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Dungeon siege 2: introduction to broken world
Direction: East, South, West and North.

Note: If you find "unique ancient Agalan slate". Go back to the tree elf outpost, talk to the person opposite the pharmacist, give him the slate, and you can get a chance to buy a golden suit.

Part one, Chapter one: Master Khaled.

Teleport: Tree Elf Outpost-Cursed Valley (North)-Cursed Valley (South)-Broken Mountain (North)-Broken Mountain (South)

Turn left after crossing the bridge, go straight south, and reach the transmission point-Smash Mountain (South). Go, meet the evil mage Khaled at the end of the valley, kill him, and go back and talk to Burke. Burke is where you first appeared. The first part of the second chapter: the mage's mentor.

Transmission point: Caravan site (west)-Caravan site (middle)-Caravan site (east)

Come to the transfer point-Crushing Mountain (North), turn left to reach the sealed cave, and automatically open the cave after the animation, pass through the cave and come to the caravan ruins. All the way east, I came to the transfer point-caravan site (east). Let's meet dark wizard and Modern Clark. Dark wizard escaped, and a modern Clark and a familiar appeared. Regardless of familiarity, I tried my best to kill modern Clark. Clark will call again because the familiar is dead. After the killing, I returned to the Tree Elf Outpost and talked with Kailani in the big tent (the big tent behind the magic teacher Lu Milla).

Chapter 3, Part 1: Looking for Celia.

Transfer point: Ares Canyon-Ares Heights (bottom)-Ares Heights (top)-Ares Heights (top)

Turn right at the transmission point of the Tree Elf Outpost, enter the Ares Valley, go to the Ares Highland (the top floor), and meet the enchanted elder Salbo in the valley ahead. After killing him, talk to the warden Celia, and then go back to the tree elf outpost.

Chapter 1, Part 2: Dwarves under the Underground City.

Transfer point: Amanru town

Walk half a minute to the right from the transmission point of the tree elf outpost and you will meet the warden Celia. After the dialogue, the cave opened (that is, the Amanru Passage), passed through it to the site of Amanru, and then went straight to the town of Amanru.

Part II Chapter II: Familiarity

Transmission point: West Filuta Forest (South)-West Filias Forest.

Proceed from the teleportation point in Amanru to the teleportation point in Hifix Forest, then continue to enter the' Fallen Elf Relics', kill the familiar and rescue Delanjur.

note:

There are two roads at the transmission point of West Feluta Forest (South). Take the west road. The needs of the north are discussed in the third chapter.

The familiar will absorb the life of the constantly spewing mobs to supplement itself, and it is more difficult to fight. This is very annoying, so the little monster must be eliminated as soon as he comes out, or he will be covered in blood after being sucked by the main monster several times. It will be easier to have battlemage in the team (I use the electricity department).

The second part of the third chapter: the second familiar

Transmission point: West Filuta Forest (North)-Canalon Forest (South)-Canalon Forest (North)

From the transmission point of West Feluta Forest (South) to the transmission point of Canalon Forest (North), enter Canalon Fortress. At the end of the fortress is the second familiar. Like the first familiar, battlemage must be present to clear the mobs. After killing it, go back to Amanru and talk to Danadel next to Amanru's teleport. Danadel will open the door to' SOLAM' for you.

Attached:

Pick up a green stone in the fortress of Canalon (this one looks like a pile on the ground, and the map does not show blue dots). Go ahead and find the magic circle where the stones are placed. Go far ahead and find a purple stone (this is on the cabinet, there is no blue dot on the map). Go ahead and pick up a yellow stone. (This one is also on the ground, and there is no blue dot. ) Go back to the magic circle where the stone was put, put the stone in, open the secret door and find the treasure chest. The explosion rate is average. The stone and the magic circle are in the secret room. As long as you are prompted to find the chamber of secrets, you should pay attention. Many people say they can't find it. Actually, the colored balls are obvious.

Part II Chapter IV: Solam

Transshipment point: Gloria Dipper territory

Go through the door of Solam space, cross the bridge and open the door, and defeat BOSS. Then through the mysterious portal, I came to the mysterious cave, that is, the colony of dwarves-Gloria Dipper's territory. Dialogue with the dwarf leader, the third part opens.

The third part of the first chapter:

Dwarves in Gloria Dipper's territory.

Transfer point: none

Going forward from the territory of Gloria Dipp, I killed seven familiar little BOSS all the way, and came to the bridge to talk to the dwarves. The bridge was successful.

Part III, Chapter II: The Great Magician of Simbrey.

Transmission point: outside Zimbabwe-inside Zimbabwe (west)-inside Zimbabwe (east)

Crossing the bridge into the city of Simbury, running all the way to dark wizard's lair, said nothing. Dark wizard is invincible standing. Only when he lies on the ground for a short time after destroying several monsters he summoned can he be hurt. Save all his unique skills and beat him hard at this moment! After polishing his own blood, dark wizard became Saalamo, another fierce battle! However, Saalamo is not difficult to fight, so it will be cleared after killing.

In the expansion, the protagonist was written as the chief culprit of the catastrophe, which was hated by everyone and inexplicable!

Fortunately, the misunderstanding was finally resolved, and people realized that the people they had always trusted were all bad people. Those who know English can listen to the explanation after customs clearance, which is a description of the future of 10 teammates.

In addition, compared with the original, the expansion has no road signs, the explosion rate is too low, there are too few NPCs selling things, the localization is incomplete, it is easy before it is difficult, and there are too few side tasks! The key to completing the branch line is to look at the map to identify the direction, and pay attention to the green dots (NPC) and blue dots (task items or hidden locations).

Direction: East, South, West and North.

There are three branches that can recruit teammates Yoren (Shi Quan), Lesa Ressa (Hot-blooded Assassin) and Celeb (battlemage) respectively. If you want these three teammates, you have to complete Act 1 Missing Dwarf, Act2 "Suspicious Method" and Act2 "Elder Saber" respectively, otherwise you can only get them.

first part

At first, I talked to all the people with exclamation marks and question marks on their heads in the tree elf outpost, and got 1, 2, 3, 4, a total of four branches. Also pay attention to the blue dots on the picture. You can pick up some books on the ground.

Branch 1: Dwarves are missing.

The dwarf by the fence received this task.

Method of completion:

(1) teleport-turn left in the valley of the curse (south), enter the' abandoned mine', find the formula, find the mark of the dwarf ram's head at the same time, return to talk with the dwarf, and the dwarf joins the team. Then enter the' abandoned mine', open the hidden button and enter the hidden room. It is suggested that someone need to ask about the situation.

(2) After arriving at the teleportation point of the third part of Gloria Dipper's territory, go forward and talk to the dwarf in the small house on the left (at this time, the dwarf Yoren must be in the team to trigger), and there is a small white star on the screen.

Branch 2: Missing.

When you first came out, soram, your closest person, received this task.

Method of completion:

When the main line went to the third chapter of the first part, I talked with Kailani and got a note with a customs clearance code on it. When I came to the valley of the curse (south)-the valley of the curse (north), there was a fork in the road in the west. The entrance of the cave is to unseal a mission object "Repair Khaled Staff", and there is a guard statue in it that needs a customs clearance password. Choose Peace and Order, go in and kill Eliza the monster, and then you can go back and hand in the task. There are options for handing in tasks. If you can't choose well, you can fight.

Branch 3: Lu Milla's Special Formula

The entrance does not cross the bridge. Go across the street. The great magic tutor Lu Milla received this task.

Method of completion:

Help her find three magical materials: gray leaf (gray leaf), sage liniment (sage liniment) and gardenia leaf (gardenia leaf). Pay more attention to the blue spots on the road, you can find them, or you can read more documents and buy them at the magic material store. If you find it and give it to her, you will get an excellent ring (which can be blessed) and the formula for blessing the ring. You can use these items to make a dark gold ring according to her formula.

Branch 4: Scholars' Research

Milla, the great health care master, went deeper into his heart, and the man with an exclamation point on his head and a stick accepted the task.

Method of completion:

The first time you hit a monster, you will automatically collect its specimens (actually part of the monster in the mission). When you finish the first part, enter the Amanru passage and kill a sewing hyena, all the materials will be collected. Just give it back to the scholar. If we can talk about it after the completion, we can activate the first branch of the second part,' Two Scholars'.

Branch 5: Anya

Cross the bridge two roads from the entrance, take the left road first, enter the' cursed valley', meet Thomas and accept this task.

Method of completion:

Transfer point-Curse the Valley (North) and go forward for a while. After crossing the bridge, there is a white star on the left. Kill the monster Anya, get the purse and return it to Thomas. Task (5) completed! At this time, he also became a businessman specializing in selling blessing items (white clothes) and magic materials. After typing the formula in the future, you can buy white clothes and materials from here, and get hidden gold equipment after blessing according to the formula.

Branch 6: Old Books

Method of completion:

After the main line needs to kill Khalid, the teleport point-Cursed Valley (North) takes the task "Repaired Staff of Khalid" to unlock the cave. After entering, it finds the task "an ancient scroll" at the end of a branch and chooses "Pick it up" in the dialogue. Then go back to the city to find the man with a question mark on his head (the day of the mage). After reading it, you need to find the following things.

* Fill a small bottle with Amanru's blessing rain and give it to the mage Nali. You can talk to Liranth outside the hotel. You need to look carefully for the green dot on the picture. There is no mark on this man's head. )

* Find a stone full of magic and give it to Magenari. A destroyed magic altar was found at the end of a fork road between the Act 1 Tree Elf Station and the Ares Canyon teleport. Click to get the task "magic altar stone")

* Find a suspended soul and give it to the mage Nali. (ACT2, the teleportation point in the south of Canalon Forest goes north, crosses the fork on the left side of the magic altar, and hits a little BOSS monster, Little Amber).

Catch a lonely voice and give it to the mage Nali. (ACT2 On the way to kill the familiar, there is a fork in the road to get it, wind chimes. In fact, there are four places in the game.

* Find a souvenir from the past and give it to Master Nari. (Act III) The jewel of Simbury is on a shelf in a big room between the west of Simbury City and the external transmission point. There are no blue dots in the picture. I saw a yellow light when I got close. I thought it was a book. . )

* Talk to the mage Nari. (By teleporting back to the Elf Station)

Dialogue with the soul of historian Arisu (this person will come out after the story is animated, and after the dialogue, he will get a secret amulet and a shoe formula).

Branch 7: Save the Modern Times

The transfer point of Karavin remains (west) goes forward, and the left fork reaches the' modern exile camp' to talk to the modern leader and receive this task.

Method of completion:

(1) Go back to the Tree Elf Outpost, walk from the magic tutor Lu Milla to the finish line, talk to the quartermaster, and get' a bag of emergency Tree Elf rations', but half of it is poisonous. Then go back and talk to the modern hierarch, give him bread (if you don't give him poisoned bread, it seems that the final result is the same), and trigger a new task' looking for the blood of a big nurse in a small bottle'.

(2) There are two roads leading to the Karavin site (middle). Go right and come to the' modern destroyer camp'. Finally, climb the altar and get a small bottle of' the blood of the great protector'. Go back to the' modern exile camp' and talk to modern leaders. Mission accomplished!

Branch 8: Modern destroyers

When the branch line 7 is connected, it is automatically connected.

After entering the' modern destroyer camp', the task' modern destroyer' will be triggered automatically.

Method of completion:

After thoroughly cleaning up the modern destroyer camp, climb the altar, take blood and go back to hand in the task!

Branch 9: Special Beast

Next to the transfer point of Caravan Ruins (West), I talked with Giants Jorina, got carrion (mission items, not shown in my backpack), and received this task.

Method of completion:

Back to the transfer point (east) of Karavin ruins, there is a path on the right, and at the end is' a grave'. There is an object on the ground. Pick it up, there will be a few little scarlet cats and a big scarlet cat. After killing, he returned to the transport point (west) of the ruins of Caravan and talked with the giant Jorina. Mission accomplished.

Branch line 10: human refugees

Go ahead at the transfer point of Ares Heights (ground floor) and meet Rena. Dialogue accept this task.

Method of completion:

Go to the end from the left path behind Na Ren and find Garden. Go back and talk to Na Ren.

Supplement:

There is also a hole with a guard statue between the crushing mountain (north) and the crushing mountain (south). After entering with the password of "peace and order", open the treasure chest at last to get a recipe. This hole should have nothing to do with the main line and branch line.

the second part

Branch line 1: the second study by scholars

In the first film, exorcist Lu Milla of the Tree Elf Outpost goes deeper into the interior, with an exclamation mark on his head, and the man with a scepter receives this task.

Method of completion:

The first time you hit a monster, you will automatically collect its specimens. After the specimen collection is completed, return to talk with scholars. If we talk about it after the completion, we can activate the first branch of the third part,' Three Learning of Confucianism'.

Branch Line 2: Elder Saber

This task is automatically activated after the final killing of Elder Cybertron in Chapter 3 of Part One.

Method of completion:

(1) The Canalon Forest (south) goes forward (north), and when it forks, it reaches the' Holy Land Relics', and it finds another member of the elder Salbo. Dialogue choice helps him find another member.

(2) In the secret room of the fortress of Canalon (the underground entrance in front of the transmission point in the northern part of the forest of Canalon), we found the dead Saber doppelganger, and searched the body to find the' Saber Third Soul Stone'.

(3) Find Saber's dead doppelganger in Ficas Shelter, search the corpse and find Saber's second stone of soul. This should trigger the branch line 7 first, otherwise it will prompt that the room is locked by Rinerel. See Branch Line 7: Ficas II for details.

(4) Go to the' Holy Land Relics' and talk to Saber.

The last sentence, choose whether to give him the stone of soul.

(1) For him, Salbo accidentally blew himself up with an ancient spell and got a secret gold armor. The mission is over.

(2) Don't give it to him. Saab (battlemage) can form a team. The mission is over.

Branch 3: Fabry, CoCo Lee

I just went into the big room (pub) in front of Armando and talked with that man. I received this task.

Method of completion:

Pick up the task, walk out of the gate of Oman Lu, walk back to a bridge in the direction of Oman Lu ruins (there is a white star on the ground icon), put down the metal sheet, and several mobs and a small BOSS appear. Kill them and go back and talk to the people in the bar.

Branch Line 4: Amanru Arena

There is an elevator in the room next to the Amanru transmission point. Go all the way to the Amanru Arena, talk to the owner of the arena and accept this task.

Method of completion:

Buy the starting card of the arena with the owner of the arena, put the starting card on the table in the middle of the arena, and go to war! A total of ten games, all to win, you can open the ten doors next to the arena, pay attention to the golden gate in the last tenth game, which is a 47-level box monster!

Note: In the tenth game of the Arena, there are 50 monsters and two big BOSS. It is recommended to challenge again when the level is high! Some specimens of scholars' research tasks can be collected here.

Branch 5: suspicious method

West Feluta forest (south) teleportation point goes east (back to the left) and meets the blood assassin Lysa. Dialogue accept this task.

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(2) Lhasa needs' children's tears'. In the first film, she went to the Elf Outpost and found the man Solan who took over the task of "missing" and got it after talking with her daughter Arlen next to her.

(3) Lhasa demanded that Luersa's soul be sealed into a blood stone. Go to the cemetery of the scarlet hunter (next to the forest of Xifiluta (North) at the second transfer point). The main line can only open the door after killing the first familiar (sewing man) and getting an "unknown object" (metal claw covered with blood). There are no enemies after entering. Look at the blue dots on the map to find the secret door. After entering the innermost dialogue with the coffin, the enemy appeared. See you after the fight, Leisha. Mission accomplished. . Reward something good. Lesa Ressa can be a companion.

Branch 6: Office

The room next to the Amanru teleportation point talks to Tallane and accepts this task.

Method of completion:

(1) The transmission point of Xifeilu Tower Forest (south) crosses the bridge to the west, and there are several Fica on the left path. After the conversation, a human saved by Ficus left.

(2) Not far ahead (northwest), there is an underground club. I found a lot of human bodies when I went in. Go back to Amman and talk to Talan. Mission accomplished.

Branch Line 7: Banyan II

Found the "fig blade" in the secret room of Fort Canalon. Choose to pick it up and automatically activate this task.

Method of completion:

(1) Go back to the room next to Manlu's transshipment point and talk to Tallane. Taran asked you to face Fix.

(2) The transmission point of Xifeilu Tower Forest (South) crosses the bridge to the west, and there are several Fica on the left path. After the conversation, Ficus attacked you angrily. Kill them, sweep their' Fiji refuge', find Saber's dead doppelganger, search the body, and find' Saber's second stone of soul'. This has something to do with Branch Line 2: Elder Saber. Go on, finally kill the new fig prophet and release the elf prisoners.

(3) Go back to the room next to the Amanru teleport and talk to Tallane.

Branch Line 8: Treasure Hunt

Go south from the transmission point of West Filutaline (north), enter the Sreen cellar, click four buttons, and rescue the trapped Meraliss. Dialogue accept this task.

Method of completion:

Open the door, go in and solve the puzzle yourself. The complete solution diagram is attached at the end. Unlock the second level, fight zombies to get an' ancient sculpture', and then you can return to talk to Liz and hand in the task. You can take the last treasure chest and fix it with hidden gold helmet (stunt recovery +%5) and other items.

I found a yurt-like house with the body of a sewing puppet nailed to the door not far from the transmission point of Xifiluta Forest (South). I need to kill the first familiar, open it with the "unknown object" (blood-stained metal claws) and enter the' ancient cell'. There are many hidden rooms, some equipment and recipes, and finally there is a box monster. You can get secret gold equipment after killing people. At first I thought it was "the graveyard of scarlet hunters". Later, a cemetery was found in the forest of Xifeilu Tower (north), and it was confirmed that the cave had nothing to do with the main line and branch line. But there is a specimen that seems to have been played here.

the third part

Branch line 1: the third study by scholars

In the first film, exorcist Lu Milla of the Tree Elf Outpost goes deeper into the interior, with an exclamation mark on his head, and the man with a scepter receives this task.

Method of completion:

The first time you hit a monster, you will automatically collect its specimens. After the specimen collection is completed, return to talk with scholars. (Note: The Chinese version of The Scholars lists five monsters, but in fact, you only need to type the four monsters listed in the back to hand in the task. 1 Monster doesn't have that name in the whole game. Maybe it's a BUG, I wonder if the original English version is like this)

Branch 2: Captured Miners

Go ahead from the teleportation point in Gloria Dipper's territory and kill the second familiar on the way. A dwarf was found at a nearby fork in the road and accepted the task.

Method of completion:

Go behind the dwarves, rescue three dwarves prisoners respectively, and then go back and talk to the dwarves.

Branch Line 3: Tunnel full of explosives

After completing branch line 2, go forward for a while and meet the dwarf on the path next to the third familiar. Dialogue accept this task.

Method of completion:

Go behind the dwarf, empty the sewing monster in the tunnel, and then go back and talk to the dwarf. Then go ahead (northeast) and find a button. After pressing it, several wooden towers in front were blown up, and all the branch tasks were completed here!

Supplement: After the "Missing Dwarf" completed its mission, a dwarf shalepick appeared outside the house in the northwest. After the dialogue, you can get the history of the book miners. There are also two books in each round room.

The second map of Branch Line 8: Treasure Hunt:

Press up, down and south to see the map in the lower right corner of the screen. Be sure to get the direction right, otherwise it won't work! How come all the spaces were deleted as soon as they were published? No way, just add some-signs, you don't have to worry about these-signs, just know the location! Supplement: The principle of riddles is that when you click on a lamp holder, it turns the lamp connected to the wire upside down (the original lamp is turned off and the original lamp is turned on). Your goal is to put out all the lights. In addition, if the point is wrong, each room has an angel stone statue, which can be reset and started again.

The second puzzle, A B C D E F G H A-D-E-H (click to solve)

The third puzzle, A B C D E F G H I J K L B-D-F-G-H-I-J (click to solve)

The fourth puzzle A B C D E F G H I J K L M N O P B-D-G-H-J-K-P (click to solve)