Current location - Music Encyclopedia - Chinese History - Making history 2 introduction
Making history 2 introduction
The game is all in English, and my English is not good. I just felt it. Please forgive me if I made a mistake!

In fact, this game focuses on resources and development. I don't think it is very important to fight other unnecessary wars except to seize the necessary resources from the beginning. Militant players can develop and try not to play major leagues.

Take China as an example, the first few things to do:

Industry:

When you import a lot of coal (you can also import some steel), it is terrible to have no coal at first, which means that your industry is at a standstill and you can't do anything. All cities develop factories at the same time. The number and level of factories directly affect the production level and the construction speed of other buildings. There may be some cities that can't build factories immediately because of resource problems, but don't worry about all the points. The initial industrial capacity of each country is different, so you should build a factory according to the actual situation of the country you choose.

Round supplement to the German question: it is suggested to build two first-class factories, three second-class factories, three third-class factories, three fourth-class factories, three fifth-class factories, and 1~3 underground factory. In this way, there will be a big funding gap (1000 billion yuan) after the completion of the project nationwide, but the export of commodities (munitions, oil, textiles, food, automobiles, etc.). ) and the military output will be very efficient. The central region must not lag behind (connecting the north and the south and supporting the east and west).

Resources:

Resources include minerals and agriculture, and all resources are selected for production. Mines should try not to engage in agriculture in advance, and plain areas can develop agriculture. Supplement: Generally speaking, it can be divided into several stages. The first stage: mining, farm farming, road construction and fortifications are carried out at the same time (border first and then inland); The second stage: the mine is upgraded, and then minerals are added to the producing area. Those who produce coal can only increase coal, and those who produce oil can only increase coal. Some plots have both resources, which are relatively cool (such as Sakhalin Island); Farm upgrading increases food production, and the number of farms is fixed; Don't lag behind in infrastructure construction; The third stage: at this time, if the resources are not self-sufficient, I will continue to increase my eyes. When playing, I am at the exit at this time; This stage is mainly defense, because the second stage of science and technology will come up, and then roads, railways, highways, airports, anti-aircraft guns and so on can be built nationwide. Why do you fight when you are self-sufficient, and the soldiers are expensive ~ ~

Army:

I used China's first round to send troops to Manchukuo and Korea to drive the Japanese out of the sea. Only the top two cavalry and infantry units are enough. Don't be afraid to declare war on Japan, because he will announce you sooner or later.

I had a job when Taiwan Province Province returned to the embrace of the motherland, and the Japanese announced me on their own initiative. All the other troops moved to two areas near Yunnan, bordering the British and French colonies. It was here that I fought the most wars and was invaded by Britain and France. Other places, such as Xinjiang and the coast, don't worry. It hasn't landed yet. Don't build a large number of troops at the beginning, because the number and grades of factories are limited and it takes a lot of time to build a army, so focus more on industrial construction and fight whoever you want when the national strength is strong. We must develop the central city into an industrially developed city, because if there is a war between the north and the south, the central city can transport troops in the shortest distance, and because of the industrial development, it can also create a large number of troops to resist invasion in the shortest time.

Supplement: According to the above supplement, infantry and other marine units relying on people will produce one in a round, and it will be soon (insist on the rapid development of soldiers! ), two mobile units, five armored tanks and the like, it is also convenient to have a dock along the coast, and two air forces, because it is nothing big. As for the army, I suggest that the border defense line should be arranged, and the airport must have it, because there may be a war with the Soviet Union and the development of the game scene is uncertain. I have also encountered the situation that the United States, the Philippines and New Zealand intervened in the war against the Soviet Union, and the Soviet Union almost lost the Heilongjiang region. The specific arrangement depends on the player. After the development of science and technology, the army will be upgraded, and all three services can be upgraded.

Diplomacy:

Anyway, I never take the initiative to form an alliance with other countries, and others add me, but it is easy to form an alliance with a common enemy. In the early and mid-term, some small parliaments will fight with each other and turn to you for help. Try not to agree easily, because a random alliance may lead to joining some big alliance groups to fight in a short time, and another country that is not aligned with you will take the initiative to find an alliance with your enemy. It is greatly unfavorable for you to fall into the quagmire of war prematurely in the process of junior high school development. When you hold your ground and find that technology and industry have fallen behind others, I will take a peaceful trend and try not to form alliances with countries in conflict.

In the middle stage of development, we can accept some alliances appropriately, and when the national strength is strong (the top three), we can fight wars. We must fight in other people's colonies and don't lead the war to our own land. It is not difficult for me to fight on two fronts now. China has a vast territory and rich resources, which is very good! When choosing China, don't shoot down Hongkong. If the fishing village had been shot down at that time, Britain would have attacked from Yunnan, and you tried to recover Hong Kong.

Supplement: Players can also help the political struggles of other countries diplomatically, which will increase the chances of civil war in other countries, but it will take a long time. At that time, I thought about recovering Hong Kong, but there were too many British colonies, mainly controlling India. My industry in Tibet has just developed and has indeed suffered some losses, so I helped his fascist camp, but it will also have an impact on domestic politics. Please use it with caution.

Technology:

Don't build too many high-tech buildings such as universities in the early stage. It takes time to develop industries first. Nanjing and Harbin are enough as science and technology centers. I only developed coastal cities into science and technology cities in the medium term.

In the medium term, if you have spare time and energy, you can build more scientific and technological facilities such as universities. Some technologies can only be studied if a university and a building coexist in a city. When the industry reaches a normal level, you can build more technology-related buildings. The more scientific and technological facilities in universities, the faster the research.

Supplement: In fact, scientific and technological research and development facilities can be built all over the country. Although a lot of resources are needed, the development of science and technology will be rapid. Imagine how fast the country will study a technology! It takes hundreds of rounds to study alone, but it spreads all over the country, and instantly drops from a few hundred rounds to 10 rounds. I have developed an atomic bomb around 1943! After scientific research and development, scientific research facilities can be dismantled to reduce maintenance costs.

Economy:

I think money is just for decoration. My economic balance has dropped to about 40%, and my debt is tens of billions, which is still developing happily. When industrial production capacity rises, capital will keep pouring in. Once the five-level factory is completed, the financial resources will roll in!