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How to develop the novice economy of the three countries in total war? Econ

A guide to the development of novice economy in the three countries in total war. How does the novice economy develop?

How to develop the novice economy of the three countries in total war? Econ

A guide to the development of novice economy in the three countries in total war. How does the novice economy develop?

How to develop the novice economy of the three countries in total war? Economic development in the game is very important. Some newcomers in Bangladesh don't know how to develop the economy in the game. I brought it to you. Yong yongnan? The following article introduces the graphic guide to economic construction and development provided by novices of the Three Kingdoms in Total War.

Recommended reading:

How did Cao develop the economy of the Three Kingdoms in the all-round war?

How to make money in the economy of the three countries in total war

A graphic guide for beginners of economic development.

The All-round War of the Three Kingdoms is a strategic game, and the final victory of the battle is the unification of the whole picture. Economic feasibility advice is still for the fight. I use automatic combat here to prove the economic feasibility. As for novice players, you can do it manually or automatically, and the fun of the game is your own. Since the economy serves the battle, let's start with the economic map of the national treasury and the largest expenditure.

Attached Figure: Full-staffed troops, all 17 regiments, the final maintenance cost is close to 70 thousand, and the regiments are basically high-level arms, not low-level arms in the previous period. Attached drawings:

Take the Ganning Legion as an example. The basic corps configuration is shown in the figure. What I want to explain is the total revenue of the national treasury.

Total income-[350,000] (Some forces will be high and some forces will be low, but the gap can be calculated in single digits. Asked some senior players, the high can reach 430 thousand, the low can reach 300 thousand, basically no problem. )

17 Senior Legion Maintenance-[70,000] (This is basically fixed, and individual troops have an arms bonus, which is basically the value for general troops).

Counties and counties-[70 counties and counties] calculate that the maintenance cost of combat troops is 20% of the total income. Different troops will have differences, but they will not leave the range of 20%-30%. (Marten, Liu Bei and other special forces and arms are added, not counting, Marten can be all cavalry, and Liu Bei can be all militia)

In other words, when the number of occupied counties reaches 14 (accounting for one-fifth of the total number of counties), full troops can be raised.

Some people may say that the previous technology was not activated and the income was not so high. However, although your income was not that high in the early stage, your title was also low and the total number of troops was not that high. No advanced weapons and maintenance costs. It's not that high. It can basically offset it. Therefore, a good economy will help novices to fight, and the troops will be full. If it is not a full-scale spray, it can be completely crushed by superior forces against everyone, and even fully automatic combat.

With proper economic development, [14 number of counties and countries] can support a complete combat force establishment, which is unfavorable. So how to have [14 number of counties and countries] as soon as possible should be thought of by many experienced players, but novice players think that the game is limited. More is to maintain, maintain, and then lose the opportunity, which eventually leads to the establishment of a principality in the medium term, and a large number of vassal forces cannot continue, so it is important to seize the opportunity.

A mechanism has been established here, and each force has its own development route (involving the possession of cities, counties and countries). Of course, the development routes of many forces (cities, counties and countries) overlap. So you will declare war, no matter how you maintain diplomacy, it is inevitable. Attached drawings:

As shown in the figure: the overlapping scope of influential county external relations, regions and cities. And they all live longer? ! ~ more aggressive forces. Small forces like Liu You and Liu Zhang are vassals and less aggressive. Of course, the aggressiveness of Sun Jian and Liu Bei was relatively low in the early stage, and it would break out in the middle and late stage.

The strategic shift will never be slower than your original development, even if it is a force like Gongsun Zan.

Open-minded, many forces live in the Central Plains, and diplomacy is prone to collapse in the early stage. Because if you want to develop, you must launch a campaign, and everyone wants to seize the opportunity. If a veteran player operates well, there is basically no problem. You can play as you like. Novice players, with average operation, can't expand their power quickly. After the diplomatic collapse, they continued to fight, which led to many weaknesses in the medium term. Or manual operation, all kinds of vomiting blood, all kinds of fatigue. Therefore, it is suggested that novice players start with strategic shift. Attached drawings:

I think if I pass the operation, I can start a two-way strategic shift. If I don't want to be too tired, I can start a single strategic shift.

Mainly in Jiangdong area. Sun Jian was peaceful in the early days. Without active expansion, there would be no fighting in the first ten years. The strategic transfer of Jiangdong region must occupy Jianye and take Jianye economy as the axis. Bashu can choose at will, the economy is relatively uniform, and the two-way transfer is particularly invincible. Sun Ce was basically wiped out in the middle period, and it was very easy in the later period.

Economic advice

Novice players in farming gave specific suggestions on the preparation work, and economic construction served the battle, whether it was to transfer Bashu area or Jiangdong area. In the case of diplomatic peace and almost no fighting. The prerequisite for economic construction [14 number of counties and countries]. After the transfer, the established effect can be achieved in 50- 100 rounds in a short time.

All-green diplomacy, looking for stable forces, establishing diplomatic and trade agreements. Gradually activate commercial science and technology, increase diplomatic and trade agreements and increase economic income. Develop and occupy counties and countries, and achieve the required economic indicators at the fastest speed.

Strategic route

There will be more battles in Bashu area, while Liu You is basically eliminated in Jiangnan area, so there is no war. The number of cities is guaranteed, which will definitely meet the early development. I'll give you a hint, try to land as little as possible. On the water, land and water go hand in hand, and the forced March is very fast, and it does not occupy the enemy's sphere of influence, and there is no diplomatic loss)

Let's talk about the pre-technology. The strategic shift is fast, and the time should last 1-3 years, which is about 5- 15 rounds.

Monetary economy? Official homework? Zhuang tiandian? Forced labor.

The main reason is that the construction time constraint of-1 is activated. Theoretically, in order to develop the economy in the early stage of the game, it is necessary to have science and technology, and the other is urban infrastructure.

Because the infrastructure will be built in the early stage, especially the upgrading of the county government office? ! ~ very time-consuming. The sooner technology is activated, the sooner the economy will improve, and the more you can achieve the crushing effect you want.

The effect of (construction time-1) is not obvious, and the early stage (construction time -2) should cooperate with Chu Jun school. Chu Jun's faction should serve the overall situation, and cannot rely on personal preferences. How to reach the factions in Chu Jun (construction time -2)? Liu Bei has begun to make metaphors.

This is the strength of Liu Bei's first round. After two battles, occupy Dongjun Iron Mine and open the factional option.

As shown in the figure: in the family tree, adoption options.

Spent 4000 yuan to adopt Jian Yong to the list of heirs.

After Jian Yong was appointed as the faction Chu Jun, the effect of Building Time -2 was achieved.

This effect is not a special character effect. My understanding is that Jin Tong is partial to civilian officials and generals. ! ~ the effect will appear, (Zhao Yun is also a gold department, but he can't have this effect. Zhao Yun is a Jin Tong, a military commander)

Other gold generals have taken a lot of exams! ~ everyone abides by this law.

This has produced an effect: (construction time -3) But don't get excited, we will continue.

You also need a gold satrap to carry (the builder). It is emphasized here that it must be gold. The higher the level, the higher the level, because the attribute may be more favorable.

Congratulations on coming here, (construction time -4) developing economy in the early stage? ! ~ inevitable effect? ! ~

This picture is to explain why gold satrap is needed, not other governors.

Item 2: Reduce the construction cost

This is the unified file of Jin Taishou, which is relatively high. Generally, the slightly better gold satrap in the early stage can reach 15%-25%, and the effect you know.

The last book said: (construction time -4), here is only the first half, continue to use the second half of the construction time? ! ~

As shown in the figure:

General Jin's messenger (supervisor), (construction time-1), construction cost-10%.

Current total effect: (construction time -5) (construction cost 25%-35%) Is the effect ok? The answer is no or too weak.

Let's move on to the next technology to encourage recycling? Save the light rent ban? County National Railway forging furnace? Giving sacrificial vessels? Tenancy system, the last tenancy system is to activate the building (pine warehouse), that is, the five-level building of the timber yard, and its effect is (construction time -2) attached figure.

The local bamboo-wood sequence, the strategic map is called (timber yard), and the red circle in the map is marked because of the need for activation conditions.

We solved the first technology, and the second is (craftsman) resources, as shown in the figure:

Need a manpower sequence, a four-level building. The mining sector releases resources, (artisans)

The technology is simpler. Winch mining technology can be activated, and then a four-level building with civil power sequence can be built, and the mining department can activate craftsmen.

Thereby activating the properties of the bamboo warehouse, and the construction time is -2.

Final total effect: (construction time -7) (construction cost 25%-35%)

Because this time is about 50-70 rounds, it still belongs to the early and middle stages, and there is no position of prime minister. Therefore, unless you are willing to change the monarch, it will not be realized (the construction time is -9) (the construction cost is 25%-35%), but I think it is not worth the loss, because my economic suggestion is that the whole county is 8.

Don't upgrade to level 10, it won't help much. Individual important economic cities can be upgraded to level 10.

So the conclusion is the final total effect: (construction time -7) (construction cost 25%-35%) sharpening the knife will not miss the woodcutter. It takes 70 rounds, but it's definitely worth it.

There are timber yards in Jiangdong area and Bashu area, so don't worry about not being activated. After the activation of the previous two technologies, the appropriate method, (construction time -7) (construction cost 25%-35%) is the common value.

The construction cost is not fixed. If the gold general level is good, activate good features.

The maximum construction cost can be reduced by about 50%.

As shown in the figure: this is a normal construction, which has been taken as an example by the county government, and the secondary county government has three rounds.

Three-wheeled three-level counties and towns

Four counties, four countries and five rounds

Five rounds, five counties and five countries

Six counties, six countries and five rounds.

Seven rounds, seven counties and seven countries

Seven rounds, eight counties and eight countries

After realizing the technology we need (construction time -7) (construction cost 25%-35%)

As shown in the figure:

Take the county government as an example, the second-level county government is a round.

A round of three-level counties and towns

A round of four counties and four countries

A round of five counties and countries

Six-level county and township wheel

A round of seven counties and countries

A round of eight counties and countries

At this time, I really want to congratulate, we want to achieve economic pre-effect.

The more important effect is to build money immediately, because the time is shortened to one round, and the cost of building money immediately is also reduced to an acceptable range, ranging from 500- 1500 according to the grade of the building.

Several 8-level cities have been built, and the range of 500- 1500 is completely acceptable.

The improvement of the economy is not only to support you to support the complete corps of all advanced arms. After occupying enemy cities, you can instantly upgrade to level 8 counties and countries, which will provide you with more income. You can also use the extra money to cooperate with the school to improve the level of your military commanders, so that you don't have to worry about the death of the monarch, the death of a combat military commander, the physical illness and death of military commanders such as Chu Jun and Prime Minister.

Specific methods:

Choose a county to build a school building at will, and the character experience will be +20%.

Appoint a military commander who wants to be promoted to the prefect of this city, and equip him with an attendant who can increase the experience of the characters.

Repeatedly in this city (demolition and construction) again and again, so that the satrap can gain experience and upgrade quickly. Upgrading to level 5 is still very fast. It takes 50 thousand experience, that is, about 60 thousand yuan, to visually upgrade a 1 level general to a level 5 general, and it can be done

Because after the construction time is reduced, this effect can be produced in the early and middle stages, not in the later stage.