Recently, the Go game in the game center was officially launched, and it soon broke through the online game of 100 people, which was much stro
Recently, the Go game in the game center was officially launched, and it soon broke through the online game of 100 people, which was much stronger than the four-nation chess at that time. Let me introduce you. Welcome to reading.
The history of Weiqi and Guoqi.
Weiqi is a competitive sport second only to chess in all chess. There are a large number of professional players all over the world, and the top players are mainly concentrated in China, Japan and South Korea in East Asia. Chinese chess institute has listed Go as a key project. Because there are many international and domestic professional competitions and high bonuses, it has become a promising career to engage in the Go industry. No matter from the historical origin, the degree of commercialization, or even the cultural atmosphere, the present situation of Shikoku chess can not be compared with Weiqi.
As far as its historical origin is concerned, Weiqi has a history of at least several thousand years, and the origin of Shikoku comes from the evolution of Lu Zhanqi. There are modern weapons such as mines and bombs in the chess pieces, and their real history is as long as decades. As for the degree of commercialization, Weiqi began to flourish after World War II, but at present, there are some games in the field of online games in the four countries, some online schools in the initial stage, some chess friends gatherings and real chess games among the people, which are not really commercialized. Behind the origin and present situation, the rules of Go are more suitable for dissemination and promotion than the four kingdoms.
Weiqi is a form of Ming chess, which is very suitable for TV media to broadcast, while the most attractive form of SiGuoJun chess is SiKongQi, which is played by the most people, but it can't be broadcast on TV, because the audience can't understand it. The popularization of dark chess is more difficult than that of Ming chess, so if you want to popularize and strengthen the mass base of Shikoku chess from the perspective of broadcasting, you will never be able to compare with Weiqi. Then, if we think about it from another angle and take the double-bright form of Guoqi as the key promotion project, can we deepen the popularity of Guoqi? Judging from the audience's acceptance, double brightness is obviously more intuitive than four darkness, and it avoids the shortcoming that full brightness completely obliterates the charm of the four armies' dark chess, which is a compromise choice. However, the double-bright form is the characteristic of online games. If it is a real chess shape, it is impossible to use double Ming. Unless a new type of real chess is invented, it is a bit sci-fi to use Shuangming. In the future, if there may be a TV broadcast of Guoqi, the first choice is Shuangming.
Going deep into the topic of popularization, there is a big gap between the top chess players in the four countries and ordinary chess fans. Military chess is more like football. If there are professional players in military chess, amateur teams will have a chance to beat professional teams. Go is more like table tennis. Amateurs have no chance of winning when they meet professional players, unless they deliberately lose because of human factors such as gambling. Therefore, once the four-nation chess has a broader mass base and a broader region, it will produce grassroots heroes with the participation of the whole people, and the opportunity for civilians to make stars is beyond Weiqi's reach. No matter how strong the mass base of Go is, the star aura will always belong to those professional players, unlike Guoqi, which can imitate the grassroots auditions of super girls and fast men, produce idols from the people and then enter the professional circle.
The difference between Go and Guo Jun Chess
A competitive sport is immature without idols. Idol stars need popularity, and it is very effective to build popularity from the perspective of the Internet. There is a phenomenon that a large number of chess watchers concentrate on watching a chess player in the game rooms of Lianzhong Shikoku and QQ Shikoku, which is the spontaneous and primary popularity of online idols in Shikoku Chess. It shows that the concept of idol does exist in the military chess circle. Generally, there are a lot of opinions in the articles of people on the topic of idols on the military chess forum. The early Weiqi was not very famous in China, but in the early 1980s, because of Nie Weiping's successive victories, Japanese people who had enemies with paid great attention to Weiqi, and Nie Weiping gained fame and fortune and even changed his wife. This is the role of stars. Speaking of which, are the Shikoku players who are expected to become the stars in China's mind very excited? Ha ha. The SiGuoJun chess lacks an opportunity, such as the opportunity in the Sino-Japanese Go game, to make the military chess idol a hero, thus promoting the promotion of SiGuoJun chess in China.
Strong teams tend to fall in front of weak teams, which is the most gambling promotion point of the four-nation chess, and Go is incomparable in this respect. If the four countries make a breakthrough in chess thinking, follow the example of football lottery, create the concept of "chess lottery" and promote it, it will naturally inject a lot of money. The last paragraph is a daydream at present. Look at it and forget it. However, it is always good to have imagination. There are too many factors in the four-nation chess, so it is necessary to properly integrate some dreamy and romantic colors.
The Cultural Atmosphere of Weiqi and Shikoku Chess
Finally, talk about the cultural atmosphere. Weiqi is a thousand-year-old demon with profound cultural heritage. Known as the treasure of ancient China culture, this image concept is very attractive. No matter from music, art, calligraphy, literary works, chess and other fields, Go has a good performance, and is even called an elegant art movement. In the chess game room of the four countries in the United States, where the author often goes, the owners are often busy, and there are many bloodshed in the forum of the four countries. The addiction of the four-nation chess players to military chess is more catharsis and randomness. The truth on the chess board is more like a martial arts internal strength competition, picking flowers and flying leaves, killing people invisibly; The authenticity of online military chess, because the partners and opponents come from all corners of the country and don't know each other, often unconsciously integrate into some playful willfulness, perhaps related to the network, and others don't know who I am after the noise. The characteristics of network and four-piece chess determine the impetuous style of four-piece chess. If there is a real four-person chess game on the Internet, and there is a fun way for two partners to play together, which is generally mixed between men and women, there will also be many quarrels. In order to increase the cultural connotation, the four major military chess need more people to interpret and dress up from various literary angles.
Only by exploring the development path suitable for its own characteristics can Shikoku chess really develop into a competitive sport. The so-called analogy is always beneficial to compare with other sports and gain more experience.