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Reflection 1 1mod which is the most fun?
Mod generally has the following categories, all of which are good.

First, bloody clothes are right, just take it out as a category. Whether it is the processing of character data, or some unique settings, such as siege, the appetite of military horses and so on. , its playability greatly exceeds that of other MODs (individuals, of course). However, due to the high durability of the city and the existence of injury prevention in the stronghold, the game time is greatly extended. I remember there was a discussion in RK's personal post bar about which forces could be unified in ten years. In the final analysis, several major forces in Zhu Ming and Li Tang can do this. Almost all the forces in the original version can do it, such as Dad Ding and Damu. So the advantages are playability, strong sense of historical substitution and so on. The disadvantage is that unification is too slow and the game time is too long. I still have a 100+ hour Liu Bei file in my computer. Second, the historical mod, this kind of script has its historical basis, but many of them are misled by the net text because of their preference for certain characters or historical cognition (I remember reading a mod, Guo Jia's intelligence reached 120, psychic skills combined with Wang Zuo's stunts, really a god of war. ) The balance of characters is not particularly good, but it also has its own characteristics, such as the picturesque map, characters and stunts of mod. The advantages of a better mod are picturesque, Chinese, Chinese and so on. That is, they can have more fun, especially when their favorite data is particularly poor, and they worship as generals and conquer with the army. The disadvantage is that the numerical value is not very good, but if you are a player who doesn't know the history of each generation, and your sense of disobedience is not too great, don't bother to change the numerical value yourself. Third, entertainment scripts Some of these scripts are based on novels, such as Water Margin and Journey to the West, and some are based on animations, such as the animated scripts of Three Kingdoms 1 1. When playing, everyone's values are floating, everyone has their own views, and it is hard to say what is suitable. For example, Lin Chong, a good stick player, must be a gun. I don't know. the Monkey King is fierce. His monkeys and grandchildren are as fierce as tigers? So this kind of script will have a great sense of disobedience. The advantage is that it is more interesting to play, and the disadvantage is that it lacks a sense of substitution. Tired easily. Fourth, homemade scripts Of course, all of the above are homemade scripts. I'm talking about a friend's homemade script. It's mainly RK and reflection 1 1V+. Every once in a while, there will be a script of my friend. Everyone decides their values and stunts by drawing lots. Although he is often a eunuch, he is still very interesting. Advantages, particularly strong sense of participation, drawing people, drawing lots, and diplomacy before the completion of the script are more fun than the script itself. Disadvantages, easy to smoke. He is a eunuch again. If you want to make your own script, it's really * * *. You need a sire, a van, an avatar editor, and a game pinyin input method (the big five code conversion of sogou input method can be substituted. )。