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Who created the game cs?
Valve Company, relying on the "Half-Life" series of games, has grown from an obscure producer to a well-known giant in the industry. This is a miracle, the miracle of the competition is also a miracle of the times, and it belongs to Gaby Newell. CS is just a MOD on the half-life game engine, but it undoubtedly made history! Come with me. Black tide surging: the history of anti-terrorism elite "go, go, go!" From 2000 to 2004, this voice has been echoing in large and small Internet cafes. Brothers and sisters who have drifted in Internet cafes all over the country in the past four years are particularly easy to classify: those who play anti-terrorism elites and those who don't. Tite for tat: It takes infinite courage to leave a huge empire, especially an empire named Microsoft. Judging from gabe newell's behavior of drifting away after he worked in Microsoft for 65,438+03 years and successfully established Microsoft Multimedia Division, he should definitely be a bold and smart person. For most game companies, a large amount of start-up capital is their natural capital for prosperity. Gabe newell is very lucky. When he founded Valve software, he received huge financial support from Vivendi, the largest media group in France. So from 1996, the Valve game research group began their two-year efforts in obscurity. In the late 1990s, the game was dominated by Thor's Hammer (translated into Thor's Hammer and its sequel is still one of the best games in the world), so gabe newell began to use the 3D game engine of Thor's Hammer II to make his own games, and he also recruited amateur designers who are good at modifying the game engine of Thor's Hammer II through the Internet. These amateurs have gradually become the backbone of Valve. 1998165438+1October, Valve Software Company launched their first game-Half Life. The storyline is mainly that Gordon Freeman, a researcher in Montenegro's laboratory, opened the passage between outer space and the earth one day due to his own operational mistakes, resulting in a large number of alien creatures occupying the laboratory; In order to hide people's eyes and ears, the government sent special forces to destroy survivors and alien creatures in the laboratory. At the end of the game, Freeman finally found out the truth of the incident: all this was just an experiment by the government, and researchers and even aliens in the laboratory were just victims of this experiment ... 1998 was the time when Blizzard's two ace games, Diablo and StarCraft, swept the world, but half-life failed to bring much to Valve and Gaby Newell at this time. 1at the end of 999, Half-Life: Tite for Tit was released as the official information piece of Half-Life. The game not only didn't adopt a new story, but also shortened the game time to about 1/3. This time, however, the identity of the player changed from Freeman himself to the special forces chasing Freeman. The special forces played by the player were attacked by monsters on the way to the Montenegro laboratory and lost contact with the base. In the chaos, players gradually learned the truth of the incident. In order to survive, players must fight against alien creatures and other enemies. Tit for Tit has been a great success with its textured game screen, noisy war scenes all the time, simulated military firearms and stronger playability of single-player level and even-player. More than 40 professional game media unanimously elected it as "the best game of the year", and Valve has since stepped into the forefront of the game industry, and the name Gaby Newell has officially left Microsoft and become a famous figure. When "Half-Life" was a great success, gabe newell made a decision that ordinary people could not understand: put the free expansion pieces of "Half-Life" and "Legion Fortress" and the source code of the game on the Internet, so that amateur MOD enthusiasts could make better revisions. (MOD usually refers to those unofficial patches, which are freely developed and downloaded by game lovers. ) At that time, people in the game industry thought gabe newell was crazy, but what happened next made the whole world gasp in admiration for his far-sighted ideas and extraordinary verve. Counter-terrorism elite: 1999 One day, two young programmers from Valve Company, Jess Cliffe and Minh 'Gooseman' Le, and several other colleagues stayed after work. They were distressed by the lack of entertainment. So several people decided to use the half-life expansion package published by the company to make a small game suitable for several people to cooperate. This very boring "little game" sprouted the desire to develop, which became the famous "anti-terrorist elite" (more famous as CS). Jess Cliffe and Minh 'Gooseman' Le are the two founders of this "little game".