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What was changed in Lol 2065438+July 2003?
Revision: Black tone is online, the legion system is online, and summoners below level 3 cannot play PvP.

Downtime: July 24th, 2:00- 10 (startup time will be delayed or advanced due to work progress).

Closed area: all areas

Reason for downtime: Update Udyr's Ultimate Skin Terror Blade and other contents.

Version update details:

Hero adjustment

Brand Kegan Rodhe brand

-W pillar

Mana cost reduced to 70/75/80/85/90, instead of 70/80/90/100/10.

-E fire burning

Mana cost increased from 60/65/70/75/80 to 70/75/80.

-Flame storm

Mana cost decreased from100/100/100 to 100/ 150/200.

Brave bomber Kucher

Players always complain that the mana consumption of phosphor bombs is too serious when using cookie. However, when we look back at this skill, we should also consider its insufficient countermeasures. Therefore, we reduced the mana cost of his other skills, so that his overall mana cost would not be too tight.

-W Valkyrie diving

Mana cost reduced to 50, which is 100.

-R rocket bombardment

Mana cost reduced from 30/35/40 to 20.

Glorious executioner Levin

In order to conform to the existing game style, we reduced the damage per second caused by passive use of Draven in early games. But unfortunately, in order to achieve a satisfactory value, we have to reduce passive injuries to a very low level. Therefore, we choose to redo his passivity to increase his existing game style, thus making him more "gamified". Even his enemies will cheer together: welcome to the Devon League.

-German Union (new passive)

When Draven catches the flying axe, or kills the soldiers and monsters, he will gain a layer of worship value. When Draven kills an enemy hero, he will consume half of the worship value and get a gold coin reward. Each layer of worship value will provide him with three gold coins. After Draven's death, the worship value will be lost by half.

Evelyn, widow maker

-R Embrace pain

Fixed a BUG where Evelyn would have a "satisfied" state and visual effects (just visual changes) after hitting the hero with a spell shield.

The shadow of war, Hekarim

-Q escape

Mana cost increased from 25 to 24/28/32/36/40.

Wrath of the storm, Janna.

-R recovery monsoon

Fixed a BUG that caused the calculation time of the BUFF icon to incorrectly match the startup time of 4 seconds.

Future guardian Jess

After increasing the cooling time of Jess's accelerator door, it can still ensure the damage of the skill combination of electric shock and accelerator door, and at the same time weaken his potential of poking and escaping. In addition, because not every power generation energy shock will accelerate in the later stage, we also increase the basic speed of this skill in order to better use it as an independent skill.

-Q electric energy oscillation

The initial ballistic velocity is increased to 1450, which was 1350 before (the ballistic velocity of the accelerated electric energy is unchanged).

-E accelerator door

The cooling time is increased from14/13/12/110 seconds to 16 seconds.

Furious heart Kennan

Jodl's Shuriken seems a little too sharp, so we slightly lowered Kennan's early online harassment ability and team warfare potential.

At the level of-1, the basic attack power is reduced to 50.5, compared with 54.6 before.

-Bear with it! Lei tieyin

The duration of the imprint was reduced from 8 seconds to 6 seconds.

Lich Le Fulan.

Le Fulan's old trick is not like a big one, but more like a tool to activate the magic seal of silence. The goal of the following changes is to make the old trick more interesting with other skills. First of all, copied skills will cause fixed damage based on them instead of bonus damage based on them. This means that players can use the same skill more creatively at level 6, instead of keeping it for silence. In addition, the first damage of Silent Magic Seal is reduced, but the second damage is increased, which is also to improve Le Fulan's multi-skill mechanism.

-I'm confused.

The mirror will now try to move instead of staying where it is.

-Q silent magic seal

Mana cost reduced from 70/75/80/85/90 to 50/60/70/80/90.

First damage and activation mark damage are adjusted to 55/80/105/130/155 (+0.4 * spell strength).

-The first damage is 70/110/150/190/230 (+0.6 * spell strength).

-The damage before activating the seal was 20/40/60/80/ 100(+0.2* spell strength).

The silence time is reduced to 1.5 seconds, compared with 2 seconds before.

-W Magic Fan

The cooldown is now calculated after casting, not after you return to your original place.

Mana cost increased to 80/90/100/110/20, which was 80 before.

Fixed a BUG that once made magic fans visible in the fog of war.

-E phantom chain

The deceleration time (and the startup time before binding) is reduced to 1.5 seconds, compared with 2 seconds before.

The binding time is adjusted to 1.5 seconds, and it was11.3/1.6/1.9/2.2 seconds before.

The cooling time is increased from 10 sec to14/12.5/1/9.5/8 sec.

-R Do the same thing again.

Mana cost reduced to 0, which is 100/50/0.

Now all copied skills cause fixed damage based on themselves, not bonus damage.

-R Same trick: Silent Magic Seal

Now both skill hit and mark activation will cause 100/200/300(+0.65* spell strength) damage.

-R Same trick: Magic fan

Now the cooling time is calculated after casting, not after returning to the original position.

Now deals 150/300/450(+0.975* spell strength) damage.

-R Same trick: Phantom Chain

Now 100/200/300 damage (+0.65 * spell strength) is caused when the skill hits and the binding effect is activated.

Void Prophet Marzaha

-Q invalid call

Now, the view of the entire path will be displayed correctly.

Now the injured target is always visible.

Evil hallucination

Now it will be transferred from zombie heroes (such as Dead Song, Kaige Magic, Gera, etc. )

Morgana, fallen angels.

-q the imprisonment of darkness

Fixed a BUG that caused Q Dark Prison to fail to capture stealth heroes correctly.

Ness, the death of the desert

-Q is soul-sucking

Now, additional damage will be displayed as BUFF on the void panel.

Deep-sea giant nautilus

-Q clear the channel

Can no longer cross some walls.

Nunu the Snowman Knight

We lowered the overall damage of devouring to prevent Nunu from far exceeding the anti-wild ability of punishment in the first level.

The increased health per level has been reduced to 96, which was 108 before.

-Q phagocytosis

Damage reduced to 500/625/750/875/ 1000, compared with 600/700/800/900/ 1000 before.

Orina, the soul of the clock.

-E instruction: defense

Arianna gets a passive distance indicator, which shows how far it takes to get back to a friendly hero when the ball is attached to her.

Pan Sen, Lord of War.

-Q spear throwing

Fixed a BUG where spear did not calculate the bonus of additional critical strike damage when the enemy's health was below 15%.

Raven, the sword of exile

-Q wing-folding dance

Fixed a BUG that had caused the surprise of dancing more than 3 times.

Twilight eyes are cautious.

-Bear with it! punish the evil and praise the good

Fixed a BUG that caused the visual effect not to be displayed correctly at the beginning of the game.

Dragon Blood Wuji Shyvana

We have readjusted the direction of flame jet, which is now a core tool for controlling and cleaning the field; At the same time, we also emphasized that the dragon lady, as a "burning" skill, can restrain tank warrior heroes through general attack. We have also fixed a BUG that has existed for a long time, which once caused the dragon lady's fire to start a prairie fire without enjoying the attack bonus in dragon form. This change also made her anger stack faster and consume more slowly-which helped her in the later team battle. Finally, we adjust her previous passive description to a text prompt of new skills, which can make the information display more concentrated.

-Dragon Wrath (Redo): All effects of Dragon Wrath have been adjusted to other skills.

Dragon Blood-Get 5/ 10/ 15/20 armor and spell resistance. These rewards are doubled in magic dragon form.

-The flame is breathing.

No longer reduce armor 15%.

Now it will cross all the hit enemies instead of staying at the first enemy.

The duration of the benefit reduction effect has been increased from 4 seconds to 5 seconds.

The damage is reduced to 80/115/150/185/220, which is 80/125/170/215.

The additional magic damage caused by attacking the target with loss effect is changed to 2% of the target's maximum health, which was previously15% of the fire damage (12/18.75/25.5/32.25/39+0.09 * spell strength).

-W, a fire starts a prairie fire.

Fixed a BUG that once caused a fire in dragon form without enjoying the attack bonus.

-R magic dragon was born.

Passive Armor/spell resistance bonus removal

The acquisition speed of passive anger is increased to 1/2/3 points per 1.5 seconds instead of11points per 1.5 seconds.

Anger consumption in dragon form has been reduced from 6 points per second to 5 points.

Thresh the Chain Warden hammer stone

-After using Q death sentence, the text prompt will show that death jump is available.

Tic, the source of plague.

-Q delay

Fixed a BUG that caused the guardian angel or time to go back to act on twitch, which could revive him in stealth.

Vayne the Night Hunter.

-R limit moment

After launching a normal attack, the stealth effect provided by the limit moment of R will be broken correctly.

Biochemical magic Zach

-E rubber slingshot

Fixed a BUG that caused the slingshot to break the target spell shield first when aiming.

Giggs the Blaster

We hope Giggs's radical use of fixed-point blasting will be easier and more rewarding, whether it is instantaneous detonation or staying on the battlefield as a terrain threat. We also hope that fixed-point blasting can be used more easily when the delay is medium or high.

-W fixed-point blasting

It can be activated again during the flight of the bomb, so that the fixed-point blasting will explode when landing.

Ballistic velocity increased to 1750, which was 1600 before.

The repelling distance increased from 300 to 400.

Now the cooldown is calculated after the skill is cast, not after the explosion.

Total hero change

By constantly changing the shape as the map moves, some specific heroes can quickly add layers to the tearing equipment (magic cut and blazing angel hug) without consuming mana.

The following skills will no longer be counted as skill casting, so they can no longer trigger special effects of goddess' tears, glory and other equipment:

Iris's R Spider Form/Human Form

Pumas in Nadari, Nidalee the Bestial Huntress

Future Guardian Jess's R Mercury Gun/Mercury Hammer

We standardized the hit delay of some skills and slightly adjusted the difference between skill casting and skill taking effect.

The hit delay of the following skills is standardized:

Brand Kegan Rodhe brand W-pillar fire hit delay is normalized to 0.625 seconds.

Leona's R solar flare hit delay is normalized to 0.625 seconds.

Swain the Master Tactician's W Crow's Claw binding hit delay is normalized to 0.875 seconds.

The hit delay of W dark matter of the evil wizard Vega is normalized to 1.25 seconds.

faint

When used as a hero of immune control, it will only display "Can't slow down"

Lose internet connection

Now, if a player disconnects when the hero is controlled, that player's hero will run back to the base correctly.

Stage attribute

In order to reduce the financial pressure of the assistant in controlling vision, we made some changes to the Prophet potion, and at the same time re-established the reward mechanism for removing eyes. First of all, the Prophet potion will not disappear after death, which means that players can be more aggressive when they have a prophet, rather than arranging their eyes in a known safe area. Secondly, the reward after removing the eyeball can be divided into two parts: the player who removes the eyeball and the player who makes the eye position visible through the true eye and the prophetic medicine can get the gold coin reward.

Reconnaissance guards/real guards

The reward for finding and seeing the guards dismantled has been increased from 25 gold coins to 30 gold coins.

The reward for removing guards by Riggs Light Detection has been increased to 20 gold coins, compared with 15 gold coins.

The reward mechanism for enucleation is adjusted as follows:

Players who remove their eyes get a reward of 50% of the value of the removed eyes.

A friendly hero who wears the Prophet potion nearby or places a real guard will receive another 50% reward for the value of the removed eye position.

Insight Stone and Insight Ruby now display the number of eye positions that can be placed in the text prompt of the item.

The panacea of the Oracle

Never disappear after death

The detection radius of stealth units has been reduced from 750 to 600.

Now players wearing the Prophet potion can see the detection radius of the Prophet potion.

Excerpts from Oracle Bone Inscriptions

The detection radius of stealth units has been reduced from 750 to 600.

Now players with Oracle essence can see the detection radius of Oracle potion.

The goddess' tears and the devil's sword are superimposed too quickly and the cost is too low, so we increased the cooling time of their charging. On the other hand, the archangel's staff, as the top equipment, should require a high investment of gold coins, so we decided to reward those players who give priority to archangel.

Goddess's tears

Only passive mana accumulation

The text prompt has been updated to explain how it actually works.

The Devil's Sword

Only passive mana accumulation

Mana accumulation cooldown increased from 3 seconds to 4 seconds.

The text prompt has been updated to explain how it actually works.

Archangel wand

Only passive mana accumulation

Mana gain increased from 6 to 8.

The cooling time of charging is increased from 3 seconds to 4 seconds.

The text prompt has been upgraded to show how it actually works.

In the past, if some heroes' ordinary attacks activated physical effects (we are considering Gavin), they would inadvertently trigger the armor-piercing effect of black cutting. Heroes like Shyvana and Lei Kedun who can attack many times at the same time will not appear.

Black meat cleaver

In a normal attack, you can't trigger the armor-piercing effect multiple times.

We made the passive bonus of Mamotius' bite more direct. Now when the shield is turned on, the bite of Mamotius can directly get the highest AD bonus, and now players can clearly know when this equipment is the strongest.

Major's soul thief

Attack power increased from 55 to 60.

Spell resistance increased from 36 to 40.

Passive: Now every 2% loss of health will increase the attack power of 1, instead of every 2.5% loss of 1.

Passivity now increases attack strength by 35 points instead of 40 points.

Fixed a BUG where the passive cooling of Mamotius' bite could not be correctly reset when the passive cooling of Hercules drinking knife was upgraded in the cooling state.

Vogue hat

Fixed some unexpected heroic skills and interaction problems in stagnation.

The hourglass of zhonya

Fixed some unexpected heroic skills and interaction problems in stagnation.

map

Summoner canyon

We have made some adjustments to the death of heroes, especially for some tactics that can gain an advantage through repeated deaths. We know that this will affect the gameplay of some unintentional dead players, and we will continue to pay attention to this matter.

After death, the gold coins were adjusted to be consistent with the preseason of the third season.

For example:

If a player is killed three times in a row without being reset, he will get 220 gold coins (previously 182 gold coins) after being killed again.

If the player is killed for 6 consecutive times without being reset, he will get 1 12 gold coins (previously 62 gold coins) after being killed again.

After being killed, the minimum reward offered to the opponent is increased to 50 gold coins (previously 15 gold coins).

In this patch, we set a precedent for adjusting the balance of specific heroes according to different maps. Our intention is not to adjust the hero like Summoner's Canyon, but to solve some already sharp contradictions in the hero experience. In this patch, we adjusted Casadin in the crystal scar and Xinjide in the twisted jungle. If it goes well, we will continue to fine-tune.

Twisted jungle

Crazy chemist sings

In the distorted jungle map, the armor per level has been reduced from 3.5 to 2.

The cooldown of crazy potion in twisted jungle map has been increased from 100 second to 120 second.

Crystal scar

Casadin the Void Walker

In the crystal trace diagram, the cooling time of void walking is increased from 7/6/5 seconds to 9/8/7 seconds.

In the crystal trace map, the casting distance of void walking has been reduced from 700 to 600.

The abyss of crying

Add a brand-new prop: Winter Spirit

Synthetic formula: therapeutic orb+therapeutic orb+negative cloak

Total selling price: 2080 (total price: 1000)

+70 spell resistance

+20 HP /5 sec

Passive only: provides a shield that absorbs damage. If it is not attacked in a short time, the shield will be activated again.

Game interface

Fixed a BUG that existed for a long time, causing players to trigger attack move commands and move commands when typing in the chat window.

Fixed a key binding error that prevented some modifierkeys from being used with some keys and mouse buttons.

Significantly enhanced the performance when purchasing advanced items.

Theater system

When viewing teams in the "Theater" tab, clicking on a team will display a list of top players of that team.

comprehensive

We worked with the player behavior team to remove all ping values from the display (except you). Looking at the data carefully, it seems that displaying the ping value in the loading interface will increase the player's disgust, even if the game has not yet started. Finally, we come to the conclusion that removing the ping value display on the hero loading interface will make the overall communication between players healthier, so we did it.

The loading interface will now include the summoner icon.

The reading progress bar has been deleted due to space constraints.

Ping values of other summoners have been removed.

The rune page has changed a lot, and now it can provide a better response experience:

If you filter out all the runes by a certain type (such as mark or seal), it will be grayed out, indicating that it is empty.

If you revert the changes in the script, the edited changes will not be changed.

Now, you can open multiple rune types at the same time in the rune list.

Right-click or double-click to quickly add runes without waiting for the animation to finish.

Changing the rune slot will narrow the gap slightly.

Scroll bars are more responsive and easier to click.

When the scroll bar appears, the separation line between the effects in the right data pane will be narrowed.

When you drag a rune to the rune slot, the highlighted border will no longer be displayed near the rune slot.

The animation of rune furnace becomes simple, and the CPU utilization rate becomes low.

The filter of the rune furnace becomes more consistent with the filter of the rune page.

When the smart casting distance indicator is activated, the key position of smart self-casting (Alt key by default) will activate the skill immediately when the key is pressed, instead of waiting until the key is released. This change is to keep consistent with the usage habits of some self-casting methods (such as Shivell's e-skills).

Explanatory text and visual indicators are added in the client, which clearly convey to novice and low-level players which game modes, maps and game types have not been unlocked.

PVP.net will automatically zoom to 1 150x720 or 1024x640, depending on which is most appropriate. The following most common desktop resolutions affect the user experience:

1366x768

1280x768

1280x700

1 182x864

Known issues:

After setting the smart casting key, the shortcut keys in the game may be displayed as the keys before modification, but the normal functions will not be affected.

Open picheng garrison.