Game statistics of all e-sports competitions (including KPL and KRKPL in the glory of the king), including scores, data, outfitting and economy, can be found in statistics and historical records.
Kpl data is the data generated by the contestants by operating virtual characters and props, which is artificially defined and counted according to the data dimensions that can be generated by events and games. Hero's ban rate, pick rate, winning rate and average performance data. It can explain the problem of hero balance. There is a big gap between professional players and ordinary players because of their operating level and understanding of the game. Therefore, the judgment of hero balance should be based on the user data of different segments in the game.