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The origin of DOTA
1, DOTA classic

The history of DOTA should start from the interstellar era. Someone made a map called "Aeon of Disputes", which is the first DOTA map (5-to-5 single hero map). Arriving in warcraft 3: During the reign of chaos, a player named Euls made the first DOTA map based on ROC.

The earliest DOTA version in Eul is Beta99, and both sides have only five heroes to choose from. The characteristics of heroes are no different from those in battle. DOTA received a wide response from the beginning. Although it is still unbalanced, the innovative 5V5 gameplay and more tactics have attracted many people's attention. In later versions, the number of heroes began to increase slowly. At one time, in the list of the official four major servers, almost the whole row was the grand occasion of DOTA. Until the TFT period, after Euls announced that DOTA would not be updated, many people began to try to make similar maps on TFT, such as:

Valley of dissent

DOTA: Dwarf's Position

Eager for gamma rays

DOTA: darkness arrival

These are some famous maps similar to DOTA at that time.

2. DOTA All-Star Game

After the classic version appeared, some map makers (very few, only about 10) created the first forum called "9nid" (now, the names of these founders are listed on the honor list of this forum). Guinsoo, the author, referred to one of the versions and added some acousto-optic effects to it, creating the most popular DOTA map and The Craftsman. With the passage of time, the number of visits to the 9nid forum is increasing, and the server is becoming more and more difficult to load. In this case, the forum was transferred to RTSGames, and the so-called DOTA alliance was born.

The TDA team was established in April 2004, when the version of DOTA was AllStars5.84, and IGS began to hold the official DOTA competition (the only officially certified competition). 20 teams participated in the first competition, 45 teams participated in the second competition ... Until the recent championship, 1049 teams participated.

Because there are more and more players, DOTA also needs to be updated urgently. In this case, Guinsoo began to seek the help of other map makers, and Icefrog was one of them. In the long updating process, the difficulties are gradually exposed. When the version was updated to 6.00, Pendragon, the deputy head of the production team, quit the team and created his own server because of some unpleasantness with Guinsoo, the team leader at that time. This personnel change caused the development and update of DOTA to fall into a long period of confusion, because all the daily management work was handled by Peng Dagelong.

In the following days, Guinsoo, Neichus, TerrorBlaze and others * * * produced two versions of AllStars6.00 and 6.0 1, and then put them into the arms of World of Warcraft. Successor Icefrog was taken over by version 6.02 until now.

3. DOTA chaos

When Blizzard Entertainment launched TFT, Eul insisted on doing only ROC-based DOTA. At this time, a DOTA chaos picture made by Koreans appeared. Chao, known as the "gorgeous dancer", was originally named "The Defence of the Ancient Rebellion", of course, in order to confuse players and make them think that this is a new work of Eul, so as to open up their popularity. After the baptism of Classic, DOTA's tactics have developed sufficiently at this time, and it is not easy to become a master in Classic. But compared with the classics, chaos is easier to use, and brand-new heroes and gorgeous spells attract many players. However, because the language of Chaos is Korean, this map is not very popular except Korea.

Gorgeous is the most commendable place of chaos, and the concept of prop synthesis is the first one. Chaos also has hidden roles to choose from. Once upon a time, chaotic players could enjoy killing by simply controlling soldiers. Ironically, because all the heroes in the chaos are unbalanced, a well-balanced game is created.

4、DOTA EX

DOTA EX, an ancient giant, is a map similar to DOTA made by Wasabi, the stationmaster of Teacher Zhu's Warcraft Classroom, and it is also the most similar version to DOTA classic, so it has been supported by many ROC old players. But this map is not recognized by Eul. The map balances characters and skills, and all props are more practical through repeated revisions, and the tactics of division of labor and cooperation are derived. However, the diversity of tactics and the precise control of soldiers have also stifled the living space of novices, resulting in many novices failing to succeed-after all, in a team game, a novice will cause a certain burden to his teammates. Under the balanced setting of EX, the upper limit of hero level is set to 10, so the gap between players' experience and money will not be too big. Compared with other DOTA maps, ordinary soldiers in the game are more lethal. Exquisiteness has become synonymous with this work! However, when EX is no longer updated, chaos and all-star rise, the life of this map also comes to an end.

5, the true Three Kingdoms are unparalleled

Although there is no name DOTA, players who are familiar with this series can see at a glance that Zhong Zhen has a strong all-star style. Compared with other kinds of DOTA maps, authentic Chinese interface and familiar historical figures are strengths. The call for reinforcements and the existence of granary in Zhong Zhen No.3 Middle School are unique in DOTA series. In particular, players in the Greater China circle never need to team up with foreigners, which makes Shinzo create a scene that is as sought after as before in the heyday of chaos. Although Shinzo has been accused of plagiarism by AllStars fans many times, the author Lovemoon03 does not seem to have changed his original route. At present, the latest version of True Three Kingdoms is version 4.5, but most players think that version 3.9 is the best version.