Answer the landlord
According to your description, let me talk about my experience.
Under similar objective conditions, the top players in the dark camp are as follows.
If the version of ES Black Man CL Beetle LICH is about 5.65, DL Fear Lord and Prophet should be added. If you play normally, the speed of the above heroes will be within 4 minutes or in the early 4 minutes
Method: Black Xia will not say much.
In the early stage, beetles bought planes to bury bugs in three ways, as long as they were on guard against the exorcist snowstorm.
only add a little to the dancing of the lich element, and add all the rest to N. Only brush the middle road. At the tenth level, the next tower will be basically enough.
Fear Lord doesn't have much to say. Pay attention to the sleeping flying dragon when brushing money, so as not to be killed by soldiers. When there are bees, kill them with bees, and control the hellfire to make money.
The prophet doesn't add a static trap, he adds a lightning chain, and a troll witch doctor gives blood back to the wolf. When the level is 11, the four small towers on the right side of the tower will be dropped by an earthquake. If it goes well, the money will basically be enough.
Of course, efreet.
Let's talk about Pit Lord's problem.
Broadly speaking, all heroes with vertigo skills can match Pit Lord, but there are differences.
If it is more powerful, I mainly recommend Blood Magician, Beetle, Bull and Death Knight.
The Blood Wizard turns on the hair dryer, and the abyss steps on it. At the same time, the Blood Wizard moves backward to make the hair dryer effect disappear, and then the high-output skill is connected. This forms a system of compulsory arrest. This tactic has been widely used now.
If you cooperate with the beetle, you can directly step on it, and immediately send out a ground stab after the stepping skill is sent out. In this case, if you put the double skills together, there is no chance for your opponent to hide. Of course, this requires faster hand speed.
It's easier to cooperate with the ox. The ox dagger flashes into the enemy group and faints. If it is instantly silenced, use the ox to blow up the hero carried by the other party. If successful, you can step on it.
Death Knight, ice is a super-limited skill. Use the ice first, and step on it when the effect of the ice has not disappeared, so the opponent can't open it when he wants to pull away from the station, or the other party blade master can't save it.
The theory can only be used as a reference, and no matter how accurate and precise it is, it's just words. I hope the landlord will practice more actual combat, and many things will be self-taught.
good luck and thank you!
this combination is very strong, but it is very difficult to monopolize these three heroes, unless the opponent is non-mainstream or fails to play a hero due to major mistakes.
If you don't add other heroes but the three of them, you should first use an ox to sneak into the crowd and trample on it. If you are silent for a moment, you can quickly purify it and step on it, and then see if you stun everyone. Blow up the teleporter if he doesn't faint. If blade master is in the other person's hand and isn't stunned, throw the missile and stomp out at once. Pay attention to the target of missile strike, not the crowd but the surrounding crowd, in order to prevent blade master from saving lives by teleportation. The premise of this method is that it requires a faster hand speed.
there must be more than these three heroes at p>11, so it's better to grab KOG again and use its serenity to deal with the opponent's high output skills. The rest of the problem is not big, as long as the hero is not too outrageous, there is basically no problem. The most important thing is to practice more
Thank you!