Spend more time on marketing and less time on contracts.
Market:
First of all, I went to Guitar Navy 4 Space Station to find out which items have a large transaction volume and a large price difference. The items to be resold are generally some weapons and equipment derived from 3 and 4, which are different in different periods and need to be studied by myself. Pay more attention to medium-sized equipment.
Then the next order, which is 0.0 1isk more than the current highest closing price, will be closed with you by default. The market is automatically matched by the system, so you can't choose to trade with specific people. Therefore, if you want to make a deal, you must keep your order at the highest bid or the lowest price (in order to make a profit, you must ensure that there is a profit between these two prices). By the same token, everything received is sold at the cheapest price.
Novices don't understand the market, but they can also get a piece of the action. On the premise of goods with price difference, they can sell quickly. If you find that the selling price has fallen sharply after receiving it, you can still sell it at the expected selling price and wait for the rich man to sweep the goods.
Novice points: 1. Don't set foot in low-profit commodities, such as ores and salvage parts.
2. Keep looking for items with price difference, instead of making price difference yourself. The national service market is not clear. Anyway, European clothing is the price you threw out in tens of billions of speculations, and it was filled up when you woke up.
3. Just squat on Guitar Navy Space Station 4, not participating in transportation and reselling, but only focusing on order reselling.
4. Start-up capital should be a little, but it is not necessary to be too much, about 5E is enough. At first, I mainly looked at the market, thought for myself, and few people asked. Business opportunities must not be revealed. I can only teach you the method, not tell you what to resell. The market is changing rapidly, so I need to think more. Sometimes you need to write some auxiliary small programs yourself. What? You mean using someone else's program? Then you have to follow others and leave the soup. The plan is just an example. The important thing is, if you want to make money, go ahead.
5. Market speculation (not sure whether the Chinese name is accurate) This skill can save 20% of the mortgage payment when you place an order. That is to say, if your equipment is 100, and you have learned Level 3, you only need 40 yuan when you place an order, and you will make it up when you make a deal. V is not recommended, and III is more suitable. Because if you study V, you don't need to pay every time you place an order, but you need to pay when you make a deal. The capital flow is very large at this time. If the turnover is poor and there is not enough cash, the order will be invalid.
6. Relevant transaction tax and brokerage fee skills should also be learned. Skills related to order quantity should also be learned. You don't need to learn the skills of operating orders remotely.
Contract: The contract requires relatively more funds and a good understanding of power equipment. You'd better look at the contract market for a few months first. On the guitar, the contract scope can be set to star field.
It is also necessary to know the origin of each item, and the influence of the current economic environment and war environment on the output.
You can choose to sign a contract with an object, and the other party can choose to buy yours or not. If you plan to do it for a long time, you must pay attention to your reputation. If you are famous, sell it quickly. Don't lie to you.
Because the number of contracts that individuals can hang is limited, you need to build a legion yourself and resell it with the legion contract, so you can hang a lot.
The contract price difference is larger than the market, but the transaction volume is much smaller. Judge when the equipment is at a low level according to experience, and then collect it. If you think the price difference is enough at this time, you can choose to sell it immediately. If it doesn't reach the expected price, you can put it for a while. This all depends on experience, so I suggest you don't actually operate it first, watch the market for half a year and take notes. Or engage in some contract equipment with a slightly larger transaction volume, such as naval ballistics, sorority probes, sorority launchers, naval heat dissipation and so on.
Don't cheat in the contract, don't be cheated by others, and don't be cheated by yourself. Check the price when you receive something, and don't be dazzled. In addition, don't trust any information in the guitar local chat window, any! ! ! ! ! ! As soon as you enter the guitar galaxy, drag out the local chat window separately to minimize it.
PS: The only skill is to ask fewer people and learn more by yourself.
If it is manufacturing, there are many posts on the Internet, telling the whole process, and the blueprint is a threshold. In fact, it is not as good as reselling to earn more and more effort. There are many skills to hang up. The number of my own European clothing market is another character below my own large size, and my skills are less than 100W, but all my three numbers are supported by this character. I surf the internet for half an hour to an hour every day, hang up the contract, change the market list at will, save more than 800 E cash a year, and raise three monthly cards and PVP fees. It can be seen that EVE skills are not everything, right? .