The first time I received the design requirements of "Bai Yun Ma Xianfeng", it was around the beginning of 1 1, and the time from the completion of typesetting and skill design to the next printing was 1 1. There are many things such as writing, and the absolute design time is very short, but I still chose the workflow of "the artist completes the illustration first, and then designs the skills".
There is no other reason: since it is a game that requires cultural harmony first, the player's experience will be better if the skills and illustration elements are perfectly matched. However, if we design the skills first, and then ask the illustrator to draw according to the skills, it will undoubtedly put a shackle on the painter and greatly limit the painter's play. For example, Zhang Shuai, the painter of "Mountain Treasure", clearly stated in the follow-up contact: "Draw a picture _, there is no feeling at all." Therefore, we only see that the painter, according to his own understanding, shows the posture and vicissitudes of Zhang's jaw. The abstract skill of "clever change" is basically different from Zhang's eyes except for a little alertness. On the other hand, the military commanders written by kayaking are easier to improve than the combination of specific skills and pictures, such as Xia's Rush, Huang Zhong's Fierce Bow, Zhou Tai's Unyielding, and Jiang Wei's Challenge, so that the finished products are more complete and easier for everyone to remember.
On the other hand, after the title is set and the cultural background of the picture is complete, forcing yourself to do some skill design that caters to the background and title of the picture is also a stricter exercise for yourself and can gain valuable growth.
Watch the battle before design.
So what can be done in the design stage of illustration creation? Because it is a reconstruction design of the existing military commanders, it is an extensive player survey-why "Zhao Yun" is considered "weak" by everyone, which is an urgent problem to be solved in this reconstruction. In fact, through the calculation of income, the existing "Shu" Zhao Yun has no problems in skill launching probability, card value conversion, survivability, singles test and identity bureau test, but the player still reflects "weakness" and "no feeling". So what's the problem?
In the forum information retrieval surveyed by many players and the dialogue among people around the Three Kingdoms Kill, the most intuitive reaction of players is: "When using Zhao Yun, it is not refreshing enough!" .
"So what will refresh you?"
"Chu Xu, Dian Wei, Taishi Ci, Zhang Fei, Gan Ning and other military commanders are refreshing, and even Ma Chao is better than him."
In fact, from the perspective of game design, it is: "Players feel that Zhao Yun's skills are not active enough to reflect the strong sense of aggression that a military commander should have!" .
Judging from Zhao Yun's original design or original intention, there was no problem with the previous design. Because Zhao Yun is not an aggressive military commander in history and in the entertainment industry, from "riding alone to saving Sun" to "helping Sun when he is in danger", from "fighting less to seeking Huang Zhong" to "retreating the whole army", Zhao Yun's famous battles in history are almost all staged while protecting his own army and others. But there is nothing wrong with the player. If a character only relies on the attack card conversion probability of "14.6%" (including military struggle), and there is no intuitive compulsory restriction means for other characters, and there is no strong attack consciousness, then how can he show his strong offensive and defensive ability as a famous military commander of the Three Kingdoms?
So the final conclusion is that we should focus on strengthening Zhao Yun's strong aggressiveness and aggressiveness!
Showing the order of curly hair: reflection on the original painting
In this long waiting and thinking, the original painting is in place! In the picture, the "White Horse Pioneer" wears a hair band, feathers on his forehead and a shirt. He stepped off the white horse, crouched and stared, holding a gun in his left hand and pointing with his right hand, as if ordering the squad to clash with the enemy. Through the communication between the editor-in-chief and the author, I indirectly know that the author focuses on Zhao Yun who is in the position of "small captain" and is giving orders to the white horse on the battlefield! So I began to enter the first stage of thinking: according to the author's intention, this should be a skill type that can command others to act and attack the target reasonably! But soon, this design route was overthrown by itself before entering the details for the following reasons-
1. Zhao Yun looked down on his position when he was in Gao Lan's primary school. Later, when he was in Gongsun Zan, someone asked him, "Why did you abandon Yuan Shao and vote for me?" There was no flattery to Sun's family in the answer, but he said frankly that "I only listened to' benevolent government' because of the recommendation of my fellow villagers". Even in unofficial history such as "Yun Shui Ballad", Zilong had no promotion record and no real "captain" at that time.
2. During his stay in Gongsun Zan, Zhao Yun did not show superb cooperation ability. In World War I, "Baima Yicong" was completely annihilated because of improper command, and Zhao Yun managed to shut out Gongsun Zan and the remaining elite of Baima. It can be seen that Zhao Yun did not know "cooperation" and "strategy" at that time. Until the follow-up, Liu Bei and Dangyang were also fighting alone in Cao Jun's camp, with no coordination and tactics at all, which was inconsistent with the skill setting of "summoning teammates to besiege".
3. Emphasis on field control and coordination skills, and more emphasis on players' judgment and calculation of the situation. Although it can be set as a "refreshing" feeling with crit, more often players should feel "cool calculation", which is inconsistent with the original intention of "Zhao Yun's sense of aggression should be strengthened" obtained in the player survey and cannot meet everyone's "refreshing" demand.
4. The objective attribute of the "heroes" in the current system of Three Kingdoms Kill does not emphasize the cooperation with the designated forces. Moreover, Zhao Yun in the "pack of heroes" period can be described as a "great recluse and true celebrity" in history, unknown to the world, and even as famous as Gongsun Zan. It is meaningless to cooperate with any military commander, and more attention should be paid to the embodiment of personal characteristics. So I quickly broke away from the original design idea of "small captain" and began to regard myself as an "objective spectator", focusing on the artistic conception conveyed by the original painting in combination with the topic. This story unfolds slowly in my mind-
How to treat the new SP Zhao Yun? Not bad, but it's still expensive at 20 yuan.
Beat the drums and move forward. Emergency design process
The first time I received the design requirements of "Bai Yun Ma Xianfeng", it was around the beginning of 1 1, and the time from the completion of typesetting and skill design to the next printing was 1 1. There are many things such as writing, and the absolute design time is very short, but I still chose the workflow of "the artist completes the illustration first, and then designs the skills".
There is no other reason: since it is a game that requires cultural harmony first, the player's experience will be better if the skills and illustration elements are perfectly matched. However, if we design the skills first, and then ask the illustrator to draw according to the skills, it will undoubtedly put a shackle on the painter and greatly limit the painter's play. For example, Zhang Shuai, the painter of Mountain Treasure, made it clear in the follow-up contact: "When painting a picture, there is no feeling at all." Therefore, we only see that the painter, according to his own understanding, shows the posture and vicissitudes of Zhang's jaw. The abstract skill of "clever change" is basically different from Zhang's eyes except for a little alertness. On the other hand, the military commanders written by kayaking are easier to improve than the combination of specific skills and pictures, such as Xia's Rush, Huang Zhong's Fierce Bow, Zhou Tai's Unyielding, and Jiang Wei's Challenge, so that the finished products are more complete and easier for everyone to remember.
On the other hand, after the title is set and the cultural background of the picture is complete, forcing yourself to do some skill design that caters to the background and title of the picture is also a stricter exercise for yourself and can gain valuable growth.
Watch the battle before design.
So what can be done in the design stage of illustration creation? Because it is a reconstruction design of the existing military commanders, it is an extensive player survey-why "Zhao Yun" is considered "weak" by everyone, which is an urgent problem to be solved in this reconstruction. In fact, through the calculation of income, the existing "Shu" Zhao Yun has no problems in skill launching probability, card value conversion, survivability, singles test and identity bureau test, but the player still reflects "weakness" and "no feeling". So what's the problem?
In the forum information retrieval surveyed by many players and the dialogue among people around the Three Kingdoms Kill, the most intuitive reaction of players is: "When using Zhao Yun, it is not refreshing enough!" .
"So what will refresh you?"
"Chu Xu, Dian Wei, Taishi Ci, Zhang Fei, Gan Ning and other military commanders are refreshing, and even Ma Chao is better than him."
In fact, from the perspective of game design, it is: "Players feel that Zhao Yun's skills are not active enough to reflect the strong sense of aggression that a military commander should have!" .
Judging from Zhao Yun's original design or original intention, there was no problem with the previous design. Because Zhao Yun is not an aggressive military commander in history and in the entertainment industry, from "riding alone to saving Sun" to "helping Sun when he is in danger", from "fighting less to seeking Huang Zhong" to "retreating the whole army", Zhao Yun's famous battles in history are almost all staged while protecting his own army and others. But there is nothing wrong with the player. If a character only relies on the attack card conversion probability of "14.6%" (including military struggle), and there is no intuitive compulsory restriction means for other characters, and there is really no strong attack consciousness, how can he show his strong offensive and defensive ability as a famous player in the Three Kingdoms?
So the final conclusion is that we should focus on strengthening Zhao Yun's strong aggressiveness and aggressiveness!
Showing the order of curly hair: reflection on the original painting
In this long waiting and thinking, the original painting is in place! In the picture, the "White Horse Pioneer" wears a hair band, feathers on his forehead and a shirt. He stepped off the white horse, crouched and stared, holding a gun in his left hand and pointing with his right hand, as if ordering the squad to clash with the enemy. Through the communication between the editor-in-chief and the author, I indirectly know that the author focuses on Zhao Yun who is in the position of "small captain" and is giving orders to the white horse on the battlefield! So I began to enter the first stage of thinking: according to the author's intention, this should be a skill type that can command others to act and attack the target reasonably! But soon, this design route was overthrown by itself before entering the details for the following reasons-
1. Zhao Yun looked down on his position when he was in Gao Lan's primary school. Later, when he was in Gongsun Zan, someone asked him, "Why did you abandon Yuan Shao and vote for me?" There was no flattery to Sun's family in the answer, but he said frankly that "I only listened to' benevolent government' because of the recommendation of my fellow villagers". Even in unofficial history such as "Yun Shui Ballad", Zilong had no promotion record and no real "captain" at that time.
2. During his stay in Gongsun Zan, Zhao Yun did not show superb cooperation ability. In World War I, "Baima Yicong" was completely annihilated because of improper command, and Zhao Yun managed to shut out Gongsun Zan and the remaining elite of Baima. It can be seen that Zhao Yun did not know "cooperation" and "strategy" at that time. Until the follow-up, Liu Bei and Dangyang were also fighting alone in Cao Jun's camp, with no coordination and tactics at all, which was inconsistent with the skill setting of "summoning teammates to besiege".
3. Emphasis on field control and coordination skills, and more emphasis on players' judgment and calculation of the situation. Although it can be set as a "refreshing" feeling with crit, more often players should feel "cool calculation", which is inconsistent with the original intention of "Zhao Yun's sense of aggression should be strengthened" obtained in the player survey and cannot meet everyone's "refreshing" demand.
4. The objective attribute of the "heroes" in the current system of Three Kingdoms Kill does not emphasize the cooperation with the designated forces. Moreover, Zhao Yun in the "pack of heroes" period can be described as a "great recluse and true celebrity" in history, unknown to the world, and even as famous as Gongsun Zan. It is meaningless to cooperate with any military commander, and more attention should be paid to the embodiment of personal characteristics. So I quickly broke away from the original design idea of "small captain" and began to regard myself as an "objective spectator", focusing on the artistic conception conveyed by the original painting in combination with the topic. This story unfolds slowly in my mind-
Cloud since hae-chan conquered, body know negative peerless martial arts, although not promoted, but feeling "righteousness, life and death together! Heaven can be learned, and the white horse is proof! " Mentally speaking, after the border bridge war, every time I come to the enemy line, I will lead a white horse pioneer, point a gun at the enemy line and say to everyone,' Wait here, wait for me, and clash with the enemy line!' For a long time, whenever Zilong took the lead, all the staff bravely followed and were invincible. As the first Qingqi, the reputation of "white horse obedient" was handed down.
After the feeling of this story, the expected skill elements contain a sense of surprise.
Lying on a horse and sinking a gun: the precipitation of historical background
Combining the topic with the historical background and culture, there is no obvious cultural disadvantage in reviewing the story after straightening out the original painting again-Zhao Yun's famous battle example when he was a "hero" is not mentioned in Zhao Yunzhuan, so we mainly look at the popular performing arts in the Three Kingdoms, which is nothing more than retreating Wen Chou as a "young marshal" and a "white horse" who later fell.
In the seventh time of Romance, it is said that Yuan Shao cleverly took Jizhou, the base of Gongsun Zan, and Gongsun Zan was furious and led a good soldier to attack it, which was blocked by Wen Chou, the general of Yuan Shao. The original text said: "The four brave men of Zan fought side by side; When shot by Wen Chou, he will dismount and all three will go. " Gongsun Zan ran away desperately and was in danger. "Suddenly, a' young general' turned out on the left side of Caopo, and the flying horse held a gun, taking Wen Chou and Wen Chou 50-60, and the outcome was not divided." Zan's troops rushed to help, and Wen Chou went to mobilize the horses, but the teenagers didn't chase them. He calls himself Zhao, Ming Yun and Zi Long. Under the command of Yuan Shao, it was Zhao Yun's first appearance when he saw that Shao had no intention to save the people, abandoned him and left for you.
After that, it was the same "Battle of the Boundary Bridge". Zhao Yun just joined "Baima Yicong", but the wrong command quickly wiped out the White Horse Army at the Boundary Bridge. In World War I, Gongsun Zan got Zhao Yun at first, but he didn't know his confidant, so he led another army behind. General Yan Gang was sent as the pioneer, and Cao Jun led Zhongjun, who immediately went to the bridge, and the left, middle and right white horses went hand in hand. General Shao led 800 archers and 15000 infantry, and remained motionless in the array. When the white horse army approached, a cannon shot and 800 crossbowmen fired together. The left and right armies tried to rescue them, but Yan Liang and Wen Chou shot them to death. Shao Jun goes hand in hand and goes straight to the boundary bridge. Qu Yima arrived and beheaded the flag bearer first. When Gongsun Zan saw that the embroidered flag had been cut, he returned to his horse and left. Quyi led the army to the rear, hit Zhao Yun directly, jumped up with their guns, and took Quyi directly. War doesn't count, the meaning of a shot is under the horse! As soon as I rode into the Shao army, I ran left and right, as if I were in no one's business. Yuan Shaoben was talking and laughing with Tian Feng when Zhao Yunchong rushed to the front. When the archers hurled, the clouds stung several people and the whole army left. Behind the Jun Legion, Yuan Shao threw himself on the ground and shouted that he would die, so the sergeant Qi Xin clashed with Zhao Yun, and the little soldier brigade hid, and Yan Liang also led the army to kill him in two ways. Zhao killed Gongsun Zan's encirclement and returned to the boundary bridge.
After that, even in romance or other biographies, Zhao Yun did not have a famous battle among heroes. In real history, Quyi was executed by Yuan Shao because of his arrogance. However, this will not affect the legendary impression brought by romance to Zhao Yun, a young man: he is brave and good at fighting, and when protecting his troops, he will emerge with super attack and aggression ability!
After the precipitation of cultural background, the expected skill elements include the aggression and aggressiveness that emphasize defensive counterattack.
Genetic law of blood and its simulation calculation
When the open design thinking was gradually transformed into concrete, he received a hard order: "Zhao Yun must keep Gentiana and add a skill!" This is an important turning point in the design process.
First of all, let's take a look at the card increment of Zhao Yun, the power of Shu in the standard version: for 1 with flash as the mathematical model, the kill is about 0.93. Thus, in the case of the game card of Battle of the Great Army, the value increment of all cards held by Zhao Yun is "(1-0.93)*44=3.08" (including 44 kills in the game card of Battle of the Great Army). Balance is hardly allowed to add positive income skills on the basis of four physical values, but it is inconsistent to add awakening skills or positive and negative income skills. Finally, in order to highlight the fact that Zhao, a young man, is battle-hardened and ill-prepared, and emphasize the characteristics of martial arts figures. On the premise of retaining the super defense ability of Gentiana scabra, it directly reduces its physical strength.
Followed by the characteristics of the three physical commanders: the reduction of holding hands affects the choice in the round and the defense ability outside the round, which is directly reflected in the decline of player experience. This is also the reason why many 3 physical characters have the ability to make up their hands. Civil servants can cater to the characteristics of "increasing the possibility of holding hands" through "various tricks". For a military commander of Zhao Yun's level, it is not appropriate to use injury, judgment, abandonment and return as conditions, and his auxiliary means should be more aggressive! However, the net increase of 1 physical strength should be 2 calories, but it can be converted into 1 card if the aggressive "weighing" method is adopted. If the card acquisition phenomenon is frequent, the type or scope of the acquired cards should also be limited or targeted, so as to prevent the usage rate of "equipment cards" and other cards from decreasing, thus indirectly causing the game to get stuck (in layman's terms, the game is not running smoothly, so compare cards).
The Birth and Linkage Skills of Gentiana Blunt Array
Since we want to keep "Gentiana scabra", we should also add aggressive card-taking methods, which should also conform to the character that "Zhao Yun" is not an active prisoner. So I tried to directly connect the means of getting the hand card with the launching of Gentiana, and created a nested conditional skill prototype similar to the opening angle "lightning strike": "Whenever you launch Gentiana to use or play a hand card, you can get a hand card immediately."
This not only ensures that the activation rate of the two skills is as high as 42.5%, but also ensures that in the case of 64.7%, the player has said that it is not difficult to understand, so it is finally implemented in skill expression. Zhao Yun will complete an excellent defensive counterattack when using "Gentiana" to turn killing into flashing! So how to express this * *? One is the person who is designated to "kill" when Gentiana scabra turns into lightning, the other is the person who "kills" you when Gentiana scabra turns into lightning, and finally there are dueling opponents, barbarian invasion, and users of Thousand Arrows, but there are too many UI expressions, so after repeated discussions and tests, I decided to introduce the word "the other party".
Many three kingdoms kill the final measure of card income. The 1 card transformed from "Gentiana" can be cashed as soon as it is stolen. Although the value of stolen cards fluctuates (the value of cards obtained on different occasions is different), they belong to the cards that will affect the balance beam (the measure of using high-value cards) in the one-on-one hit test, with a net value of 1.3. Enough to support a young Zhao Yun with three kinds of physical strength. As for the name of the skill, it comes from the classic poem describing Zhao Yun: "There was Zhao Zilong in Changshan in ancient times."
Test experience-single-handedly, everyone is afraid to approach.
If there are four physical values, Zhao Yun holds an outer circle card with two kills and two flashes, then Zhao Yun with three physical values is naturally solid in basic skills. Killing 1 flash with two kills can not only ensure that others will not get high-value cards for shoplifting, but also ensure the full power of "Gentiana scabra" and "Rush Array" inside and outside the round. In the face of Zhao Yunshi, even if you can "divide and rule, seize the gun and get the horse", as long as Zilong has a black card in his hand, it is enough to make the attacker cringe. If he is killed by "Gentiana+Chongzhen", he is not cheap at all, and directly faces the fierce counterattack of the next "White Horse Pioneer". Even in the face of a big siege, because of the large number of casualties, it is very likely to form a chain of "rushing arrays" in defense, which vividly restores the rushing experience of "cutting two strokes, winning three strokes, rushing left and right, like nobody's business".
In the scarecrow test, "White Horse Pioneer" achieved a brilliant record of "14 wins and 6 losses". As long as the "disassembly" is equally divided, Zilong can not only pass the test smoothly, but even win the game without dust. In the stress test, Changshan can almost draw with Lu Bu, but he will lose in the number of hands when he is suppressed by "unparalleled". Similarly, Dian Wei, the representative of Qiangzhong, and Gan Ning, the leader of the demolition department, are likely to fight with young Zhao Yun. In the adaptability test of identity bureau, with the increase of the number of enemy lines, the strength of small players decreases as they fight with the enemy to the death. But if his camp had the support of "Liu Bei" and "Guo Jia", Zhao Yun would have won the title of ever-victorious general.
In addition, although in the present Three Kingdoms Kill, Zhao Yun's designated weapon is the Silver Moon Gun. It is still in a sealed state, but the White Horse Pioneer is skilled in archery and horseback riding. Eighteen weapons can be said to be proficient in everything: the unique effect of "Gentiana+Rushing Array" can be achieved with the green G sword, ice sword and ancient spindle knife. The armor is flat and the blood is like a spring; When he is equipped with a dragon crescent moon blade, his opponent will be willing to kill him by the neck; When he plays halberd with Tian Fang, he can use the last hand "Gentiana".
What traditional Chinese versions do the Three Kingdoms kill Taiwan Province sp have?
On May 20 1212, the standard Chinese version of Three Kingdoms Kill (exclusive to Taiwan Province Province) was officially listed in Taiwan Province Province. Prior to this, the promotion version of traditional Chinese was listed in Taiwan Province Province on February 13.
In addition to the regular card, this version will also give away an extra SP card. Including: SP Yang Xiu, SP Dixin's story, SP Gongsun Zan, SP Yuan Shu, in which Yuan Shu and Dixin's story adopted brand-new illustrations.
The second edition of Traditional Chinese Standard Edition of Three Kingdoms Killing (specially for Taiwan Province) randomly added an SP card, including SP Da Qiao and SP Zhaoyun, all of which adopted brand-new illustrations.
On October 26th, 2065438+200365438+/kloc-0, the traditional Chinese version of the myth of killing the Three Kingdoms, represented by crazy board games, struck again-the information piece of the wind was listed in Taiwan Province Province.
In addition to the regular military commanders' cards, this version will also be given away: one for Shen Guanyu, one for Meng, one for SP Zhen Ji, one for SP Machao, one for SP Gan Ning and one for SP Lu Bu. Among them, all SP gifts are copies of military commanders with brand-new illustrations.
February 8, 20 13, traditional Chinese version of Three Kingdoms Kill, Myth Comes Again —— The expansion of military argument represented by crazy board games was listed in Taiwan Province Province.
This version contains 52 extended game cards, and an SP flash card (including the stories of Diusim, Yuan Shu, Yang Xiu, Gongsun Zan, Zhao Yun and Da Qiao) is attached to the standard version.