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My name is mt4 Life Skills. What should I choose? My name is mt4 Life Skills.
My name is MT4, and I choose life skills.

You can choose four skills for this skill, namely alchemy, leather making, tailoring and forging. Sideline can make money, and this kind of sideline can get many rewards, some to gain experience, some to make money, and some to produce equipment by themselves. The biggest role of Vice industry is to produce equipment and backpacks, which costs money. Save up the gold coins and earn more gold coins with materials in the early stage.

The sideline can change jobs twice for free, which means you can change jobs after you choose, so you can choose the skills in the early stage and the skills in the later stage. Some skills make money, some skills don't, some can earn some gold coins in the early stage, and some make money by luck.

Pre-selection:

Tailor, this skill is to make backpacks. In the early stage, backpacks were easy to fill. Many people go to the auction house to buy backpacks. This is how to get a backpack. You can also use your own backpack and make money by selling it. Ten-grid backpacks are worth 5000 gold coins. You can brush materials to make money in the early stage.

Late selection:

As many large copies as possible in the later period of alchemy, 10 people's copies, where some rare materials can be exploded. Our alchemy can be used as a potion, and the copy can be brushed for personal use. In the later stage, others also have great demand for drugs, especially drugs that return blood and instantly increase harm. These drugs are very expensive. As a medicine, you can use it yourself and make money at the auction house, so this choice is also very good.

Forging, players who like to take chances can choose. Forging is a weapon here, and it's still a long time to make a good weapon. Forging can make orange-purple equipment, which can be put directly in the auction house or used by yourself, and can also make money. We collect materials ourselves and then use drawings as corresponding weapons. We may make orange and purple. The probability of orange is 1%, and that of purple is 5%. This probability is not very high.