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How does fifaonline3 view its strengthening history?
I can't watch it. .

1, player:

First of all, choose the right player, which is what everyone calls the demon.

Choose flexibility if you like skills, and speed+strength if you like strength.

Defenders look at tactical awareness (not to mention steals) and midfielders look at vision (long passes are necessary).

Strikers still look at height, speed and figure. Price choice: Beginners can choose around 3,000 demon practitioners, such as Diabate, Deiberson Geovanni and Jones, which is more suitable.

Novice 10 multi-level and poor dog selection after card explosion. The master is coming out soon, and there are many stars. I suggest you check the level to see what activities are in the game.

For example, if you win the night of Serie A, you can buy a card of a Serie A player. Very cheap, and the ability value is not bad. On the night of Serie A, I synthesized four cards and had three goalkeepers. De Sentis Peak and Konsigli have forgotten one. Usually, the single card 10000 or more, and the activity day is 3000-5000. I synthesized three in a row, and all three were supposed to be used as cushion cards. . .

2. Buffer card:

Buffer cards are controversial. Some people think it's effective to look at their faces, others think it's effective, and most people think they are deceiving themselves and feeling superstitious. Personally, I think it is still effective. Why? Let me explain it to you. Of course, if you are not the kind of person who is in a hurry, you can also play in the league and get together once. This success rate is also relatively high. That's how my Li Dongguo and Mickey are combined. They are both 10 cards.

Pad card, just like probability, first, pad card can test the explosion rate of the server. Simply put, it is the fluency of the server. Personally, I think the server or your computer is not smooth.

It will lead to your low success rate in receiving cards. Maybe even if you are 4+4, you need to pad the card half a second before receiving the card, when it feels bright, or when it is about to succeed. It may be because the server is lagging behind or the computer card is gray half a second after seeing the player card.