49-55 years old: initial stage. Regarding this historical period, judging from the development of art, we can basically see that there are many inheritances and few innovations. There are few representative works about this period, and basically nothing can be found.
56-60 years: glorious period. Since 1956, China's artistic career has started a real nationalization process. During this period, a little tadpole looking for its mother was born.
6 1-65 years: tortuous development period. As far as this historical period is concerned, its achievements are far from comparable to those of the previous historical period. But even so, with the help of Yu Yong in the last historical period, some achievements have been made, and two classics, Moody and Make a scene in Heaven, have been produced in the animation industry.
76-84 years: extension period. In this historical period, set things right. Corresponding to the artistic career, of course, we can't show weakness. The characteristics of works in this historical period can be summarized in six words, with a large number and poor quality. There are fewer good ones, such as "Things Change" and "Three Monks".
85-9 1 year: recession. In this historical period, China's animation industry is left to rest on its laurels.
92-06: Renaissance. In the era of Internet popularization, various production technologies are applied to animation production. At this time, the works were rich and colorful, and animation began to classify the audience's age. This is a replica of the Italian Renaissance. I recommend some good cartoons that are beneficial to education: Pet Baby Travel Around the World, Haier Brothers, Lotus Lantern and The Journey to the West.
In 2007, Happy Star Cat led the domestic animation industry to be ready! ! The cartoon Happy Starcat will bring happiness to children all over the country. Happy star cat humor! Very lovable! I hope this animation can drive the development of domestic animation industry!
/kloc-The "bird and beast play painting" drawn by a school of Japanese Buddhism-Buddhist monks in the 20th century is usually regarded as the origin of Japanese cartoons. Birds and beasts behave like people and bodhisattvas in their relaxed and casual paintings.
18 14, a famous painter in the edo period in Japan created the word "manga" to refer to a group of paintings he painted with random brushwork, concise lines and prominent characters as the theme and myth, history and daily life as the content.
Contemporary Japanese cartoons have absorbed many expressions from traditional Japanese paintings such as Zen painting, ukiyo-e painting, crazy painting and spring painting.
/kloc-satirical cartoons criticizing current affairs and politics appeared in the 0/9th century. Punch, a British comic magazine founded by 184 1, has the greatest influence in this respect. The Japanese version of Punch appeared in 1862. Punched paintings were later used to refer to European-style satirical cartoons. 1877, the perforated publication Tuan Tuan Zhen appeared in Japan. These cartoons use balloon dialogs and some western painting techniques. 1902, the first four-grid cartoon with typesetting dialogue appeared in Japan.
Another major influence of Japanese comics comes from the explosion of American comics in the 1920s and 1930s. The appearance of cartoons such as Donald Duck, Mickey Mouse and Superman has influenced many Japanese cartoonists.
Japanese comics in a truly modern sense were born after World War II. Osamu Tezuka, the Japanese "God of Comics", has given comics a new meaning. He absorbed the characteristics of traditional art and tried to apply all kinds of impressive painting techniques to comic creation. He integrated the expressions of zoom, wide angle, bird's-eye view and other films into comics, which made comics feel like movies. Osamu Tezuka successfully brought Japanese manga into a brand-new field, making it have a distinct self-style, which laid the foundation for the rapid development of Japanese manga industry.
The development stage of modern Japanese comics
More than half a century after World War II, the social status of comics in Japan and people's understanding of it are constantly changing. Osamu Tezuka once divided the anti-exhibition of Japanese modern comics into six stages:
The first stage (the first decade after World War II): "Toy Age". Comics are just props for children's entertainment.
The second stage: "Qingming Festival", comics are regarded as vulgar and shallow reading materials.
The third stage: the "dim sum era", parents and teachers reluctantly allow their children to read a little comics without hindering their studies.
The fourth stage: "staple food era", 1963 Astro Boy's TV animation was continuously played on TV, and many families watched it together, and the comics were recognized by the society.
The fifth stage (1970s to mid-1980s): "Air Age", in which comics have become an inseparable part of teenagers' lives.
The sixth stage (after the mid-1980s): the "symbol age", in which comics became the symbol of communication among teenagers.