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Starcraft 1:

Terran:

Terran (or Terran, Tran): The original English word is Terran, which means people from the earth and their colonies on other planets in space. In the original story of StarCraft, all terrans in the original game were criminals exiled by the earth. They traveled to the other side of the universe in four huge immigrant spacecraft, which means that they are not authentic "earthlings";

In the whole game series, the only humans from the earth are GerardDuGalle and his earth UED fleet. In the background setting of StarCraft (that is, single-player game), the influence of Terran is not as good as that of Zerg or Protoss, mainly because the scale of human narrative in the story is much smaller than that of the other two races.

Zerg:

Zerg/Selg (or Zerg): The original English text is Zerg. They have the same creator "Same Nagas" as the protoss. Zerg was created as a purely physical creature, so it was also translated into orc. The wisdom, will and strength of the Zerg are concentrated on a few brain worms with high IQ. Other zerg members have no thoughts and will of their own, and completely listen to the hidden signals sent by brain worms.

In addition, all Zerg have a leader like * * *-Overmind, which is the origin of all Zerg thoughts, including the chiefs of various tribes, that is, brain worms.

The core driving force of the Zerg is the constant invasion and assimilation of other races. They absorb the advantages of other biological DNA and remove its disadvantages, so the life of zerg often has biological perfection. Zerg occupy the largest number of planets among the three families, because they breed rapidly and need few resources. Therefore, the Zerg is the most secret in the story. ?

Protoss:

Protoss/Protoss: The original English is Protoss. They have the same creator as the Zerg, "Xel'Naga", and their home planet is in Ayr. Protoss is a creature created with pure spirit and pure energy, so it is translated into protoss and its civilization is highly developed. Compared with highly adaptable humans and primitive zerg, protoss is more conservative and highly developed in science and technology.

Protoss has always considered itself the most powerful race in the known universe. The protoss' reproductive rate is not high, and they can't provide a large number of soldiers for the battlefield like the Zerg, but they know how to use robot technology and combine their super powers to create high-quality soldiers. At first, the protoss split into several competing factions, and later it was unified by a sociologist and philosopher named Khas (or "the man who brought order" as they called it).

According to their ancient traditions and the teachings of their ancestors, they found a crystal called "Khaydarin" to strengthen the natural spiritual connection of the protoss. Khas also formulated a strict religious, philosophical and social structure, and named it Khala, which means "ThePathofAscension".

The protoss people abandoned their traditional bloody factional struggle and were very devout to this religion, fearing the infighting caused by violating it. The protoss divides society into three classes: Khalai (inventor and worker), TheTemplar (explorer and warrior) and Judge (ruler and leader). Protoss has extremely advanced technology, such as space transmission and plasma shield.

StarCraft II:

Humans:

Humans are new immigrants in Copluxing District. Their ancestors were colonial expeditionary forces from the earth centuries ago, rebels abandoned by the government. Survivors of the Expeditionary Force established three colonies, which later became the three central groups of mankind: the Federation, Kameroian Consortium and Youmoyan Defence Force.

During the alien invasion, revolutionary leader Mensk led the army to overthrow the decadent federal government. Now, the human empire has risen from the ruins of the federal government and become a powerful force headed by head of state Aktour.

Forced to survive in the worst environment in the star region, human beings gradually adapt and become masters of survival. There is neither advanced technology in spirit nor natural divine power of alien insects. The human army consists of various mixed forces.

From basic but efficient marines to fully armed combat cruise ships, human forces are active in the front line with strong armor, strong firepower and quantitative advantages. Thanks to bunkers and siege engines, human beings are more brilliant in defense.

The units produced by human barracks are all creatures, except predators, all of which are light armor; The units produced in airports and heavy factories are all mechanical units.

Isosporidia:

Under the leadership of the cunning Queen Blade, alien insects decided to spread their fears to every corner of the universe and threatened to devour anything that dared to stand in their way. When alien insects first arrived in Coplu area, they all obeyed their masters, who were the perceptual center of all alien insects. The master controls the behavior of each alien insect through hierarchical perceptual transmission.

Although the master's main goal is to swallow and absorb the advanced spirit, he found useful but undeveloped materials in human nature. By using the powerful human Sarah Kerrigan, Master evolved a unique creature: the Queen of Blades. When the ghost destroyed its owner when alien insects invaded Ayr, the Queen of Blade became the new owner of the swarm.

Heteroworms are a very different race from humans and souls. By infecting other races, they turn them into members of different insects. These creatures quickly and selectively evolved into ruthless killing machines, thus further consolidating the absolute dominance of exotic insects. Alien insects don't use technology to make weapons, armor or spaceships.

On the contrary, different insects arm themselves effectively through biological assimilation and planned population variation. Even the buildings of different insects are actually transformed from living organs in insect nests. Different insect bases will spread bacterial blankets, which are biochemical substances that nourish and maintain insect populations. Carpets heal alien units and provide them with moving speed rewards.

All alien ground units can learn diving ability. Underground units hide in the invisible ground, waiting for the right time to give the enemy a fatal blow. Some alien units can even move underground under water.

All units of different insects, including buildings, are creatures and have no mechanical properties; Different from humans and elves, all Zerg troops are mutated from "larvae" in hatcheries, which is the basic form of Zerg creatures.

Extended data:

Scene map:

Universal map:

In addition to following the general map settings of the first generation works, the game also successfully added the Z axis of the 3D game, realizing a real 3D picture.

The game map only has the difference between the ground and the air. There are highlands and depressions on the ground, and the lower units can't see the highlands before being attacked. According to the plot, most of the different environments of the map are only reflected in the appearance. The air force can cross all obstacles, and their vision is not limited by the terrain.

In the plot campaign mode, sometimes there are maps of closed environment, no minerals and no air force units.

The game provides a map editor, allowing players to modify or make different battle maps.

Although the StarCraft II game itself does not open the prop bar for the company, its rich map engine can open the prop bar code like warcraft 3, thus producing a large number of customized maps with different styles.

Baidu Encyclopedia-Starcraft II

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