply for a job for a small partner who studies the original game painting should be remembered.

1. Seize the opportunity of living on campus.

Some game companies set aside some jobs for fresh graduates every year. The government has corresponding subsidies, preferential loans or policy support, and also considers training new people to replenish blood. Therefore, HR's requirements for works are far lower than those of social recruitment. If you miss the school recruitment, you may have to slowly accumulate experience from a small company to continue your struggle.

2. Distinguish the difference between the original game painting and the game illustration.

The work of the original painting is mainly to provide the design scheme in the game production process, which is to draw the original copy idea of the project into a concrete image. The core of this work is design, and the painting is second. I have seen a large number of predecessors from the original paintings show people by illustrations on the Internet, because illustrations can show off their skills and attract powder, and also allow painters to appreciate the pleasure of creation. However, to a certain extent, the original paintings can't be regarded as creation, at least they can't let themselves go and paint as they want, and they just work hard on three views over and over again. Even many projects are collaged around the internal material library in order to unify their styles.

When looking for the original painting, we should aim at the training according to the requirements of the original painting work, so as to ensure that the basic skills of painting and design are not biased; Illustration, that is, the work of American propaganda, emphasizes expressiveness, and the requirements for basic skills will be countless times higher. In addition, most game companies are reluctant to spend money to raise an American propaganda. Most of this work is done by retail investors who flow to freelancing, and a few jobs are fiercely competitive, and most of them are experienced in original painting. Newcomers have no chance to compete directly with these people.

3. Pay attention to the popular game style and practice according to it.

Many game companies have their own successful project cases, so the follow-up projects will fully refer to the experience of this game, and most of them have inherited some styles, such as Sword and Home after Lilith's Legend of the Knife Tower, and other R&D and agency games are similar Q-version villains. My experience is that when preparing my resume, I should first look at the top 51 mobile games, make a good analysis of the most popular games, see their world outlook setting, graphic design, color matching system and so on, and then practice for this type of game style. The practice method can be to play these games first, then insert an imaginary character into the world view, set the right gender, age, personality, clothing and equipment, attack methods, etc., simulate the real project settings, and then complete the design. In this way, you will have a work that is closest to the real project. If you save 5-11 pieces, it will look very professional on your resume, which seems to be of no benefit to the experienced original painter. At this time, HR will leave you an opportunity.

4. Ensure continuous study and prepare for long-term battle.

Painting learning is a process that requires a lot of training and accumulation. Even if you enter the industry, the competition is equally fierce. The basics of painting can be learned through the sharing and summary of a large number of predecessors on the Internet, ensuring that there is enough training, and there will be progress. However, the aesthetic and design ability depends on some concentration and flexible application of methods. How much does it cost to draw illustrations in a month? Illustrators usually charge by the sheet. If a company signs a contract, a sheet may cost several hundred to several thousand, depending on the quality. If an individual is involved, a sheet may cost several tens of dollars. In fact, the salary of an illustrator is not stable, because you need to contribute at the beginning, generally speaking, you will do illustrations for famous companies, and if you draw well, a picture may cost tens of thousands of dollars, but if you are a novice contributor like a magazine, you will usually pay hundreds of dollars. If you do well in a magazine, a pair will cost thousands of dollars. A month's salary depends on your monthly output, and a cartoonist is also a mirror. Moreover, it is very difficult to make money by painting. If you want to enter this kind of industry, then on the basis of learning basic painting well, it is suggested to learn more design things, such as graphic design, space design and game design. You can make a lot of money if you draw well. It is still difficult to rely solely on cartoon illustrations, and the employment area is too narrow. Unless you become an illustrator with strength or some fame. The whole network recruits Xiaobai to study for free, to test whether you are qualified to learn more about illustrators. You can learn about Guangzhou Zhongjiao Online Education Technology Co., Ltd. (hereinafter referred to as Zhongjiao Online), which aims to provide senior VR modelers, next-generation scene/role designers, original painting designers and Tongshi post-technical certificate certification for professionals. The service scope covers all parts of the country, and it is currently an authorized management center for 3D modeling and original painting certificate training and certification.