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What is AKM?
It's an alternative tactic of Terran. The following is a detailed description of this tactic that I transferred from other websites.

abstract

AKM stream is a strange tactic invented by Anger _ Korea _MAN, a famous American Terran stream of consciousness player. His game style is abnormal, his tactics are often unexpected, and his ending is dramatic. This paper gives a comprehensive description of AKM's various styles of play, and introduces some skills and details in actual combat, as well as some experiences I have gained in actual combat. Finally, I will give you a wonderful video of fighting with AKM stream.

key word

AKM, Angry _ Korean _ man, Prince of Blood Law, Frozen Throne.

1, history and present situation

I have been paying attention to AKM stream for a long time. Literature.

9, we should skillfully use the witch's I, O and other shortcut keys in order to change sheep invisibly and in time in the war.

4. AKM flows deal with various racial tactics in detail.

4. 1 AKM stream processing hum

Well, there are usually two kinds of tactics in civil war. One is that two wizards break the law, and the other is that three knights and griffins. When the double mysterious shrines and the single workshop are completed, wizards and witches will be produced, and the first helicopter will be used to spy on the opponent's tactical intentions. As we all know, knights break the law, small gunners, Griffins, witches, duke knights. If the opponent has two mysterious shrines, it can form a mixed force of cannon, knight, mage and breaking the law. If the opponent climbs three books, he can make up the Griffin cage and form a mixed power with Griffin, wizard and Pofa. In the meantime, you should always pay attention to your opponent's movements. Once the Griffin cage is found, the dragon eagle or helicopter should be replaced immediately. If the opponent is outside the tank, it is advisable to make up a small amount of small guns. If you use mf stream, you can also consider using the mixed power of three wizards to deal with the other knight (the witch slows down, burns the other knight with advanced flame storm, and even turns into a sheep).

Of course, opponents may also open double mines quickly. AKM has a way of dealing with Terran Double Mines: after the second one was promoted, he immediately hired a panda and harassed the other side's auxiliary mines with two heroes. Because there are many infantry in the early stage of the opponent, the flames of panda and blood method can do great harm to the opponent. After saving several wizards, he went home to make up the hero's magic and took a wave of farmers to share TR's opponent's mines.

One thing to note is that group compensation is very important if large-scale cramming is needed.

4.2 AKM traffic response orc

AKM likes to use the following two tactics when dealing with ORC:

The pure wizard knight flow that started with MF flow is suitable for the two times when the opponent has no dragon. It works wonders compared with its own inferior orcs. A knight with a fire in his heart has nothing to worry about if he gets an A in the other army. As long as the opponent has no Kodo beast, there is no suspense. If the opponent has few birds, you can temporarily recruit BM or exorcist, and use the puncture attack of porcupine and water element to restrain the opponent's dragon.

Three mage tanks flow. More common, similar to the sky flow, pure mage force play. It should be noted that it is difficult to achieve good results by using dragonflies and helicopters to restrain opponents' dragons.

4.3 AKM flow response to ne

AKM stream is used to process NE. It seems that the blood method level has little effect on the harassment effect, so it is recommended to use technology flow. The main purpose of harassing the opponent's house is to kill the elves and make the opponent short of wood after two copies.

Usually NE is a bear deer stream, so AKM stream generally adopts conventional arms: female and male witches+small guns (note: there is no breaking method in AKM videos, and I didn't quite understand it at first. Later, it was found that if the number of times of breaking the law was not enough, it was easy to be slowed down by deer and killed by bears. When the troops encounter, they first control small guns to bomb the deer of the other side, and then immediately slow down the bear and DH manually. Fight and retreat. When most bears slow down, the flame storm will be released again. Kill your opponent's deer as soon as possible. It's hard for a slowing bear to catch up with your troops, so be sure to pay attention to which bears' deceleration is purified by deer and slow down manually in time. If your opponent has a Watcher or a Jungle Guardian, they will absorb their magic first. Once an army is held back by a deer, immediately use a witch to be invisible. This tactic requires very high operation.

If NE suppresses Chimera and Hornhawk at home, it will either blow up more helicopters or send a large number of mixed troops of tanks and mages. Of course, the above-mentioned mage+cannon gameplay is also feasible. The premise is to kill the deer quickly with a small gun, and then turn Chimera into a sheep.

You can also consider the musket panacea and read the literature.

5.4 ud processing AKM process

Ud to AKM, personally, the best tactic is to destroy quickly. If the technology climbs fast enough and the hand speed is fast enough (when farmers are burned by blood, farmers are quickly taken away), there is no need to even cast a shadow over invisibility. There is almost no way (unless the other party is fast climbing technology and double workshop) to destroy AKM flow.

It is also a good choice to use the three heroes to play the late stage. The spike of the three heroes puts a lot of pressure on AKM traffic. In addition, the three heroes can also choose the Lord of fear to guard their hometown.

You can also try to drop the tower in the other person's house with spider flow. Once successful, AKM stream will be difficult to resist spider attacks.

By the way, I would like to introduce a little trick: number the farmers and make two copies. As soon as I hear the sound of "being attacked", I will quickly take them away. Because the level 2 flame storm burns farmers, it can kill all farmers in 3 seconds, which can cause huge economic losses to UD.

6. Conclusion

AKM is not the usual WS tactic. This is an idealized Terran combat mode with BMG as the first hero. This tactic embodies high technical content, and pays great attention to harassment and anti-harassment in the early stage, suppression and anti-suppression in the middle stage, mutual containment of arms, MF opportunity and mining opportunity. Therefore, this tactic should not be underestimated. To some extent, it can be said that it is an alternative tactic that truly embodies the theme of Warcraft.

Some people say that they doubt the ability of AKM, the prince of blood method, while others say that AKM is difficult to be elegant. Although AKM stream has not become the mainstream tactics for the time being, its position in the hearts of Terran players is indelible. Its diversity and flexibility are enough to show that it is a very excellent tactic. Prince AKM's exploration of this tactic continues. I hope that in the near future, AKM stream will become one of the mainstream tactics in Warcraft like the original Spider stream!