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How to Play "Making History 2"
There are no modifiers, but you can modify the data yourself.

Open it according to the above, and you can modify it yourself in the magic change.

All arms want to get on the plane and compare the code changes.

Aircraft code on the weapon

& ltproperty name = " eTransportType " value = " TRANSPORT _ TYPE _ ALL "/& gt;

& lt/object & gt;

& ltobject type="gs_tbg。 UnitCapParatrooper " name = " objUnitCapabilities " >

& lt/object & gt;

Aircraft airborne code

& ltproperty name = " eTransportType " value = " TRANSPORT _ TYPE _ SEA "/& gt;

& lt/object & gt;

& ltobject type="gs_tbg。 UnitCapDropParatrooper " name = " objUnitCapabilities " >

& lt/object & gt;