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Two-dimensional Talking about the Fate Series of Past Lives (2)
Previous life series (1)

The first half of the article links, interested friends can have a look.

After the release of Moon Ji, it quickly attracted favorable comments, gained considerable sales and attracted a large number of fans. The reason is that the huge setting of the moon world skillfully combines sword and magic, religion and science fiction, passion and love, even the cosmic truth of the world we live in, and the wonderful plot written by Kinoko Nasu.

The success of Moon Ji also delighted Takeuchi and Naisu, and years of hard work finally paid off. At this time, some acquaintances in the commercial game club advised them to commercialize TM while the iron was hot, but these people were a little resistant at that time. One of the reasons is that they are very successful in the same circle and have a good impression on this circle. And they think, since it is successful as a fan club, why should it be commercialized? Just because "the conditions are commercial enough" is too indecisive. Secondly, because Wu Neichong knew when he worked in the original game company that he would face many restrictions after commercialization, and the system of commercial companies annoyed him, TM Company continued to exist as a fan club.

In the "Ten Nights in song month" released by Fan Disc, the players were surprised to find that CG not only became beautiful in lines, but also became professional in coloring. It turns out that not only Wu Nei practiced his lines hard, but TM also entered Cang Yue Yu Xiong and Koyama Hirokazu. From then on, Takeuchi was only responsible for the line draft and handed over the colors to others. Wu nei's painting style is now basically shaped into this green style. It should be said that this is a change he made to match Naisu's story. After all, if the characters drawn by such a serious story and worldview are too immature and lovely, it will seriously destroy the atmosphere of the story. Compared with the characters in other stories, TM's CG is very distinctive. It's just that people in Takeuchi are often criticized for drawing their hands and feet too long, but this has been preserved as a feature. By the way, Takeuchi himself admits that his study object is Yasuhiro Nightow (masterpiece "The History of the Three Kingdoms"), and he worships Togashi Yoshihiro very much.

Later, Naisu and Takeuchi talked easily and thought of changing the old destiny novel into GALGAME. At first Naisu was worried that "the protagonist of this story is a girl, so it would be inappropriate to be a GALGAME", while Takeuchi simply put forward "Why not change the protagonist to a boy and the saber to a woman?"

At that time, Naisu's reaction was overwhelming: "How to play this?" Isn't it a fundamental subversion of fate to make saber a woman? But when I think about it at home, I think some problems caused by it can be solved. As for what the problem is, everyone can make up for it by themselves.

In this way, fate began to emerge. Originally, the novel was not written for the script of the game, so we should continue to transform it. There is only one plot similar to the saber line in the novel, with new lines and plots added and settings modified. After a year of production, they deeply felt that in order to make a good fortune, the ability of fan clubs is really insufficient. They especially recall the fear that was dominated by difficulties-yes, they have no money. Although there are many professionals to help with the production of Yue Ji, out of the self-esteem of game producers, they don't want teachers to rely on others.

So in 2003, a limited company, ノーツ (the name should be spelled in katakana of Naisu's early work notes), was established, and the person in charge was Wu Neichong. In April of the same year, TM was officially dissolved after it released Moon Box (including Moon Ji, Moon Ji PLUS and Ten Nights in song month) in the name of its peers. Since then, TM has become the brand name of the company. However, the main personnel have not changed, and everyone still calls them TM. As for the brand ノーツ, it has been ignored by everyone.

Therefore, TM is commercialized for fate.

In 2003 10, Yue Ji changed the animation, Tan Yueji broadcast it, and the fans would do the game animation. This is an affirmation of TM technology and the level of Yue Ji. Although the adaptation of animation can be said to have made great contributions in propaganda, it has now become a black history because of the destruction of the original work. It was not until the animated interview of fate that Takeuchi and Naisu revealed their dissatisfaction with Tan Yueji. And some fans even denounced it as a "fake moon altar", or simply called it a fan animation.

On June 30, 2004, at 65438, Destiny/Stay-over Night was finally officially released, which coincided with the date in the game. What kind of game is fate/staying overnight? Of course, it is not a "functional game" that some defenders say turns pale at the mention of 18 ban, nor is it an "epic masterpiece" that some connoisseurs say. In a word, it is "the legendary martial arts game". Naisu said that he once liked a comic book called "The Metamorphosis of the Devil", which gathered the struggles between Japanese swordsmen, so he wanted to write a novel about the chaos of heroes in ancient and modern times. The settings of "Holy Grail", "Magician" and "Servant" were all determined at that time. Therefore, "Fate/Stay Night" can be said to be the setting of Naisu.

TM uses a brand-new game engine in Fate/Stay Night. Through the organic combination of text, video, sound effects and BGM, AVG word games have made a refreshing sense of fighting games.

According to the statistics of the magazine, the game sales volume of Destiny/Stay Night in that year was 146686, which was the first in GALGAME sales volume in that year. In 2005, it sold 28,557 copies, which is a huge sales volume.

Out of the original intention of thanking the players (by the way), TM released the "Destiny/Hollow Ataxia" on the fan disk on October 28th, 2005. With the momentum of the original, the sales volume of this Fandisc is even more bizarre: although it is near the end of the year, the sales volume in 2005 reached 1540 15. Although there is no lack of herding effect, TM does not make trouble just because fate/hollow ataxia is a vermicelli dish, but shows a higher production level than fate/staying overnight. This sales volume is also an affirmation of their efforts.

With its high popularity and sales volume, Studio DEEN adapted it into an animation in 2006, which was known by more people. Many people, including me, also learned about fate from the 2006 edition of Fate/Stay.

Everyone knows what happened next. Gen Urobuchi carefully wrote Destiny/Zero, which is a prequel to the Destiny series. The novel The Field of Empty was adapted into eight drama versions by UFOtable Company.

Because of the pleasant cooperation with UFO company, the animation decision of fate/zero novel has also been put on the agenda. From June 20 1 1 to June 20 12, we enjoyed the best works in the history of Japanese TV animation.

First of all, Naisu once said that there are only three works that he can get his hands on: Empty Realm, Magic Night and Ice Flower. "The Realm of the Empty" has been theatrical, and the other two films have only been circulated in a small area, and the public has never heard of them. Naisu believes that the magician's night is the root of the whole moon world, and the original world outlook and settings are reflected in this novel.

Secondly, The Magician's Night tells the story of a magician named Aozaki Aoko from the front. Zelrich, the ancestor of Yuansaka family, scared Torre dell'Orologio to death just by showing his face. How can this novel, which comprehensively describes the living wizard, not attract fans of the destiny series?

The above is the general development of fate and types of the moon. I will continue to pay attention to the new trend of destiny series and share it with you.