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Simple painting style of historical games
Seeing all kinds of game painting styles, being blinded by realistic 3D painting styles and gorgeous 2D painting styles, it is inevitable to have some aesthetic fatigue. Flat style games are like a clear stream, and the look and feel of these games may be simpler than layers of shadows and rendering models.

Flat wind is actually a flat design. This concept was put forward by Google in 2008, and its core meaning is "to remove redundant, heavy and complicated decorative effects." The specific performance is to remove redundant perspective, texture, gradient and elements that can make 3D effects, so that the information itself can be highlighted as the core again. At the same time, in terms of design elements, it emphasizes abstraction, minimalism and symbolization. " At present, both the operating system and the software interface have launched a flat style attempt, which is nothing more than a game-level approach.

This minimalist presentation, solid color blocks, geometric figures, and simple and interesting gameplay can attract attention and mobilize emotions. Perhaps this experience is also a way to relax yourself.

Next, give a few chestnuts of Pingfeng Healing Game!

When I first met Monument Valley, I didn't have many friends around. The game's fresh color scheme, even the protagonist is only outlined by triangles and circles. Pieces of colorful, built castles, ladders, underground rooms, music boxes and other shapes, if nothing else, just looking at pictures has been attracted. Harmonious color matching, cut out is a wallpaper.

Monument Valley is a declassified mobile game developed and produced by Ustwo Company in 20 14. There are two versions, 1.0 and 2.0. It is a maze work with strong artistic sense. It uses the sense of spatial dislocation to construct a jigsaw puzzle, and the picture and soundtrack are full of poetry, which won high praise as soon as it was released. The sound of the organ brought by the movement of the picture is just right for the interaction with the plot, and it is a story book that can be listened to and played.

In addition to the healing feeling brought by pictures and music, the main line of the game and the role setting are also full of the characteristics of the healing system. Ida, the protagonist, stole the tablet in the palace and wanted to return it in order to repent. This is a story of self-atonement. Totem, Ada's good friend, wants to help Ada regardless of difficulties and obstacles and save Ada from being defeated a little. After that, Ada embarked on a journey to collect totem fragments. Finally, the totem was restored and the two reunited.

Such a healing (Ji), healing (Qing), warm (Man) and warm-hearted (Man) work, although the number of levels is limited, can always bring players a lot of thinking, perhaps about themselves, perhaps about the game.

This game is widely taught, and its Chinese name is Dance Line. Although the name is foreign, this game is actually a domestic product, which was produced by Cheetah Mobile and BoomBit Inc and released in February 20 16 16. This cheetah mobile company, in fact, was originally named Jinshan Network. There is nothing wrong with the dictionary. It is a drug tyrant and the housekeeper of Jinshan! BoomBit also has a work called "Through the Fog". These two games are somewhat similar to some extent.

The screen style is a very typical flat wind design. Although the elements are simple, bright colors and logo totems allow players to clearly distinguish different scenes. The name of each scene is very simple but very story-telling, full of sense of bringing:

The purpose of the game is simple. Players control the direction of lines, avoid obstacles, collect diamonds and reach the finish line. The difficulty is that the obstacles on the map are gradually developed with the progress of the player's lines, that is:

Visibility is less than 1 m! I accidentally fell into a ditch!

The music score is also remarkable. At the beginning of the game, the system will prompt the player to wear headphones to experience a better game effect. In fact, to avoid obstacles in the game, players need to listen to the rhythm of the background music and operate according to the rhythm. Grasping the rhythm will make your line go further.

This game is a bit abusive, but it is also a good game to kill time. Music is very durable, and every time it is played, it has a new feeling.

Because the place of death is completely different (Keke).

The Adventures of Polk Echo is a musical puzzle game launched by Hungarian game production team POSSIBLE GAMES, which was officially launched on March 201May. Similar to Monument Valley, players control the protagonist Polk Ike (a little guy who looks like duct tape) to walk out of the maze in order to defeat the evil force "noise" and return the world to the embrace of sweet music.

The painting style is also flat, with fresh colors, abstract elements but high recognition. The game emphasizes the theme of music to the fullest, and sometimes the flowers on the roadside are abstract notes or sound patterns. Many non-critical factors in the game will make sounds after being touched, which shows that the producers pay attention to details.

Players need to listen to a piece of music or rhythm during the game, especially when they encounter a decrypted node, and make rough judgments and operations according to this sound. Sometimes the answer lies in the background music that is played repeatedly. Of course, this music is well-made, which makes people feel relaxed, especially when wearing headphones, you can feel rich sound changes.

The level of the game is limited, but the author thinks that the ending of the game is a little hasty and lacks the shaping of the protagonist, which may be the reason why he became an unpopular game. It is a good choice to refresh your mind when you relax.

The above three graphic style games all have such a common feature:

The purpose of the game is clear, the operation is simple, and the sound and picture are well made.

Compared with large MMOs, these stand-alone mobile games are more pure and simple, suitable for one person. The slightly more difficult level setting may also be because people come out of the complicated network world and return to traditional interpersonal communication. As these games show, the picture is beautiful, the music is beautiful, and there is no complicated idea to disturb the mind, as long as you keep going.

The only bad thing is that there are limited checkpoints and too many abuse points. Impatient people may turn to pesticides to abuse primary school students, Keke ~