Is everyone tired of purse seining? It is difficult to improve the score of war by fighting a small congress and dragging a lot of countries, and it will take more than ten years to cut a piece of land. In fact, the biggest weakness of the encirclement network is that the country that has a truce with you will not participate in the war. So we can take advantage of this, divide this network into several small networks and stagger the time of the war, so that we can calculate the war scores separately and cut the land much faster.
Some people will ask me, I am surrounded by nets now, and this is the same truce. How to break it? Another skill that needs to be used is the alliance between AI or the guarantee of independence. For example, if you want to pull Burgundy out of the encirclement by yourself, you should look at the diplomatic relations of Burgundy. Well, he and Brittany are allies. You can find an excuse to announce that Brittany and Burgundy will go to war with you. In this way, the main opponents who surround the net are pulled out in batches, and the net is naturally broken.
There is another situation, for example, I want to annex Lorraine, but Lorraine is allied with Bavaria, so I can't afford to offend Bavaria. There is nothing unusual about this game. What should I do? Looking for the Bavarian League? Yes, but that's not enough, because even if you are a Bavarian league, if you declare war with Brittany, Bavaria may still hit you. How to break it? It's simple. Hit a passerby, drag him to Bavaria, and then announce Brittany, and you will find Brittany alone. Because Bavaria is fighting with you, you won't turn your gun anyway. In addition, pay attention to the choice of war causes. It is useless to declare war with the main 25% aggression value of revolution and counter-revolution, and 75% directly with the core reason.